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Project X Zone is already out on store shelves, but the game is getting a second demo. The “Ghost” demo will be hitting the North American 3DS eShop on July 2, according to an official Nintendo listing. If you’re looking for a taste of Project X Zone, you can download the “Imperial” sampling right now.

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Nintendo is both a hardware manufacture and software producer. Some say that the Big N should simply drop the hardware-side of things, but Nintendo of America senior director of corporate communications Charlie Scibetta says that the company’s titles are best suited on its own consoles because its “hardware is the best way to bring software to life.”

“Nintendo systems come to life the best when the hardware and software work in perfect harmony. That’s why we’re still in the hardware business, because we think our hardware is the best way to bring software to life.”

“It’s tuned perfectly for that. When Mario bounces from mushroom to mushroom, it feels so responsive because the software has been tuned especially for that hardware.”


Activision wants Nintendo to do well. Speaking with GamesIndustry, Activision Publishing boss Eric Hirshberg said that the company has “a vested interest in making them successful.”

Hirshberg’s comments came in response to a question about Activision’s support in light of struggling Wii U sales.

He responded:

“I don’t think we’re slower to move (on new platforms); we’re a very choiceful company. We’re very choiceful in the number of titles we make. We scrutinize opportunities very carefully, and when we go into them we go big. And I think that’s been part of the formula for our success. We were there with a lot support for the Wii U at launch with a Call of Duty game, with a Skylanders game and with several other titles. We want to see Nintendo be successful and we want to do anything we can to help them be successful. Obviously the Wii U is struggling – that’s not a secret, I don’t think there’s any other way to read the narrative right now – but they’re a really good company and they’ve got some incredible IP that has yet to come, that they honed for that platform. We have a vested interest in making them successful.”

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A Hat in Time already surpassed its target goal and stretch goals on Kickstarter, but there still have been opportunities for additional content.

The campaign has raised a total of $230,000 thus far. Thanks to the extra $30,000, Grant Kirkhope will compose two more tunes for the game. Gears for Breakfast also has plans for new enemies. While specific details are being kept under wraps, the team is “working hard on providing as much variety as possible with the funding”.

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This week’s GameStop ad has gone live. There aren’t many deals, but you can see what the retailer is offering below.

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Nintendo stuff is towards the end of the video. There’s also a bit at the beginning of Conan with the Bayonetta 2 cosplayer.


Armikrog isn’t guaranteed to be fully funded on Kickstarter. Donations have kicked up considerably over the past couple of days, but there’s still roughly $65,000 needed before the $900,000 goal is reached. The Wii U stretch goal also looms at $950,000.

So what will happen if Armikrog misses out on its Wii U target? Nothing, really! Animation director Mike Dietz recently said that the team will simply take pre-orders through Paypal and “continue funding the game.”

“If we fund the game through Kickstarter but fall a little short of the 950K Wii U stretch goal, we’ll open up a Paypal site to take pre-orders to continue funding the game. I feel confident we can make up the difference after the KS ends.”

Dietz also shared a little information regarding the Wii U version of Armikrog. It will contain exclusive content, but Dietz didn’t reveal any specifics.

“We’re still working through the design and how Armikrog will best utilize the unique capabilities of the Wii U, but it is safe to say there will be content exclusive to the Wii U.”

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