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Zelda producer Eiji Aonuma has confirmed that Breath of the Wild will focus purely on a single-player experience. However, that isn’t to say he isn’t interested in multiplayer – far from it actually.

Aonuma told IGN when it comes to multiplayer and Zelda:

“I would like to take what I learned from Breath of the Wild and see if we can somehow fuse those learning points into another multiplayer Zelda. For example, with Triforce Heroes, which followed a similar format of Four Swords, there was a multiplayer involved in that game. That’s definitely a possibility and we will continue to [experiment] throughout the Zelda franchise.”

When Zelda: Breath of the Wild was first teased in a January 2013 Nintendo Direct, Aonuma spoke about going against the conventions of Zelda. One of these points involved challenging the notion of playing by yourself. While it doesn’t seem like Breath of the Wild will be tackling this in the end, perhaps it’s something we can look forward to in the future.

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A few more minutes of footage has come in for the new Battle Mini Game in Minecraft: Wii U Edition. Here’s the latest gameplay:

A half hour of direct-feed Bloodstained: Ritual of the Night footage is now available based on the new demo. Check it out below.

Zelda games – the mainline console ones in particular – have a propensity to be delayed. When asked why this tends to happen, Shigeru Miyamoto told Kotaku:

“First of all, it would be great if I didn’t have to put a release date out at all. But I have to.”

“I think there’s different reasons for delays. One could be that the direction just hasn’t been decided, which is probably the worst kind of delay. And the other is that the direction has been decided but putting that into reality—implementing that—is taking time. So it might have taken us six months to do this much. It’ll take us a year to do that much.”

Zelda producer Eiji Aonuma also weighed in, sharing the following:

Splatoon doesn’t have an official VR version, but fans are trying to make it a reality. A hack is being developed which features a Sony HMD headset, a modded water gun controller, and a GamePad strapped to the player’s back.

You can see how the results are panning out thus far below. The team is currently on version 3.0 of the interface.


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We’ve yet to see Link’s classic green tunic in The Legend of Zelda: Breath of the Wild. Is it in the game, or will it be absent this time around? Shigeru Miyamoto won’t say.

GameRant approached Miyamoto at E3 last week about the tunic. He said:

“I don’t know, but there are just a lot of clothes in this game. So maybe if we had green clothes people would want to wear it all the time. And yeah, with the variety of clothes you get, that this game offers, you can really customize your character. And I can’t really divulge too much more than this.”

Zelda producer Aonuma was similarly quiet when asked about the tunic as well.

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Xbox boss Phil Spencer was asked by one fan on Twitter for his thoughts on NX. He only had good things to say, and also managed to give Zelda: Breath of the Wild in the process.

Spencer’s tweet is as follows:


Spencer has always been pretty positive when it comes to Nintendo, so it’s nice to see that continue! You may recall that he praised the big N a couple of years ago for its developers and franchises.

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Along with the update on the Link’s Awakening DLC, the Hyrule Warriors Legends website features a host of images from the pack, including Marin, Linkle’s new weapon (the Pegasus Boots), and the new adventure map. You can view those below.

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Koei Tecmo has announced that the next round of DLC for Hyrule Warriors and Hyrule Warriors Legends will be releasing on June 30th. The announcement is only currently for Japan, but will hopefully be available in all territories. The pack will include Marin as a playable character and a new weapon, the Pegasus Boots, for Linkle on both versions, while the 3DS version will also get a new Adventure map and costumes for the My Fairy feature.

The DLC will cost $6.99 for the 3DS version, $4.99 for the Wii U version, and $9.99 for both. Furthermore, Wii U owners will now be able to pick up two more DLC options. First is the season pass for $9.99 (which will give Wii U owners the Link’s Awakening DLC and the future two packs). Second is the Legends Character pack for $12.99, which gives all the Legends-only characters and weapons.

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Update: Now officially confirmed for North America and Europe. Schedule:

Price Drop

– 9 AM PT (6/23)
– 12 PM ET (6/23)
– 12 AM CEST (6/24)

Golden Eggs

– 9 AM PT (6/27)
– 12 PM ET (6/27)
– 3 PM CEST (6/27)

Online multiplayer disconnected

– 8 PM PT (12/28)
– 11 PM ET (12/28)
– 5 AM CEST (12/29)


Despite having only launched a year ago, the online services for Devil’s Third will be coming to an end once 2016 draws to a close. Nintendo announced today that the game’s multiplayer is to be shut down on December 29 at 1 PM local time in Japan. Furthermore, players will no longer be able to purchase Golden Eggs – the game’s form of microtransactions – on June 27, also at 1 PM local time.

As part of today’s news, Nintendo will be reducing the price of Devil’s Third on the Japanese eShop from 7,236 yen to 3,618 yen. This will take effect starting on June 24 at 10 AM local time. There are no plans to remove Devil’s Third from the eShop as it will simply be a single-player game.

Now, while the news has only been announced for Japan thus far, it’d be very surprising if the online functionality for Devil’s Third remain online in the west. We’ll let you know if we receive any additional updates.

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