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Nintendo will be doing something a bit different with amiibo later this year. During its latest financial results briefing, the company revealed plans to incorporate NES and SNES titles with the figures.

amiibo owners will be able to scan amiibo, which will then allow them to experience “famous scenes” of different NES and SNES games on Wii U. There are play time limits, however – similar to what’s offered in Super Smash Bros. for Wii U.

Nintendo compares this to being able to switch out carts on a real console rapid fire.

Note that scene selections will be rotated, and you won’t be able to play an entire game for free. The functionality will be introduced in the first half of this year.

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Did you know that it’s possible to execute a spin attack in Captain Toad: Treasure Tracker? That’s something that director Shinya Hiratake shared in his Miiverse interview earlier today.

Below are his full comments:

“This might be going off on a bit of a tangent, but another one of the questions we received was ‘Why did you include an attack for Captain Toad where he gets dizzy from spinning around?’ This action is actually supposed to be Captain Toad attacking enemies with his backpack! We added it in because we wanted to give his backpack another purpose besides preventing him from jumping! We also wanted to add another means of attack besides throwing stuff, for players who have got used to playing the game!”

If you haven’t seen the spin attack before, you can get a look at it in the video above.

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A rather large Captain Toad: Treasure Tracker interview has been posted over on Miiverse. “MariChan” chatted with Shinya Hiratake, the game’s director.

Hiratake talked about Captain Toad’s development, amiibo support, and more. You can find the interview in full after the break.

Wonder-Red-First-design

Wonder-Red-2nd-Design

Unseen64 has updated its beta article for The Wonderful 101. In it, we get to see a few things, including first designs for Wonder Red.

One design has a large blade placed on Wonder Red’s back, and he’s wearing a white helmet with a green visor. A second design features a machine gun under his right arm. He has less hair in this piece of art as well.

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Yet another Twitter update has landed on the Japanese Xenoblade Chronicles X Twitter account. This time around, we get to hear a tiny bit more about equipment.

Director Koh Kojima says that equipping things is mostly the same as in the original Xenoblade Chronicles – head, torso, legs, and feet. However, there is now separate equipment for your left and right arms. Kojima ends his messages by saying there’s more reflected in cut-scenes compared to the first Xenoblade Chronicles, and that’s great for players.

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The latest Wii U/3DS-specific UK software sales are as follows:

Wii U:

  1. Mario Kart 8 (Nintendo)
  2. Super Smash Bros. (Sora Ltd)
  3. Captain Toad: Treasure Tracker (Nintendo)
  4. Super Mario 3D World (Nintendo)
  5. New Super Mario Bros. U
  6. Bayonetta 2 (Platinum Games)
  7. Hyrule Warriors (Omega Force)
  8. Disney Infinity 2.0 (Avalanche Software)
  9. Fifa 13 (EA Canada)
  10. Lego Marvel Super Heroes (Traveller’s Tale)

3DS

  1. The Legend of Zelda: Majora’s Mask 3D (Grezzo)
  2. Monster Hunter 4 Ultimate (Capcom)
  3. Pokemon Omega Ruby (Game Freak)
  4. Tomodachi Life (Nintendo)
  5. Super Smash Bros. (Sora Ltd.)
  6. Pokemon Alpha Sapphire (Game Freak)
  7. Mario Kart 7 (Retro Studios / Nintendo)
  8. Animal Crossing: New Leaf (Nintendo)
  9. Big Hero 6: Battle in the Bay (1st Playable)
  10. Pokemon Y (Game Freak)

This week’s UK software sales are as follows:

Individual Formats:

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All Formats:

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Recently speaking with Gamereactor Magazine, Eiji Aonuma delved a bit into the sheer mass of the newest installment of Zelda currently in development for Wii U:

A huge, seamlessly unfolding world is something that can’t be achieved if the hardware isn’t advanced enough. Ever since we made the very first generation of Legend of Zelda games though, we’ve had as large a world as can be realised with the hardware, so you could say it was inevitable that we’ve now done the same with the new Wii U title.

When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world.

What’s changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn’t changed.

Continuing with the interview, Aonuma also talks a little bit about the implementation of the Wii U Gamepad:

Recently, I’ve taken to relying on the map on my smart phone when I’m out walking in a place I’m not familiar with. A map isn’t something you keep tucked away in your bag, it’s by holding it in your hand and being able to constantly check it as you move forward step by step that gives you that sense of adventure.

You can read the rest of the interview in the new issue of Gamereactor Magazine, which is out today.

Zelda on Wii U is expected to come out sometime in 2015.

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It’s time for the latest Famitsu’s most wanted games chart! Final Fantasy XV, Bravely Second, Dragon Quest Heroes, Zelda: Majora’s Mask 3D and Persona 5 are the new top five.

Head past the break for the full chart. All votes were cast between January 29 and February 4.


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