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Yacht Club Games’ Shovel Knight will be seeing a cameo appearance in Hex Heroes, Prismatic Games has confirmed. The character will presumably be available as another character skin in the game.

In other news, Prismatic has been hosting a Reddit AMA for Hex Heroes. You can find it right here.

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AckkStudios shared a couple of new screenshots from Project Y2K on Twitter earlier today. You can find them below.


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Two Brothers has been out on PC for some time, but AckkStudios hasn’t said much about the Wii U version as of late. No need to worry though: the game is still coming to Nintendo’s console.

On Twitter earlier today, AckkStudios confirmed that Two Brothers is still in the works for Wii U. Keep in mind that it’s being worked on by “another developer” who apparently handles Wii U ports quite well.


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At GDC last week, NintendoWorldReport spoke with animator Augusto Quijano and co-founders Chris Harvey and Ryan MacLean from DrinkBox Studios. The three touched on what the Wii U version of Guacamelee: Super Turbo Championship Edition will offer and how it came to be, the possibility of a 3DS port, and more.

Check out a few excerpts from the interview below. You can also find the full discussion here.

Twisted Fusion, a new open-world action platformer coming from one-man developer Leuvision, is heading to the Wii U eShop.

Twisted Fusion stars Cora, a girl who is stranded on a new world with strange creatures. She’s trying to find her way home, but an enemy shrouded in darkness won’t make things easy.

The game features a day/night system and weather system. Furthermore, environments change based on what the time of day/weather is.

Bigger enemies will appear at night. Also, enemies become much angrier when it’s raining. Cora will wield dual water pistols to take down foes.

“The whole world is connected without level select, but you don’t need to backtrack to progress,” creator Lewis Pugh told NintendoWorldReport. “Certain areas of the game can also be completed out of order.”

Twisted Fusion will be available in Q4 2014.

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This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Arrow of Raputa Kage Nashi Sensei to Kiron no F? Kagi – 500 yen
Dokopon Choice – Stardust Wink 1-11-kan Pack – 3,850 yen
9 in 1 Arcade Collection – 300 yen
Maru G?kaku! ?y?j?h? Gijitsusha Shiken Heisei 26-nendo-ban – 2,800 yen
Maru G?kaku! Kihonj?h? Gijutsusha Shiken Heisei 26-nendo-ban – 2,800 yen
Mononoke Taneti Shida no Ayakashi Jiken-ch? – 800 yen
Farming Simulator 3D Pocket N?en (retail title) – 4,781 yen
New Love Plus + (retail title) – 5,460 yen
AiRace Speed DEMO – FREE
Maru G?kaku! IT Pasport Shiken Heisei 26-nendo-ban DEMO – FREE

Virtual Console
NA

Wii U

Downloadable Titles
Cloudberry Kingdom – 980 yen

Virtual Console
Ninja Ry? Ken-den (Ninja Gaiden, Famicom) – 500 yen
Final Fantasy V (Super Famicom) – 900 yen

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Since the first Assassin’s Creed, we’ve seen at least one new entry in the series released in some form or another. Wondering why that’s so?

Aside from the obvious reasons – such as the fact that it makes total financial sense for Ubisoft – the company’s vice president of creative Lionel Raynaud also says yearly Assassin’s Creed games are put out due to fan interest. “As long as this is true we would be very stupid to not satisfy this need”, Raynaud told EDGE.

His comments in full:

“We are able to offer people a new Assassin’s Creed every year because they want Assassin’s Creed every year. As long as this is true we would be very stupid to not satisfy this need, but it puts a lot of pressure on us to create something that will never disappoint.

It needs to keep the series core values and we need to really make sure that we have a good, high level understanding of what it is to be an Assassin. We have to make sure we always deliver a better feel and overall experience every time while still bringing something that they haven’t seen before that’s consistent with being an Assassin in the world we’ve created.”

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Two Tribes has been answering a few fan questions about the newly-announced Swords & Soldiers HD on Twitter. We’ve rounded up some of the information below.

– Game can be played with touch or Wii Remote
– Hot swappable
– Won’t include the Super Saucy Sausage Fest DLC
– No discount for those who bought the WiiWare version
– Going to lotcheck next Tuesday
– Full touch control system on the GamePad
– 720p
– 60FPS
– Multiplayer is on two screens
– The two players will see different things on each screen
– DLC is possible if the game is a success
– Based on the iOS version, “but with increased graphical quality and added Wii Remote support.”
– “We simply took the maximum quality assets and update our iOS version.”
– No online multiplayer
– Running on Two Tribes’ engine
– Won’t work with the Pro Controller

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Could Castlevania and F-Zero be joining the Wii U’s Virtual Console lineup? That’s what these two recent classifications by the Australian government seem to suggest. Neither game was originally released down under, meaning there’s no existing classification to use – unlike Advance Wars, Golden Sun and the other Game Boy Advance titles heading to the service. Given that the publisher is listed as Nintendo in both cases, it looks like Wii U owners will soon be able to play one of the best entries in the Castlevania series, along with that F-Zero game based on the F-Zero anime series based on the F-Zero games. That said, I’d take any hints of future Virtual Console releases with a grain of salt – I’m still waiting on that localisation of The Mysterious Murasame Castle, after all.

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