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Yacht Club Games is delaying Shovel Knight by “a few weeks”. In a Kickstarter update, the studio stressed that it’s not “a major delay”, nor is it “a long one”. Rather, “it’s simply a stretch of time to get everything polished and aligned.”

Yacht Club wrote in a Kickstarter update:

So, we hemmed and hawed, and made a Super Important Executive Decision. This update is to let everyone know that Shovel Knight will be missing March 31 by a few weeks to make sure it’s a world class experience, and can release on all platforms simultaneously. This isn’t a major delay, or a long one; it’s simply a stretch of time to get everything polished and aligned. While major development is quickly drawing to a close, there are still some external factors, like submission preparation, which need a little bit more breathing room before the game goes live.

A new release date hasn’t been determined as of now. However, fans can expect news “soon.”

Here’s a roundup of what Yacht Club is currently working on:

  • Dialogue and scripted events are being finalized
  • Finishing touches put on level design for the final levels
  • Overall game balancing
  • Platform specific standards so everything runs smoothly on your system of choice!
  • Testing, testing, testing… on all platforms!

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Runner2: Future Legend of Rhythm Alien has sold over one million copies, developer Gaijin Games has confirmed.

The news comes from studio co-founder Mike Roush. He tweeted earlier today:


Roush did not share a breakdown of Runner2’s sales by platform.

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EnjoyUp Games has confirmed a 720p resolution for Abyss on Wii U. The company also suggested that the game will offer higher-quality textures and improved sound compared to the original game.

EnjoyUp wrote on Twitter earlier today:


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Extended maintenance for the Wii U and 3Ds eShops were scheduled for tomorrow. Now though, it looks like this is no longer planned. Nintendo has updated its official network status page which does not the eShop downtime.

There is maintenance slated for a pair of Nintendo titles tomorrow, however. Online elements for Wii Sports Club will be unavailable between 6 PM PT and 7 PM PT, while Steel Diver: Sub Wars will be affected between 5 PM PT and 6 PM PT.

Thanks to LetsPlayWiiU for the tip.

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Shin’en will have an update on Art of Balance for Wii U soon. New content will be released towards the end of March/early April, the studio confirmed on Twitter.

The tweet is as follows:


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Two more Virtual Console titles appear to be slated for North America. According to listings on Nintendo’s website, Super Mario Bros.: The Lost Levels (Wii U) and Galaga (3DS) will be available starting tomorrow. Neither title has been officially announced just yet, but we should be given a definitive confirmation when the Nintendo Download report hits.

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Insanity’s Blade is currently in the works for Wii U. Casual Bit Games may end up bringing it to the 3DS eShop as well, though that would happen further down the line.

Causal Bit founders/directors Chris Obritsch and Daven Bigelow told Nintendo Life:

Chris Obritsch: I’d love to say yes, but this is a very up in the air. It will have to be developed separately from what we’ve done so far. We’ll see further down the road if this is an option.

Daven Bigelow: I sure hope we can get on 3DS, that would be awesome.

Going back to the topic of Wii U, Casual Bit Games has another title planned for the console. Obritsch said the following when asked about future support:

Yes we do — Insanity’s Blade has a long storyline. We will probably split it up into three games. We’ll see. The other game we have in the works is being developed with the Wii U in mind so we are looking forward to showing that one to the public a little more after we have it cleaned up. Right now the alpha version is on the back burner until Insanity’s Blade is completed — since there are only two of us working on the code and GFX!

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This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Pokémon Battle Tor?ze (Trozei) – 800 yen
Okiraku Fishing 3D – 500 yen
Kuroko Style – 600 yen
Dokopon Choice Jigoku Sh?jo R 1-11-kan + Omake Pack – 4,620 yen
Dokopon Choice Teruma Romae 1-6-kan Pack – 2,700 yen
Kumamon Bomber Puzzle de Kumamon Tais? (retail title) – 5,040 yen
Time Avenger DEMO – FREE

Virtual Console
Elevator Action (Famicom) – 500 yen

Wii U

Downloadable Titles
Okiraku Tennis SP – 800 yen
Okiraku Tennis DEMO – FREE

Virtual Console
Volleyball (Famicom) – 500 yen
Tactics Ogre: Let Us Cling Together (Super Famicom) – 800 yen
PC Genjin 2 (Bonk’s Revenge, PC Engine) – 600 yen

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In an update posted on the game’s official website, Inti Creates and Comcpet shared a few more details about Mighty No. 9.

In terms of Beck’s maneuverability options, players will be able to run, dash, and blast. This includes a downwards dash and a backwards jump, director Koji Imaeda points out.

We also have a tiny bit of new story information as well:

In the game, Beck can run, dash and blast baddies with the best of them, but the truth is he’s a kind and somewhat timid robot. He was never able to display his true talents in the Battle Colosseum, and came to be seen as the weak link holding back his team of fellow Mighty Nos. Gradually he lost more and more self-confidence…until! The global robot rampage!!

Beck was the only robot who didn’t go berserk, which is why he alone is charged with the daunting task of resolving the crisis. At first Beck can’t shake his fears and anxiety, but with the encouragement of his creator Dr. White, he eventually resolves to take on the mission!

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