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Like most games, The Wonderful 101 went through a series if iterations before Platinum settled on the final style and gameplay. Director Hideki Kamiya intends to show some of the title’s prototypes at his PAX Prime panel later today. But for now, he did share one prototype image on Twitter:


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Have you ever wondered why Mega Man is blue? To satisfy such curiosity, series creator Keiji Inafune provided an explanation during a talk at PAX Prime 2013 yesterday.

The team working on Mega Man wanted to make the character blue because that color had a larger variety than any other on the Famicom, meaning more could be done with the design. Inafune thought having Mega Man blue would be “gross”, but after hearing this explanation, was more open to the idea. Plus, he recognized that featuring a blue robot was something new and different.

Mega Man isn’t always blue. When Mega Man gains a new weapon, he changes colors. This is so because Inafune felt it’d be odd seeing a blue character send out red flames after obtaining Fire Man’s power.

Inafune began his time at Capcom as an artist but in a very short amount of time went on to become a lead artist due to a lack of staff at the company. He was originally working on designs for Street Fighter, though moved on to Mega Man after a month. Most of Inafune’s career is comprised of working on the Blue Bomber’s games. Inafune said that the franchise taught him a lot about game creation.

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There’s still no footage of Shantae and the Pirate’s Curse floating around online, but we do have this image…

shantae_pirates_curse

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01./00. [PS3] Super Robot Wars OG Saga: Masou Kishin III – Pride of Justice (Bandai Namco Games) {2013.08.22} (¥7.480) – 39.255 / NEW <52,55%>
02./01. [3DS] Disney Magic Castle: My Happy Life # (Bandai Namco Games) {2013.08.01} (¥5.480) – 20.881 / 227.508 (-50%)
03./02. [3DS] Mario & Luigi: Dream Team # (Nintendo) {2013.07.18} (¥4.800) – 20.339 / 264.977 (-49%)
04./00. [PSV] Super Robot Wars OG Saga: Masou Kishin III – Pride of Justice (Bandai Namco Games) {2013.08.22} (¥6.480) – 18.929 / NEW <46,91%>
05./00. [PSV] Conception II: Shichisei no Michibiki to Mazuru no Akumu (Spike Chunsoft) {2013.08.22} (¥6.279) – 18.878 / NEW
06./03. [3DS] Friend Collection: New Life # (Nintendo) {2013.04.18} (¥4.800) – 15.585 / 1.394.763 (-45%)
07./00. [PS3] Dungeons & Dragons: Chronicles of Mystara (Capcom) {2013.08.22} (¥3.990) – 14.480 / NEW
08./06. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 8.448 / 3.386.386 (-36%)
09./07. [3DS] Luigi’s Mansion: Dark Moon (Nintendo) {2013.03.20} (¥4.800) – 7.639 / 878.384 (-39%)
10./08. [3DS] Youkai Watch (Level 5) {2013.07.11} (¥4.800) – 7.084 / 143.796 (-36%)
11./04. [3DS] One Piece: Romance Dawn – Bouken no Yoake
(Bandai Namco Games) {2013.08.08} (¥5.980) – 6.712 / 47.210 (-57%)
12./09. [WIU] Pikmin 3 (Nintendo) {2013.07.13} (¥5.985) – 5.741 / 171.401 (-48%)
13./14. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 5.262 / 2.106.522 (-32%)
14./00. [WIU] The Wonderful 101 (Nintendo) {2013.08.24} (¥6.830) – 5.258 / NEW
15./05. [3DS] Phoenix Wright: Ace Attorney – Dual Destinies (Capcom) {2013.07.25} (¥5.990) – 5.232 / 327.996 (-61%)
16./00. [3DS] Conception II: Shichisei no Michibiki to Mazuru no Akumu (Spike Chunsoft) {2013.08.22} (¥6.279) – 5.072 / NEW
17./10. [3DS] Donkey Kong Country Returns 3D (Nintendo) {2013.06.13} (¥4.800) – 5.003 / 258.457 (-52%)
18./13. [3DS] Fantasy Life: Link! (Level 5) {2013.07.25} (¥4.980) – 4.481 / 48.874 (-45%)
19./12. [3DS] Hoppechan: Tsukutte! Asonde! Punipuni Town!! (Nippon Columbia) {2013.07.25} (¥5.040) – 4.280 / 33.857 (-48%)
20./15. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # (Bandai Namco Games) {2012.11.29} (¥5.040) – 4.280 / 549.364 (-45%)

