Disgaea 5 Complete arrived on Switch in the west this week. On its official store, NIS America has been offering a special version of the game. Have a look at the Disgaea 5 Complete Limited Edition below.
Several screenshots are in showing off the newly-announced Switch version of Monster Hunter XX. Take a look at the images below.
Tying in with the launch of Fire Emblem Echoes: Shadows of Valentia, French site Jeuxvideo spoke with three of the game’s developers. They are as follows:
– Masahiro Higuchi (Intelligent Systems), producer on Fire Emblem Echoes, Heroes and Fates
– Hitoshi Yamagami (Nintendo), producer on Fire Emblem Echoes, Fates and Tokyo Mirage Sessions #FE
– Kenta Nakanishi (Nintendo), director on Fire Emblem Echoes
One portion of the interview touched on how Fire Emblem never ended up on Wii U, and the series has had a focus on 3DS over the past few years. Yamagami explained that the series has a “long history of home console games,” and it’s not primarily considered a handheld franchise. Nakanishi chimed in by saying Fire Emblem Switch will allow for something “completely different” while “breathing life into our characters like never before.”
Here’s the full excerpt:
At BitSummit 2017 last week, Inti Creates showcased Azure Striker Gunvolt: Striker Pack running on Switch. We have some off-screen footage below thanks to site contributor iYakku.
At the Digital Dragons event in Poland this week, Hirokazu Yasuhara hosted a special presentation. Yasuhara was a designer and director on various Sonic games.
We’ve already seen early Sonic the Hedgehog 2 map sketches, including a look at the cut Genocide City level. But as it turns out, those weren’t the only images Yasuhara shared. One shows that Sonic 2 was originally planned to have a time travel theme while another couple show design sketches from before Sonic 1. Take a look at the latest images below.
The ARMS Global Testpunch has been taking place over the course of various rounds throughout the weekend. There are a couple of things worth highlighting here as we didn’t know about them previously.
First, ARMS can display a system notification when maintenance is about to begin. You can see this in the left-hand corner both in the game and Switch’s home menu. It’s a neat and useful way to inform players when online play is going down for maintenance.
We also have news about Grand Prix. If you want to quit the mode but have already finished a few fights, it won’t be a problem. That’s because you can leave and then return later. It’ll certainly be helpful for those who don’t want to complete Grand Prix all at once.
Ever Oasis director Koichi Ishii is back with a new blog post. This time around, he goes over the actual oasis by sharing new details and concept art.
In the past, the desert world Vistrahda used to be lush green with lots of oases, and was brimming with life. However, due to the appearance of Chaos, the desert animals turned into Chaos Monsters, plants could no longer be raised, and the oases around the world necame reduced. Right now only a few oases and Beastmen settlements remain.
Those who do not live in either oases or settlements are traveling in the harsh and dangerous deserts. They have to endure scorching heat in day and hide themselves from violent Chaos Monsters in night, and they sleep in caves.