Off-screen Skylanders SuperChargers footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 0 comments
Nintendo Treehouse @ E3 2015 – LBX: Little Battlers eXperience
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
Next Level handling Metroid Prime: FF’s music along with Nintendo’s Kenji Yamamoto
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
.@darrenkerwin Tanabe said the music is by in-house Next Level folks along with Kenji Yamamoto from Nintendo's SPD group
— Stephen Totilo (@stephentotilo) June 17, 2015
Kenji Yamamoto has worked on a bunch of Metroid games – both 2D and 3D. So hopefully the classic Metroid music can be preserved in this entry!
Nintendo – Humble Nindie Bundle success, considered funding indies, Unity games on New 3DS this year, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, New Nintendo 3DS, News, Wii U eShop | 3 Comments
This information comes from a Gamasutra interview with Damon Baker…
On how the Humble Nindie Bundle went…
“We were quite pleased with how it went. The main objective of the promotion was really to reach a wider audience, and let as many people know about this great indie content as possible.”
“We promoted those same Nindies for the two weeks in the eShop, and their full version prices of those games were actually increased in sales.”
On defining Nintendo’s audience for indie games…
“It seems like a lot of the Nintendo fans and consumers they gravitate towards nostalgia, they gravitate towards platformer and puzzle action games. If I had one wish to be fulfilled, I would love to see Nintendo fans and consumers take more risks on eShop.”
“It’s my responsibility to make sure everything gets as much exposure as possible. There are titles that share a similar DNA to what makes good first party games,” he says, and those tend to perform well.
On the need for devs to promote games themselves if they want to succeed…
“The content that performs best on our platforms are the developers that have already been really proactive in creating a community and a lot of buzz. (Developers that expect Nintendo will take care of things for them, well,) there hasn’t been a lot of examples of where that’s been a successful relationship.”
“That’s the truest definition of what is doing well or isn’t doing well on Nintendo platforms.
On opportunities for promoting indies...
“We look at these opportunities all the time. We’ve done these super indie sales, (but these are) primarily driven by the developers — but we put a lot of support from first party behind it. I definitely have a vision of doing bigger grander promotions and activities.”
On funding indie games…
“We’ve given lots of thought to it. Nintendo is pretty famous for being pretty tight with our money; we want to be efficient with our funds. We continue to look for other ways to promote that key content, and that stuff we consider to be priority.”
“We’ve given a lot of consideration and we may have programs that we may offer in the future but nothing we can confirm at this time.”
– constantly having internal discussions
On Unity for New 3DS…
“It’s getting really, really close, and there is a ton of interest.”
– First Unity games on 3DS this year as a goal
– Tools coming to devs soon
More: Damon Baker, indie, interview, top
Nintendo Treehouse @ E3 2015 – Mario Tennis: Ultra Smash
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Camelot, Mario Tennis: Ultra Smash
The Legend of Zelda: Tri Force Heroes director discusses Coliseum mode (PVP)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
This information comes from Nintendo director Hiromasa Shikata…
“In the Coliseum, you’re fighting in a limited space. It’s an enclosed environment and items are placed around that you can pick up to increase your chances of winning. In some of the stages, the terrain will transform.”
– Inflict the most damage on your opponent as possible
– Once the time is up, the player that has received the least amount of damage will win that battle
– Collect material to make outfits in Zelda: Tri Force Heroes
– The outfits provide the player with enhanced abilities
– Ex: an enhanced spin attack or bigger bombs
– Shikata said that high-level materials are necessary to make the best gear, but the ones you find in PVP have a distinct advantage
“There are materials that you can only get by competing in the Coliseum. Those material allow you to make clothes that are highly beneficial to competing.”
Super Mario Maker – “Clown Car Chaos!” (direct-feed gameplay)
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Super Mario Maker
GameCube Controller Adapter for Wii U in stock on Amazon
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Get yours here.









