Grezzo, the developer behind The Legend of Zelda: Ocarina of Time 3D and The Legend of Zelda: Four Swords Anniversary Edition, has put up a couple of new job listings. One of the pages on the company’s website states, “Would you like to make a ‘legend’ with us?” That’s leading to speculation that Grezzo could be cooking up something with Zelda, though that’s far from confirmed.
Here’s how things are described by GameFAQs’ “sunny_red51”:
I think this is somewhat telling. They do use “Densetsu,” which means “Legend” and is the same word used in “The Legend of Zelda (Zeruda no Densetsu),” like you said. They could have used “story” or “tale” or “world” or any other concept, but they specifically used “legend.” Of course, “legend” (“densetsu”) could just be what they always use, so it could just be coincidence, too.
From the job descriptions, it looks like there are two different types of positions, for this particular project maybe, programmers and planners. Under each, they have positions that last at least six months and positions that last at least one year, with the possibilty for each to be extended. Under programmer, they list “character control, camera, UI support, map management, game progression management, etc.” (roughly translated). Under planner, they list “text supervision, script and data creation supervision, and level design supervision” (roughly translated). It does kind of sound like a Zelda game, but it might not be MM 3D. It looks like they made the Zelda Four Swords Anniversary Edition, too, so it could be something like that or something new altogether.
This week’s expanded Japanese software sales are as follows:
01./00. [3DS] Persona Q: Shadow of the Labyrinth #
02./01. [WIU] Mario Kart 8
03./03. [3DS] Yo-kai Watch
04./00. [3DS] Card Fight!! Vanguard: Lock on Victory!!
05./05. [PS3] World Soccer Winning Eleven 2014: Samurai Blue Challenge
06./02. [PS3] Mobile Suit Gundam: Side Stories #
07./06. [3DS] World Soccer Winning Eleven 2014: Samurai Blue Challenge
08./00. [PS4] Wolfenstein: The New Order
09./00. [PS4] FIFA 14 #
10./00. [360] Tsurugi no Machi no Ihoujin: Shiro no Oukyuu
11./10. [3DS] Mario Party: Island Tour
12./17. [3DS] Mario Kart 7
13./00. [PS3] Rain
14./15. [3DS] Pokemon X / Y #
15./00. [PS3] Wolfenstein: The New Order
16./04. [PSV] Chou Megami Shinkou Noire: Gekishin Black Heart #
17./21. [3DS] Monster Hunter 4 #
18./07. [PS4] Infamous: Second Son
19./20. [3DS] Kirby Triple Deluxe
20./08. [PS3] The Idolmaster: One for All #
Nintendo had a pretty great E3 this year. Austin and I react to all of the news, starting with Smash Bros., Yoshi’s Woolly World, Captain Toad: Treasure Tracker, Xenoblade Chronicles X, and Mario Maker – mixed in with some general thoughts about the Digital Event overall.
Part 2 should be up tomorrow!
Sales aren’t something that influences Eiji Aonuma when making new Zelda games, the series’ producer has said. Instead, he focuses on developing “something unique”.
Aonuma’s words came about when GenGAME mentioned the Zelda Wii U tech demo and how Twilight Princess – a fairly conservative game in terms of art style and gameplay – was one of the more successful titles in the franchise.
Check out the exchange below:
Definitely not enough love for A-Train: City Simulator yet! The #E32014 brochure page for this upcoming 3DS title~ pic.twitter.com/ooAQ8ndmWO
— Natsume Inc. (@Natsume_Inc) June 15, 2014
Author: Spencer
Another E3 has come and gone, and now it’s time to round up the news of what was announced at video gaming’s biggest show. The Big N was there once again to show off some great new games. Let’s take a look at what they showcased this year, and I’ll give my thoughts along the way.
In 2013, Nintendo shocked everyone by choosing not to have a press conference at E3. Instead, they opted for a special E3 version of their Nintendo Direct series. However, they still brought us news about lots of new games, just as we’d expect if they had done a live press conference. With lots of news about the new Super Smash Bros., as well as announcements of several 3DS and Wii U games coming out that fall, they did not disappoint. This year, they again opted out of having a live press conference, and had a roughly 45-minute-long“Digital Event.” Here’s what they had to show.