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The latest episode of Pokemon Generations is now live on the official Pokemon YouTube channel. We’ve gone ahead and attached it below.

Pokemon Generations revisits each generation of the Pokemon games and sheds new light on some timeless moments. New episodes will be available weekly through December 23.

Moragami has prepared the trailer trailer for Inchvilles, its new 3D-printed toys-to-life game for 3DS (and potentially Switch as well). You can view it below.

The trailer provides a look at gameplay and also reveals pricing for figures. They’ll be $13.99 / £11 / €13 each, with international shipping costing set at $9.99.

Moragami is seeking $90,000 to have Inchvilles ready by December 2017. You can pledge your support and find more details about the project on the official website here.

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Bloomberg recently spoke with Nintendo of America president Reggie Fils-Aime, and has now posted its full interview. Nintendo on mobile was discussed, including when we’ll see Super Mario Run on Android. Virtual reality was a topic as well. Listen to what Reggie had to say below.


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The latest issue of MCV has a listing of the best-selling games in the UK for the month of November. The results are posted below, based on data collected between October 30 and November 26.

As far as physical software sales by platform goes, here are the results:

01 (01) PlayStation 4 – 1,825,425 (+4.07%)
02 (02) Xbox One – 1,528,742 (-11.26%)
03 (04) Nintendo 3DS – 424,422 (+227.08%)
04 (03) Xbox 360 – 111,256 (-71.75%)
05 (07) PC Software – 78,291 (-35.20%)
06 (06) Nintendo Wii U – 65,930 (-33.03%)
07 (05) PlayStation 3 – 57,688 (-70.70%)
08 (09) Nintendo Wii – 16,482 (-26.33%)
09 (08) PlayStation Vita – 8,241 (-53.96%)

Yesterday, Bridge Constructor Playground landed on the Wii U eShop. We now have the file size for the digital game. You’ll need 134 MB of free space.

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Back to Bed is launching on the European Wii U eShop next week. A listing on the digital store confirms a release date of December 15, along with a €9.99 price point.

We have the following trailer:

And here’s a look at the eShop listing:


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Some off-screen footage has been captured from Super Mario Run’s intro through the game’s playable demo at Apple Stores in Europe. Check it out below.

A video posted by iCulture (@iculture.nl) on


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Sushi Typhoon Games, which is Japanese entertainment giant Nikkatsu’s video game division, announced a new game today: Creeping Terror, a side-scrolling horror game, for 3DS. The game will be released on the Japanese eShop in Winter 2017 (i.e. January or February). Check out the trailer below:

Most of you are probably familiar with Pokemon Generations – the webseries has been running on Youtube for a while now, and there are only four episodes left. But did you know that Pokemon Generations wasn’t available in Japanese until today? Despite being obviously produced in Japan, the episodes were only uploaded to The Pokemon Company’s various international Youtube channels in a variety of languages, but never to their Japanese channel. That changed today, however, as the first six episodes are now available in Japanese. You can check them out on the Japanese Pokemon Youtube channel here.

Shigeru Miyamoto made an appearance at the SoHo Apple Store in New York City, where he touched on some of the concepts behind Super Mario Run, as well as his own growth as a developer. Part of what inspired the simple design of Super Mario Run was the difference between advanced and novice Mario players, where the former knows how to properly run, while the latter might find holding the run button troublesome. The constant running was ideal to appease both camps, and items like Special Blocks were added to give some variance. He also noted that the idea for a one-button Mario had been floating around between him and frequent co-developers Takashi Tezuka and Toshihiko Nakago for a while.

Miyamoto was also asked about the differences in developing from when he started to the current day. On his continued enthusiasm for games, he stated:

I keep making games because people keep playing games, and one of the reasons I like to continue to make games is because technology keeps evolving and I keep having my own personal life experiences and I keep looking for ways to combine the two into new games.

He also noted the differences between early games and how small their teams could be, whereas modern games require larger teams, where people’s individual work can get lost. He also pointed out the benefit of how much easier it is to update games.


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