Atlus has shared the latest daily demon video for Shin Megami Tensei V. The latest featured demon is Adramelech, check out the video and some additional details below.
Metroid Dread, the latest in the 2D exploration series, arrives on Switch today. Nintendo has released a launch trailer to celebrate, check it out below.
A new update has arrived this week for Panzer Dragoon: Remake including several fixes. Check out the full patch notes below the break.
Two senior members of SEGA are leaving the company – Toshihiro Nagoshi and Daisuke Sato. The development studio behind the Yakuza series, Ryu Ga Gotoku, announced the departure of Nagoshi and Sato in a statement about the company’s future.
Toshihiro Nagoshi is the creator of the Yakuza and Super Monkey Ball series, and in the company’s statement they say that there was a time where “‘Ryu Ga Gotoku’ was basically synonymous with ‘Toshihiro Nagoshi.'” However, Nagoshi is moving on and leaving not only his development studio but also SEGA in general. The reason for his departure is not given in the press release, nor is what he will do next, but he isn’t the only one leaving the company.
Daisuke Sato, a senior producer and designer (also the Executive Manager of Super Monkey Ball: Banana Blitz HD), is leaving the company with Nagoshi. He also did not list a reason for leaving, but he has served as head of Ryu Ga Gotoku Studio for over 9 years. He says that he is confident that the studio will thrive without him, and that he is grateful to the fans that supported him and their games for so long.
Check out the company’s full statement here as well as extended comments by Daisuke Sato and Toshihiro Nagoshi.
Atlus is back with its latest demon trailer for Shin Megami Tensei V, which shows off Chi You. The creature originally appeared in Shin Megami Tensei IMAGINE.
Thanks to the Megami Tensei Wiki, we have the following background information on Chi You:
This week’s expanded Japanese software sales are as follows:
1. [PS4] The Legend of Heroes: Kuro no Kiseki – 50,114 / NEW
2. [PS4] FIFA 22 – 25,936 / NEW
3. [PS4] Lost Judgment – 20,393 / 132,245
4. [PS4] Melty Blood: Type Lumina – 18,833 / NEW
5. [NSW] FIFA 22 Nintendo Switch Legacy Edition – 13,385 / NEW
6. [NSW] Melty Blood: Type Lumina – 11,604 / NEW
7. [NSW] WarioWare: Get It Together! – 10,862 / 137,179
8. [NSW] Mario Kart 8 Deluxe – 10,005 / 4,073,252
9. [NSW] Dragon Ball Z: Kakarot + A New Power Awakens Set – 9,897 / 51,971
10. [NSW] Minecraft – 9,611 / 2,214,466
Bethesda has issued a first update for its recently-released Switch remaster for Quake. It comes with improvements to controls, the addition of bot support to multiple Deathmatch maps, improvements to bot functionality, and bug fixes.
Below are the full patch notes for the Quake update:
As part of an interview regarding the Switch OLED, Nintendo’s Toru Yamashita and Ko Shiota commented on the Switch Joy-Con, wear and tear, and improvements.
Yamashita actually said Nintendo has “been continuing to make improvements that may not always be visible.” More improvements are planned. Yamashita added that Nintendo has “investigated the Joy-Con controllers used by the customers and repeatedly improved the wear resistance and durability.”
Yamashita mentioned that the analog sticks in the Switch OLED Joy-Con “are the latest version with all the improvements.” These improvements are also available in the analog sticks included in the regular Switch, Switch Lite, separately sold Joy-Con controllers, and even the Switch Pro Controller that are currently being shipped.
One of the biggest selling points of the new Switch model is its bigger OLED screen, but it also has other improvements such as a change in its speakers and audio.
According to Nintendo’s Toru Yamashita, the company went with closed-type speakers “where the sound quality and pressure can be increased thanks to the back of the speaker being sealed.” Such speakers “produce a clearer sound by preventing the collision of sound coming from the front and back.” There was a lot of work involved as Nintendo had less space to work with inside the console due to the bigger screen. Nintendo ultimately “needed to use the structure of the console and design a sealed space at the back ourselves.”
Below are the full comments from Yamashita as well as Nintendo’s Ko Shiota regarding the Switch OLED audio and speakers: