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Crash Team Racing Nitro-Fueled updated this week with its brand new Nitro Tour Grand Prix. Have a look at some footage below.

A large number of otome titles have released for Switch in Japan, and more of them will be available in the west starting next year. Aksys Games has confirmed that it is planning to release localized versions in 2020.

Aksys has not shared news regarding specific titles at this time. However, the company teased that there will be “old fan favorites and some new surprises.”

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WayForward announced this week that Studio Trigger (Trigger Inc.) is creating the opening animation for Shantae 5. You can now see what the animation looks like below.

Studio Trigger producer Naoko Tsutsumi collaborated with Shantae creator Erin Bozon and Matt Bozon on the animation. Vocals were performed by Cristina Vee (Miraculous Ladybug), featuring an original composition by Mark Sparling and musical arrangement by Maddie Lim.

Developer The Bigger Cat and publisher QubicGames have announced Laser Kitty Pow Pow for Switch, and it’s out now. The arcade game can be found on the eShop.

We have the following overview and trailer for Laser Kitty Pow Pow:

During Nintendo’s 79th Annual General Meeting of Shareholders, one investor shared the sentiment that the company “has been a little slow to join large global trends like the mobile business and releasing games that use VR.” Having said that, this person wanted to hear Nintendo’s thoughts topics such as cloud gaming and 5G.

Nintendo president Shuntaro Furukawa, Shigeru Miyamoto, and director / senior executive officer Ko Shiota all provided commentary. Here the official translation of what they shared:

More:

Hyperlight Ultimate will be available on the Switch eShop starting next week. For a look at the game’s launch trailer, continue on below.

Metaloid: Origin has been given a release date on Switch. According to an eShop listing, the gun’n run 2D platformer launches on July 11.

Here’s an overview of Metaloid: Origin, along with a trailer and footage:

Later this month, Marmalade Game Studio is bringing the classic game Battleship to Switch. Get a look at some footage below.

Koei Tecmo is working on Fire Emblem: Three Houses, but it sounds like the game was mostly done by Intelligent Systems. Nintendo director Genki Yokota told VG247 that Intelligent Systems was primarily responsible for the main plot, the game system, ideas, and gameplay mechanics. Meanwhile, Koei Tecmo assisted on the programming side of things.

Intelligent Systems director Toshiyuki Kusakihara said that Three Houses “wouldn’t have been possible” without Koei Tecmo’s help. Yokota was more optimistic, but said that not having Koei Tecmo would have required much more development time.

It’s been well-documented just how important Fire Emblem Awakening was to the series. If that game hadn’t been successful, the franchise could have been in jeopardy. Thankfully, all went well, and Fire Emblem Awakening even achieved huge popularity in the west.

In an interview with VG247, Fire Emblem: Three Houses director at Intelligent Systems Toshiyuki Kusakihara was asked about what made Awakening so successful. Funnily enough, he’s completely unsure. Kusakihara said that the team “didn’t make any change to our philosophy to make Awakening be liked outside of Japan” and doesn’t know “why it’s so popular.”


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