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Wii U

The latest Japanese hardware sales from Media Create are as follows:

3DS LL – 22,988
Vita – 15,739
Wii U – 9,950
PS4 – 8,033
3DS – 7,451
PS3 – 6,026
Xbox One – 1,113
Vita TV – 977
Xbox 360 – 143
PSP – 102

For comparison’s sake, here are the hardware numbers from last week:

3DS LL – 35,622
Vita – 11,148
PS4 – 8,939
Wii U – 8,396
3DS – 7,970
PS3 – 6,078
Xbox One – 1,314
Vita TV – 709
Xbox 360 – 103
PSP – 99

REDMOND, Wash.–(BUSINESS WIRE)– Is a Buckeye a better brawler than a Wolverine? What would a Gator’s final smash against a Bulldog look like? Nintendo will help answer some of these questions, as the latest Super Smash Bros. games join The Tailgate Tour.

Nintendo is bringing the Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS games to top college football tailgate stops across the South and Midwest regions of the United States through the end of November. Before the players hit the gridiron, fans from rival schools will be able to settle it in Smash by competing in head-to-head matches, playing their own part in these classic rivalries. Nintendo will be keeping score as fans compete, with a visual display indicating whether the home or away team has the edge with the Super Smash Bros. action. A demo version of the Wii U version of the game will be used to pit fans of the rival school against one another, while the Nintendo 3DS game will be focused on letting friends settle their scores.

Today Sakuari gives us a look at a Wii U exclusive stage from the Star Fox universe which is looking pretty chaotic:


He goes on:

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Missiles are launched towards the Orbital Gate! The force field shields the machinery for a while, and the missiles eventually get shot down by team Star Fox. Overall, this stage feels like a ride. It’s pretty hectic, so hold on tight!

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The Arwings are passing through the gate! And the fighters hop on for a free ride!!

Last week on Twitter, Platinum Games’ Hideki Kamiya commented further on the development of Bayonetta 2. As has been said before, the game was in a very troubled state before Nintendo stepped in.

Kamiya noted in his tweets that Bayonetta 2’s problems came about when it was initially with SEGA. Something happened when the project was in the works there, and development halted. The game was pitched to various publishers, though it seems that most declined picking up Bayonetta 2. However, Nintendo agreed to step in and development was only then able to proceed.

Head past the break for a full translation of Kamiya’s tweets. They’re quite interesting, even if some of the tidbits had been shared previously!


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