Star Fox Zero Japanese website updates; includes opening cutscene
Posted on 9 years ago by Jake in News, Wii U | 3 Comments
The official Japanese website for Star Fox Zero has updated. Included in the update are Miyamoto’s Japanese interview, more shots of the SNES style Arwing, and the opening cutscene (in Japanese), which can be viewed below.
More: Platinum Games, Star Fox Zero
Video: Miyamoto on how Star Fox Zero came to be, series’ origins, more
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 5 Comments
The Game Theorists recently had an opportunity to speak with Shigeru Miyamoto about how Star Fox Zero came to be, the series in general, and more. You can watch the full discussion below.
Super Mario Maker – Secrets of Statue Mario Event Course footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Thanks to GameXplain, we have footage of the new “Secrets of Statue Mario” Event Course in Super Mario Maker. Check it out below.
More: Super Mario Maker
Star Fox Zero visual comparison (Wii U vs. N64 & GameCube)
Posted on 9 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, Videos, Wii U | 6 Comments
IGN has another comparison video available for Star Fox Zero. Based on the game’s latest footage, the site puts it up against Star Fox 64 and Star Fox Assault for Corneria and Fortuna.
More: comparison, PlatinumGames, Star Fox Zero
Super Mario Maker – Statue Mario costume, new Event Course now live
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Super Mario Maker’s latest costume is now available. After completing the new Event Course, players can obtain Statue Mario.
Here’s an overview of the level, which is titled “Secrets of Statue Mario”:
“From Super Mario Bros. 3, Statue Mario finally makes his Super Mario Maker debut! But there’s no Tanooki Suit in this game, and he can’t move on his own, so… I guess we’ll just have to carry him. He’s heavier than he looks, you know!
Can you carry him all the way to the goal”?
And the English trailer for Statue Mario:
More: Super Mario Maker, top
Star Fox Zero new footage – Corneria comparison
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 6 Comments
More: comparison, PlatinumGames, Star Fox Zero
Nintendo elaborates on Star Fox Zero’s motion controls, says “players will have some options”
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 121 Comments
This information comes from a Nintendo representative…
“Motion controls cannot be entirely disabled in Star Fox Zero, although players will have some options to choose how they are implemented. The game was designed to be played with motion controls, and it would be incredibly difficult to complete certain areas of the game without the independent aiming and flight that they offer.”
More: PlatinumGames, Star Fox Zero, top
Zelda: Twilight Princess HD tweet (3/3/16)
Posted on 9 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 3 Comments
“Malo” is still tweeting away on the Japanese Zelda Twitter page about Twilight Princess. Today, he talks a bit about fishing… and shares probably the funniest message yet!
Here’s our translation:
“…It’s Malo. Sometimes you’d better take a breather… Tips for fishing well? Ah right… don’t get distracted by the woman behind you. For some reason all adult males are unable to do that though…”
All Star Fox 64 voice actors are back for Star Fox Zero
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
According to USgamer, all of the old voice actors from Star Fox 64 are returning for Star Fox Zero. This is something that the site learned during a recent press event. Surely it wasn’t an easy task getting the whole gang back together!
More: PlatinumGames, Star Fox Zero, top
Miyamoto on Star Fox Zero’s delay and fan feedback; motion controls can’t be turned off
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 30 Comments
This information comes from Shigeru Miyamoto…
“The biggest reason [for the delay] is that we didn’t set out to create a Star Fox game to begin with. We started creating a bunch of different experiments that use the GamePad and the TV with two-screen gameplay. We started with those and introduced some of those different games.”
“What we found in making [levels] compact, the Star Fox fan really wanted something that felt more like a Star Fox game. They, in particular, were interested in having the map and those junction points and a game where your strategic approach through the map was really important to them. We spent a lot of time rearranging the content and building the levels in a way that took advantage of the map. We made a lot of smaller changes, as well. We changed some of the icons on the screen. We changed enemy placement and balance. We made changes for people who are maybe new to Star Fox to make the game play a little bit easier for them to understand with the heads-up display and things like that.”
– Motion controls can’t be turned off
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