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Splatoon doesn’t have an official VR version, but fans are trying to make it a reality. A hack is being developed which features a Sony HMD headset, a modded water gun controller, and a GamePad strapped to the player’s back.

You can see how the results are panning out thus far below. The team is currently on version 3.0 of the interface.


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We’ve yet to see Link’s classic green tunic in The Legend of Zelda: Breath of the Wild. Is it in the game, or will it be absent this time around? Shigeru Miyamoto won’t say.

GameRant approached Miyamoto at E3 last week about the tunic. He said:

“I don’t know, but there are just a lot of clothes in this game. So maybe if we had green clothes people would want to wear it all the time. And yeah, with the variety of clothes you get, that this game offers, you can really customize your character. And I can’t really divulge too much more than this.”

Zelda producer Aonuma was similarly quiet when asked about the tunic as well.

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Xbox boss Phil Spencer was asked by one fan on Twitter for his thoughts on NX. He only had good things to say, and also managed to give Zelda: Breath of the Wild in the process.

Spencer’s tweet is as follows:


Spencer has always been pretty positive when it comes to Nintendo, so it’s nice to see that continue! You may recall that he praised the big N a couple of years ago for its developers and franchises.

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Along with the update on the Link’s Awakening DLC, the Hyrule Warriors Legends website features a host of images from the pack, including Marin, Linkle’s new weapon (the Pegasus Boots), and the new adventure map. You can view those below.

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Koei Tecmo has announced that the next round of DLC for Hyrule Warriors and Hyrule Warriors Legends will be releasing on June 30th. The announcement is only currently for Japan, but will hopefully be available in all territories. The pack will include Marin as a playable character and a new weapon, the Pegasus Boots, for Linkle on both versions, while the 3DS version will also get a new Adventure map and costumes for the My Fairy feature.

The DLC will cost $6.99 for the 3DS version, $4.99 for the Wii U version, and $9.99 for both. Furthermore, Wii U owners will now be able to pick up two more DLC options. First is the season pass for $9.99 (which will give Wii U owners the Link’s Awakening DLC and the future two packs). Second is the Legends Character pack for $12.99, which gives all the Legends-only characters and weapons.

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Update: Now officially confirmed for North America and Europe. Schedule:

Price Drop

– 9 AM PT (6/23)
– 12 PM ET (6/23)
– 12 AM CEST (6/24)

Golden Eggs

– 9 AM PT (6/27)
– 12 PM ET (6/27)
– 3 PM CEST (6/27)

Online multiplayer disconnected

– 8 PM PT (12/28)
– 11 PM ET (12/28)
– 5 AM CEST (12/29)


Despite having only launched a year ago, the online services for Devil’s Third will be coming to an end once 2016 draws to a close. Nintendo announced today that the game’s multiplayer is to be shut down on December 29 at 1 PM local time in Japan. Furthermore, players will no longer be able to purchase Golden Eggs – the game’s form of microtransactions – on June 27, also at 1 PM local time.

As part of today’s news, Nintendo will be reducing the price of Devil’s Third on the Japanese eShop from 7,236 yen to 3,618 yen. This will take effect starting on June 24 at 10 AM local time. There are no plans to remove Devil’s Third from the eShop as it will simply be a single-player game.

Now, while the news has only been announced for Japan thus far, it’d be very surprising if the online functionality for Devil’s Third remain online in the west. We’ll let you know if we receive any additional updates.

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Nintendo uploaded a new “Heroes Showdown” trailer for Mario & Sonic at the Rio 2016 Olympic Games today. We have it below.

When Tokyo Mirage Sessions #FE lands in a few days, it’ll be accompanied by the special Fortissimo Edition. You can see an unboxing video for the European version below.

System: Wii U
Release date: June 24, 2016
Developer: Atlus
Publisher Nintendo


At the dawn of the new year in 2013, Nintendo fans looked forward to another Nintendo Direct, giving us tons of announcements and games to anticipate in the coming months, as well as future development projects. One of the mystery titles revealed shocked many enthusiasts of the RPG genre. Of course, that was the surprise crossover between Shin Megami Tensei and Fire Emblem – two very different franchises at heart, but ones that share a connection with their deep character development, in-depth gameplay, and memorable experiences. All we had at the time was some character art shown between the long running entries of both series, but other than that and a confirmation of Shin Megami Tensei x Fire Emblem in the works, fans were left in the dark for well over a year afterwards. By that point, most assumed the game had been cancelled. Now in 2016, not only is the crossover nearly here, but Shin Megami Tensei mixing with Fire Emblem is a match made in heaven.

In July 2014, Shigeru Miyamoto said that he didn’t want to label the new Zelda game as “open world”. He explained what he meant with this while speaking with IGN at E3 last week.

Miyamoto said:

“I think within the game industry or the tech industry, there’s a tendency to want to name everything. But I think it’s important for what we do that we don’t want to be dependent or swayed by the technology and what’s available now.”

“We want to use the technology and the techniques that are available to make what we want to make. What’s important is to really express how we use that to make our experience unique. We didn’t want to just make a game where you can do anything, but we wanted to make sure that we make a game where the player is able to do anything, but it’s also a form of entertainment. It’s fun to do all of those things.”

“That’s why we felt that coming up with a name that we created would be best. The term ‘Open Air’ is a result of that. That’s what Bill [Trinen] uses a lot.”


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