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Ubisoft didn’t share any official Wii U-specific Watch Dogs assets in the past. That is until today… when the game is launching. You’ll find the first official images above – which even provide a look at the GamePad.

Source: Ubisoft PR

Nintendo first launched the Wii U in North America on November 18, 2012. You know what that means! Yup – the Wii U is now two years old. Happy birthday, Wii U!

What were your first Wii U memories like? Mine weren’t as exciting compared to when I went out to purchase the Wii and stood on line at Best Buy for several hours. I reserved the 32GB console at GameStop, but since there were no midnight launches, I simply picked up the console in the morning. Still, playing Nintendo Land was a lot of fun!


Watch Dogs for Wii U officially launches today (NA) and with it comes two paid for DLC packs.

Although Ubisoft has previously stated that they will not be releasing DLC for the Wii U version, with todays’s launch fans that have been long awaiting this addition to the Wii U library will be able to download the Watch Dogs: Conspiracy! and the Access Granted Pack.

Watch Dogs: Conspiracy! contains a Digital Trip mission

Access Granted Pack has three additional missions, skins, and a few extra character perks

Source, Via

 

Today Sakurai touches on some of the games in Stadium mode which will be receiving a bit of an upgrade from their 3DS incarnation:


He continues:

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The batting order gets determined randomly to make it fair for the poor person that has to go first. Target Blast and Home-run Contest are games that you play over and over again, but you might find unique ways to play when you only have one shot at victory.

Zelda producer Eiji Aonuma has revealed the new playable character coming to Hyrule Warriors via the next round of DLC.

The Twilight Princess Pack, which launches on November 27, will add Twili Midna. New weapons, costumes, and an adventure map are also included.

“When I was developing Twilight Princess, I thought it was such a waste to let a beautiful princess like her only appear in the ending,” Aonuma said in a new Miiverse post. “Now Koei Tecmo Games has made my wish to see more of her come true.”

Check out Aonuma’s full Miiverse post below:


Source

Polygon recently caught up with Captain Toad: Treasure Tracker director Koichi Hayashida and producer Shinya Hiratake. The two spoke about how the game came to be, and shared plenty of development information.

Read on below for a summary of the interview. Also be sure to check out Polygon’s full piece here.

Hayashida on how Captain Toad came about…

“We began with Super Mario 64. While Super Mario 64 was quite an interesting game, we heard that roughly 20 percent of gamers found it too difficult,” he said, brandishing a copy of the Nintendo 64 game. We kept that comment that the game was too challenging and made games like Super Mario 3D Land and Super Mario 3D World with that in mind.”

– In making 3D Land and 3D World, the team felt it was getting away from a fundamental design principle that made Mario 64 so special
– This was the idea that the levels were a sort of “diorama” or a “garden in a box”
– The studio was able to get back to that idea with the Captain Toad stages in 3D World

Hayashida on how Miyamoto suggested making Captain Toad into its own game…

“At the completion of 3D World, Mr. Miyamoto said, ‘That worked well; I think we should create a single spin-off title just featuring Captain Toad.’ The start of the conversation was, ‘Let’s take a lot of the elements that we have in 3D World and incorporate them’ into what eventually became Captain Toad: Treasure Tracker.”

– The team started out by making 100 stages
– Two issues: Toad couldn’t jump, and they were still basically making Mario stages
– Action felt limited without being able to jump
– Since Toad can’t jump, this also means enemies are overpowered
– The team addressed this with the plucking action, and by implementing some stealth
– The process of making a level begins with what mechanics/gimmick they’re interested in
– Stage set in the haunted house was originally a puzzle stage
– The two devs wouldn’t confirm/deny a similar approach of making more Nintendo spin-offs with other franchises

“When we were doing 3D World and creating these diorama-style worlds… we tested them using Mario as playable character. Because Mario has ability to jump, the types of stages we came up with became impossibly large. Mario made those stages too big, which broke our whole goal, so… it worked out that we had this character there.” – Hayashida

GameStop’s Black Friday 2014 ad has gone live.

Unfortunately, there aren’t a whole lot of notable deals here. You can save $10 on Sonic Boom: Rise of Lyric… but you’d probably be better off not buying the game at all.

In any case, you can find the Nintendo-related items from GameStop’s Black Friday ad above.

Source

Between November 24 and December 21, Nintendo will be visiting 16 malls across the U.S. and will offer hands-on time with Wii U and 3DS games. Consumers will also have an opportunity to check out the company’s amiibo figures. A Mario Kart 8 tournament and free giveaways are planned as well, including the Nintendo Holiday Gift Guides.

On Wii U, Nintendo is bringing Super Smash Bros., Mario Kart 8, Hyrule Warriors, Captain Toad: Treasure Tracker, Super Mario 3D World, Skylanders: Trap Team and Nintendo Land. Playable 3DS titles include Super Smash Bros., Pokemon Omega Ruby, Pokemon Alpha Sapphire, Mario Kart 7, The Legend of Zelda: A Link Between Worlds, Kirby: Triple Deluxe, Tomodachi Life, Yoshi’s New Island and Sonic Boom: Shattered Crystal.

Nintendo’s holiday shopping experience will be hosted at the following locations:

Oak Park Mall in Overland Park, Kansas
Arrowhead Towne Center in Glendale, Arizona
Queens Center in Elmhurst, New York
Tysons Corner Center in McLean, Virginia
Washington Square in Portland, Oregon
Mall of America in Bloomington, Minnesota
Memorial City Mall at Memorial City in Houston
The Florida Mall in Orlando, Florida
Grapevine Mills in Grapevine, Texas
King of Prussia in King of Prussia, Pennsylvania
South Shore Plaza in Braintree, Massachusetts
Woodfield Mall in Schaumberg, Illinois
Westfield North County in Escondido, California
Westfield Southcenter in Seattle
Westfield Valley Fair in Santa Clara, California
Westfield Culver City in Culver City, California

Source: Nintendo PR


Last week following Xenoblade Chronicle X’s website launch, Executive Director Tetsuya Takahashi encouraged fans to follow the official Xenoblade Twitter account for potential updates on the upcoming open-world RPG. For the first time since then, he has opened up on the title and the folks over at Siliconera have translated his first bunch of tweets on the game, which he said he’ll be sharing 2-3 times a week:

“Apologies for the wait,

I’m thinking of rambling here 2 or 3 times a week from now on. This time, I’ll start by talking briefly about how the Xenoblade X project began.”

“After the completion of the previous Xenoblade, when I told [Hitoshi] Yamagami-san’s team at Nintendo that I wanted to create something a little more sci-fi usingXenoblade as a base, they said it could be worth the challenge.”

“So then, we began thinking about what updates would be possible with the Wii U (such as making the maps seamless, having the game connect online etc.) and started to research. When everything seemed feasible, that’s when actual development began.”

 


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