New details on Batman: Arkham Origins – Blackgate have emerged. You can find the latest batch of information below.

– Multiple endings
– Defeat the three bosses in any order you like
– Bosses are Black Mask, Penguin or the Joker
– Last half hour of the game changes depending on who players take on last
– Different endings based on this
– Camera angles constantly get switched up
– One mission has Batman encountering Catwoman for the first time in the Arkhamverse
– Batman runs into Catwoman while she was stealing data from a government building
– Mission introduces the basics
– Counter and stun enemies in battle
– Environment has grapple points scattered throughout to hook onto
– Removable grates and breakable walls can also be found
– Use Detective Vision to find some entry points
– Tap the touchscreen to activate
– Then slide your finger on the screen and points of interest will be revealed
– Hold onto one of these points and info will be scanned
– As an example, using Detective Vision tells you that a broken elevator’s cables can be cut to clear a path
– Another mission is set in Blackgate
– After being apprehended by Batman, Catwoman serves as his guide through the prison
– Find the Batclaw in this mission
– Item lets you head to the prison yard and fight Bronze Tiger, who is being forced to participate in a fight club run by the Penguin
– Pattern-based boss battle
– Different bosses will be more vulnerable to different gadgets
– Dev hopes players will run through the game multiple times to figure out which utility belt items work best against Joker, Penguin or Black Mask

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No Game Night tomorrow

Posted 11 years ago by in News | 2 Comments

Quick heads up: we won’t be having a Game Night tomorrow. Austin won’t be around since he’s attending a convention, so that leaves us without access to a live-stream and Wii U games.

And while we are talking about Game Night, I should mention that we’ll likely be changing the frequency of the events. We’ll have more on that in the near future.


Mega Man creator Keiji Inafune has just launched a new Kickstarter for “Mighty No. 9” after announcing the project at PAX Prime 2013 just moments ago.

Mighty No. 9 is described as “an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love”. Players take on the role of Beck, “the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk.”

Players will be running, jumping, blasting, and transforming in six different stages. More levels may be added depending on stretch goals. You’ll be able to tackle the stages in any order of your choosing. Similar to Mega Man, you can use weapons and abilities taken from enemies.

Mighty No. 9 is currently planned for PC. The Kickstarter page mentions that other platforms such as Wii U “are a high priority,” but will only be made a reality if a $2.5 million stretch goal is met.

Mighty No. 9 is tentatively scheduled for launch in spring 2015. Donations will need to reach $900,000 by October 1 in order to secure funding.

You can find the official Kickstarter page with a ton of additional details here.

Nintendo announced the 2DS a few days ago, but only for western territories such as North America and Europe. Did you notice that Japan was conspicuously absent from the recent news?

As it turns out, it sounds like Nintendo doesn’t intend to sell the 2DS in the country for the time being. J-CAST, after speaking with the company, reported the following (our translation is below):

Also in Japan, “What is Nintendo doing?” is what some critics are saying, still there are Nintendo fans who want [a 2DS] just because it’s a new model. So will this even launch in Japan? When we talked with Nintendo’s public relations: this new project is being executed in America and Europe where the populations are so large, so it’s only being executed in limited countries for now. There are no plans to sell the 2DS in Japan at this time.

This is somewhat of a unique situation for Japan. Other than the Wii Mini, I can’t think of any new hardware Nintendo has introduced over the past few years that hasn’t arrived in the territory.

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