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Wii U

One of the big features in Super Smash Bros. for Wii U is the inclusion of Masterpieces, a look back on what the game’s cast got up to in some of their previous incarnations. Today Sakurai talks a little bit about how that’s all going to work when we get our hands on the game:


He continues:

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Some of the Masterpieces aren’t unlocked at the beginning of the game. It’s impressive that there are even games from the Game Boy. Some games have different starting points, while others come loaded with save data.

Ever wondered what would happen if you took the Mute City from Mario Kart 8’s latest DLC and tried to run it in actual an F-Zero engine? Apparently you don’t need to look any further because it now exists thanks to the track editor in F-Zero X. What do you think, is this a faithful recreation of the recreation?

Another interview with Mario Kart 8 director Kosuke Yabuki has popped up online – this time from GameSpot. Yabuki was asked about how the team decided on the Nintendo franchises for DLC tracks, revealed a small tweak made to improve the lightweight racers for collisions, and more.

Read on below for some excerpts from GameSpot’s interview. You can find the full thing here.

IGN passed along a few questions to Mario Kart 8 director Yasuke Kabuki as part of a new interview. Kabuki talked all about the racer’s DLC, and a tiny bit about amiibo.

Read on below for IGN’s full Q&A. Be sure to check out the site’s full article here.

If you haven’t checked out “Honest Game Trailers” before, now’s your chance! Here’s one dedicated to Super Smash Bros.:

Last week, Nintendo of America president Reggie Fils-Aime took over the company’s Twitter account and answered a few fan questions (while also giving a photo tour of Nintendo World). Bill Trinen is now getting in on the Twitter festivities as well. He’ll be hosting a Q&A this Thursday at 9 AM PT.


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