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As a small follow-up to last night’s Salmon Run report, you can actually increase the difficulty beyond 100% and go all the way up to 200%. Once you’ve taken on a successful run in this mode, 5% of additional difficulty will be available in your game.

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A couple of years ago, Shigeru Miyamoto stated that Pikmin 4 was “very close to completion.” However, we’ve yet to see the game at all, and some have been concerned that Hey! Pikmin was the project he was referring to.

Eurogamer caught up with Miyamoto at E3 this week and asked for an update on Pikmin 4. There’s no need to fear, as Pikmin 4 and Hey! Pikmin are separate.

Regarding Pikmin 4, Miyamoto teased: “I’ve been told not to share anything about this from PR, but I can tell you it is progressing.” Nintendo also told the site separately, “We can confirm that Pikmin 4 is in development but that is all we can confirm at present.”

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Nintendo shared a technical update about Splatoon 2 during the Treehouse Live stream today. According to one of the staffers demonstrating the game, it’ll run at 1080p when docked (720p in handheld mode). Splatoon 2 will also be 60 frames per second. When that information was brought up, Splatoon 2 producer Hisashi Nogami indicated that this is indeed correct.

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— Prominent Gaming Personalities to Be Featured in Original Series
‘Polaris Primetime,’ ‘Parker Plays’ and ‘Polaris: Player Select’ —

Disney will debut D|XP, a daily summer programming block dedicated to the world of gaming, SATURDAY, JULY 15 (9:00 p.m.–3:00 a.m. EDT), on Disney XD. D|XP will showcase games, publishers, events and prominent personalities across the gaming landscape including both entertainment gaming and esports. The television and multiplatform destination – featuring content produced in collaboration with ESPN, Disney Digital Network and its Maker creators, IGN, Attack Media, Warner Bros. Television Group’s Blue Ribbon Content, Banger Films, ESL (Electronic Sports League) and VICE’s Waypoint – is designed to connect with gaming enthusiasts of all ages, with a core demographic of age 13+.

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This information comes from Nintendo’s Yoshio Sakamoto…

“It’s the same game. … All of the fundamental design is the same … in that the basic map structure is all based off the Metroid II map. Basically what we’ve done is we’ve used this new technology that we have at our fingertips to just polish up what was already there and to improve upon it. Maybe the thing that felt so different was that it was in full color.”

On whether Samus Returns is getting the same expansion as Zero Mission…

“I believe that yes you can go ahead and look forward to some of those same experiences that you had with Zero Mission.”

On whether we’ll get an additional layer of back story like Zero Mission…

“[In] this game there’s a lot of background, there’s a lot of lore involved in this title. But it’s not like a novel or something. It incorporates the lore, but it’s not integral to the gameplay experience. It’s in the background more than in the foreground. There is definitely information for the players to get that revolves around sort of the larger storyline.”


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