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This week’s Famitsu review scores are as follows:

Monster Hunter 4 (3DS) – 10/10/9/9
Farming Simulator (PS3/360) – 9/9/7/7
Air Conflicts: Vietnam (PS3/360) – 7/8/6/6
Brothers Conflict Brilliant Blue (PSP) – 8/8/8/7

Shovel Knight was playable at PAX Prime 2013, and details on the game have come in as a result. Some new bits of information are posted below.

– Stars a knight on a quest to defeat an evil enchantress
– Draws inspiration from NES platformers from a gameplay and graphical perspective
– Entire game has an 8-bit style
– Off-TV play supported
– Tricky jumps and enemies
– Attacks include a downward shovel strike and fireballs
– Go through a magical castle filled with spell books, suits of armor coming to life, vats of hot oil pouring down from the ceiling, and a boss battle against an even larger knight

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Several years ago, Eternity’s Child was planned for WiiWare. Mecho Wars was also set for a release on the downloadable service. Unfortunately, neither game ended up on the Wii Shop Channel.

What happened to both games? Luc Bernard gave a quick explanation to Nintendo Life:

They never saw the light of day, sadly. In the case of Eternity’s Child, WiiWare publisher Alten8 never finished porting it. Mecho Wars ran on Wii, but WiiWare was simply not profitable enough to make it worth releasing — that’s why it ended up on the PSP and PS3 instead.

It’s been several years since the Eternity’s Child saga. Bernard’s latest game, The Only Escape, may now have a shot at launching on Wii U. According to Bernard, he’d like to make this a reality if his new Indiegogo campaign reaches its funding goal. Support for the 3DS, on the other hand, is probably out of the question.

As I said, I would like to do a Wii U version of Imagination Is The Only Escape if we manage to meet our funding goal, since it would be a perfect fit for the console. As for the 3DS, sadly I don’t think any game I make can run on it. You may think that sounds silly, but games with huge 2D textures take up a lot of memory and then to port it to a platform like the 3DS takes time. If a publisher wanted to port one of my games to the 3DS I would of course say yes, but I certainly couldn’t do it alone.

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shifting_world

Shifting World launched as a 3DS retail game in 2012. Now more than a year later, it appears that a digital version will soon be made available.

The 3DS eShop lists Shifting World for a September 19 release. Pricing will be set at $7.99.

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Square Enix is working on the first major expansion for Dragon Quest X known as “2nd Package”. We do know that it will be available at retail and as a download, and will offer new story elements, jobs, crafts, maps, systems, and more. A proper unveiling will take place at the Tokyo Game Show later this month.

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Details on A World of Keflings have emerged thanks to a new playable demo at PAX Prime 2013. You can read up on a batch of information below.

– Originally released on Xbox Live Arcade
– Demo has players helping out small creatures known as Keflings
– Need to help build a kingdom and society
– Start out by walking around a frozen tundra area, collecting objects like wood and ice, and bringing it to a workshop
– Create various components of buildings such as floors, doors, etc.
– Get the needed blueprints and start constructing various buildings with the components
– Doing so allows the kingdom to grow in population and efficiency
– Keflings can work on things such as harvesting wood and ice while you focus on other tasks
– Play as your Mii
– GamePad used for gameplay
– Use the controller to order the components of buildings to be made without needing to travel to the workshop
– GamePad also used as an overhead map
– This lets you keep track of what your citizens are currently up to, and what needs attention
– Out this year

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