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Some members of the press recently went hands-on with Animal Crossing: amiibo Festival. New details have since come in about three of the different modes, along with some other information.

Here’s the latest:

General

– Different modes: Board Game, Desert Island Escape, Quiz Show
– Apparently some other things to do as well
– Might be 7-8 modes in total based on the different icons
– Some modes only work with cards, others only work with figures
– As you earn Happy Points, spend those to build up each attraction
– Add things to each attraction individually
– Ex: build new things for the Board Game mode by spending points
– This appears to affect gameplay and is more than just looks
– Individual amiibo can level up

Board Game

– 12 different boards
– Different board for each month of the year
– Choose the board youself
– Board months have a different theme (ex: snow in December)
– Each turn is 1 day of the month
– 30 turns in total (for the month)
– Day/night cycle will happen at the end of each turn
– Get the most Happy Points
– Do so by landing on certain spaces, sell turnips to get bells which you can exchange for Happy Points at the end of the game
– There aren’t really mini-games on the board
– Everything you land on can be like a mini-event where your character will take place in something at the town
– There are different directions you can go on the boards
– Buy turnips from Joan
– Each day, the turnip resell prices change
– Depending on when you buy/sell, you can get more bells for the turnips you buy
– Use the GamePad when buying turnips

Desert Island

– Brand new mode
– Uses the amiibo cards
– Play as a team of 3
– On a deserted island
– Each character has a different skill
– Ex: one character can find materials more easily than others, but isn’t good at making tools
– Choose which way you want to go on the island by moving to different hexagon spots
– Move up to 4 spaces per day
– Depending on where you go, you can forge for tools for materials
– At the end of each day, can choose to cook with ingrediants you gathered or make tools instead so you can go fishing the next day
– Ultimately need to gather tools to make a raft and get off the island
– Cat characters don’t need a fishing rod to fish
– If you’re in a pitfal, there’s a spinner that stops randomly on your face or the pit fal to get out

Quiz Show

– Just an Animal Crossing quiz show
– Up to 4 players
– Uses amiibo cards
– Tap your card to decide your character
– The mode is tough and is essentially for diehard fans
– When you want to answer, tap your amiibo card when the spotlight is on your character
– If you scan your card when the spotlight is on of your rivals, they answer instead
– You have to scan at the beginning of your turn

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Unfortunately, Super Mario Maker doesn’t support checkpoints through traditional means. But one player has come up with a unique system that’s been put to use in a great level.

During different portions of “Junior Airship Showdown”, you’ll be given a “password”. This is what is ultimately used to get past a lock mechanism players can visit at the start of the level. If you have the correct password, a bomb will destroy blocks and you can proceed to the checkpoint area.

It’s probably best if you watch the video below for a clearer explanation. To see the actual checkpoint system, skip forward to the 7-minute warning. Just beware of some strong language!

The International Age Rating Coalition is something that we’ve previously spoken about. This system, which is already live on the likes of Google Play and the Firefox Marketplace, allows developers to collect ratings for various territories at no cost. Rather than having to submit games to different classification boards such as the ESRB (U.S.), PEGI (UK), and USK (Germany), they’re only sent in once, and you receive different ratings in return.

Renegade Kid co-founder Jools Watsham was recently advised by his source that he should have Dementium Remastered rated through the IARC system, and that it’s coming “very soon”. Based on that information, it seems as though the system will be up sooner rather than later – likely weeks instead of months.

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It’s a busy day for retail releases in North America today. Along with games like Guitar Hero Live and Dragon Ball Z: Extreme Butoden, Adventure Time: Finn and Jake Investigations is also hitting store shelves today. Take a look at the official launch trailer below.

It won’t be much longer before Runbow reaches Australia and New Zealand. Actually, the game is scheduled for launch this week. Those of you in both regions can get your hands on Runbow starting on Friday.


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Desert Island Escape is one of the newly revealed modes in Animal Crossing: amiibo Festival. For a look at it, view the video below.

Just Dance 2016 and Just Dance: Disney Party 2 are both now available in North America. Ubisoft has prepared some different launch trailers, which we’ve rounded up below.

Last week, SEGA held another live stream recording for its Japanese 3DS game 7th Dragon III Code: VFD. You can check it out in full below.

Tomorrow, Nintendo UK will be hosting a live stream for The Legend of Zelda: Tri Force Heroes. It will be begin at the following times:

– 10 AM PT
– 1 PM ET
– 6 PM in the UK
– 7 PM in Europe

Head on over to the Nintendo UK Twitch page here for the live stream.


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Dementium Remastered is creeping closer to release, and Renegade Kid has shared a few more details about the game.

First and foremost, we now have a final price point. Dementium Remastered will be set at $14.99 in North America, and likely a similar equivalent in Europe.

That news comes straight from Renegade Kid co-founder Jools Watsham, who also recapped all of the improvements made to the game. Here’s what he shared:

Yes, I am extremely excited about Dementium Remastered. Feels great to have it wrapped up. Price wise, the game will be $14.99 and will release in North America as soon as it can!

I think players are going to really enjoy the game, and those who are familiar with the original DS release will hopefully appreciate the improvements we have made. We approached the remastering process in a way that retained the essence of what made the original game so special, but we did not view it through rose-tinted glasses. We did not let tradition, legacy or ego hold us back from making significant improvements that we feel bring the game up to par with modern gaming experiences.

Two of the most impactful changes that affect the gameplay experience are no respawning enemies and manual save spots. In hindsight, this was unintentional difficulty in the original release, and presented unfair difficulty – not something I am a fan of. As such, this makes the new experience a more digestible and balanced experience – but it also makes it easier. This is great news for most players, but the hardcore players out there who want something they can sink their teeth into will be happy to hear that we also added two difficulty settings above “Normal”, in the form of “Hard” and “Demented”.

The art has been completely overhauled. Renegade Kid’s art director, Gregg Hargrove, and our Technical Director, Bob Ives, have implemented a wealth of new tricks to our toolbox, which enable us to utilize such delights as normal maps and detail maps that were not possible on the original Nintendo DS. Much of the geometry in the blood-stained corridors and gnarled enemies has also been redone, with higher polygon counts to present more definition and character to the visual presentation. It is disgustingly beautiful.

Another area of gameplay that we have focused on is how the weapons handle in terms of ammo and reloading. The system in the original game was kinda of strange. We have modernized this aspect for Dementium Remastered. This is something that will feel natural to new players, and improved for fans of the original.

Dementium Remastered runs at 60 frames per second on the regular 3DS with 3D on. It also supports the Circle Pad Pro and second analog nub on the New 3DS. Much like Moon Chronicles, the game offers a wealth of control options, including different button configurations and aim sensitivity adjustments.

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