Ever Oasis director Koichi Ishii is back with a new blog post. This time around, he goes over the actual oasis by sharing new details and concept art.
In the past, the desert world Vistrahda used to be lush green with lots of oases, and was brimming with life. However, due to the appearance of Chaos, the desert animals turned into Chaos Monsters, plants could no longer be raised, and the oases around the world necame reduced. Right now only a few oases and Beastmen settlements remain.
Those who do not live in either oases or settlements are traveling in the harsh and dangerous deserts. They have to endure scorching heat in day and hide themselves from violent Chaos Monsters in night, and they sleep in caves.
This week’s issue of Famitsu contains a Splatoon 2 feature. Although it’s largely based on the information covered in the game’s trailer and recent tweets, there are some new tidbits.
Below are a few details we came across in the magazine about the Hero Mode campaign:
– Octarian’s world is more feminine than the past one in Splatoon
– Since there is an icon top right of the UI, there will be a Sunken Scrolls collection feature again
– Hero Suit can grow; the suit shown in screenshots are the level 1 form
– The machine gun-esque looking weapon is just called “Hero Shooter” in the Japanese version; it’s an orthodox, standard shooter
– Octolings might use different sub-weapon when they uses different main weapon (Octolings will use various weapons unlike the first Splatoon; Famitsu shows them using the Slosher and Blaster; each of those weapons might have different type of sub weapons)
– Usable special weapon differs by situation (this sounds like each stage or level will offer you different type of special weapon)
– Sheldon will bring you new weapons using his drone
GoNNER is heading to the European Switch eShop on June 1. The game will be published a bit later in North America, but not by much.
Nintendo’s website lists the stateside release of GoNNER for June 8. It’ll cost $9.99.
Here’s a lengthy overview:
GoNNER is a tough as hell score-based procedurally-generated platformer with roguelike elements. GoNNER is also a story about friendship between Ikk, Death, and a space whale named Sally.
You will die. A lot. This is by design, but it’s not made to feel unfair. You’ll eventually get the hang of GoNNER, so don’t lose your head. But even if you do it’s okay cause we have a lot of replacement heads you can use.
Speaking during a podcast last month, tinyBuild’s Alex Nichiporchik suggested that Phantom Trigger was being made for Switch. Today, that was made official.
Phantom Trigger, “a hardcore neon slasher with RPG and roguelike elements,” will be on Switch this summer. Have a look at the announcement video below.
Famitsu hosted a live stream this week, and showcased plenty of footage from the Japanese Switch release Seiken Densetsu Collection. We’ve included the lengthy recording below.
A few days ago, Nintendo announced the 2017 Summer of Play tour. Certain locations across the United States will host events where fans can go hands-on with various Switch and 3DS games. Various activities are planned at these locations as well.
When the announcement was made earlier in the week, it was mentioned that My Nintendo members who check in with their QR Code will be given a free gift while supplies last. Now we know what that gift actually is. As shown on the official website and pictured below, you’ll be provided with a special Switch water bottle.
Thanks to Jake for the tip.
During a live stream hosted earlier today, Dragon Quest XI producer and series creator Yuji Horii commented on the game’s Switch version. Unfortunately though, they couldn’t really say anything.
Here’s what was mentioned:
“We can’t say about anything concrete regarding the Switch version of Dragon Quest XI. When the timing comes that we can say something… there are grown-up reasons. When the time that we can say something does come, I think we’ll have something to say, so if you can please wait.”
Dragon Quest creator Yuji Horii also added that “there are various circumstances.” What those circumstances are were not made clear.
Dragon Quest XI will be launching on 3DS alongside a PlayStation 4 version in July. That wasn’t the original plan, however. In a pamphlet provided to fans at the Dragon Quest XI “Countdown Carnival” hands-on events, it’s revealed that the 3DS version was added later on in development.
Originally, development started as only a PlayStation 4 title. 3DS production began later due to its increase in userbase and Square Enix wanting more fans to experience the game.
Dragon Quest creator Yuji Horii had some concerns about 3DS players feeling that they were playing an inferior version. So when an idea was brought up to include both 2D and 3D perspectives, he said: “That’s good!”.
Funnily enough, Square Enix is also planning Dragon Quest XI for Switch. We’ve yet to see anything from that version though.
Following up on Dragon Quest X’s confirmed launch on Switch in September, Square Enix has shared the official boxart. See it above.