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Inti Creates has just announced Blaster Master Zero, a new entry in the Blaster Master franchise coming to the 3DS eShop in Spring 2017. The news was shared during the company’s Anniversary Fan Festa event in Japan.

According to a blog post, the rights for the original Blaster Master on NES were obtained from Sunsoft. After this, the team began working on the latest title in the franchise.

Here’s what Inti Creates is saying about Blaster Master Zero thus far:

“Using the original Blaster Master game as a base, we are setting out to create a fully 8-bit experience in a way that both hearkens back to the golden age of the NES and uses the current generation hardware to optimize and power up the game for the players of today. This of course includes new areas and bosses, and new gameplay elements such as extra sub-weapons, improved gameplay when battling outside of your SOPHIA 3rd tank, a more robust scenario, refined and expanded exploration mechanics, and more.”

View the first screenshots from Blaster Master Zero below. A story overview is past the break.

This week’s Wii U eShop charts are as follows:

Software

1. Zelda: Spirit Tracks
2. Paper Mario: Color Splash
3. Super Mario 64
4. Super Mario 3D World
5. Super Mario World
6. Minecraft: Wii U Edition
7. Super Mario RPG
8. Zelda: Wind Waker HD
9. Zelda: Skyward Sword
10. Zelda: Ocarina of Time
11. Super Mario Bros. 3
12. Animal Crossing: Wild World
13. Paper Mario
14. Paper Monsters Recut
15. Mario Party 10
16. Super Mario Bros.
17. Super Mario Maker
18. Never Alone
19. Super Smash Bros. for Wii U
20. Zelda: A Link to the Past

Videos

1. First look at Nintendo’s new home gaming system
2. Just Dance 2017 Trailer
3. Paper Mario: Color Splash – A Splash of Mystery
4. Paper Mario: Color Splash – Time to Make a Splash!
5. Paper Mario: Color Splash TV Spot
6. Pokken Tournament TV Spot
7. Super Mario Mash-Up Pack for Minecraft: Wii U Edition
8. Lost Reavers Trailer
9. Zelda: Breath of the Wild E3 2016 Trailer
10. Skylanders Imaginators Launch Gameplay Trailer
11. Skylanders Imaginators: Sensei Skylanders Overview Trailer
12. Skylanders Imaginators: Creation Crystal Overview Trailer
13. Animal Crossing Direct 11/2/16
14. Super Mario 3D World Trailer
15. New Super Mario Bros. U Video
16. Mario & Sonic at the Rio 2016 Olympic Games – Heroes Showdown Trailer
17. Super Mario 3D World Trailer 2
18. Super Mario 3D World Accolades Trailer
19. Pokemon Rumble U Gameplay Trailer
20. Super Mario Maker Key Update Video

Source: Wii U eShop

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Several new games out came out this week on the Wii U and 3DS eShops. If you’re interested in checking out what’s new in screenshot form, take a look at the gallery below.

This week’s episode of Nintendo Minute has gone live. In today’s video, Kit and Krysta kick off “Pokemon Month” with a chat featuring Junichi Masuda and Shigeru Ohmori from Game Freak who share their favorite things about the new Alola Region. Check it out below.

AbdallahSmash026 posted a lengthy video of the NES Classic Edition featuring three hours of footage. Watch the video below for a look at all 30 games, a size comparison, and more.

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It was just last week that Circle Entertainment confirmed that the Kutar games would be localized in English. Interestingly enough, we already have a release date for the series. The North American date is locked for November 10.

Here’s the news from Circle’s Twitter page:


Circle Entertainment did not post any news about the European status, though it’s probably not too far behind.

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F-Zero X made it out on the Wii U Virtual Console in both Europe and Japan this week. Unfortunately, there seems to be significant issues here.

Many users who purchased F-Zero X on the eShop are encountering severe problems with the controls. The issues are significant enough that some are saying that the game is unplayable. It all comes down to how you maneuver your vehicle, or more specifically, the control stick sensitivity. You really need to push the analog stick far before anything happens, and there’s a deadzone of maybe 25 to 30 percent.

In case you’re curious, F-Zero X on Wii is completely fine. That version of the racer does not have these same issues.

You can read up on some of the comments players have been writing on Miiverse and Twitter below.

Harvest Moon: Skytree Village will be available in just a few days, and now some new off-screen footage has emerged. View the gameplay below.

DeNA held its Q2 financial results briefing today. With its close partnership with Nintendo, a number of tidbits were shared about mobile plans, and the company clarified its approach to Switch.

First, in general terms, DeNA is reallocating resources to the Nintendo partnership. That would suggest the two sides will continue working together beyond 2017. Additionally, DeNA views the joint development of Nintendo apps as its “highest priority”. The company would like to become profitable outside Japan as well.

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13AM Games recently came out and said that Runbow Pocket won’t include local multiplayer or StreetPass support. Instead, the team opted to focus on online multiplayer.

Nintendo Life has now received an explanation from 13AM Games as to why local multiplayer features won’t be included. Here’s what the studio had to say:

The way multiplayer options work on the 3DS and New 3DS can go one of two ways… “local multiplayer features” and “online multiplayer.” Local multiplayer features like StreetPass and Local Play use Nintendo’s NEX servers and API and online multiplayer servers work the way we have things in Runbow.

We’re one of the first teams to bring a Unity title to New 3DS. We already faced a few challenges scaling down the game to fit the full Runbow experience, single player and all, into a smaller machine, and on top of that adding different types of networking to our already complex netcode was a risk that we were not comfortable taking. We were left with a choice: Use the online system we already have in place, something that we know works and is fun, or uproot the code and build it for local features instead, while these features were still being added to the Unity engine. The latter option produced an unknowable: how long would this take us? Will it work? How many New 3DS owners are friends with New 3DS owners in the same square mile? Unity has done a great job in helping us with whatever direction we wanted to go, but at the end of the day we thought it was of greater value to our players to give them an online experience where they can play with anyone, anywhere in the world, just like the original Runbow.

Instead of having to find other New 3DS owners, you and your friends can jump into an online game of Runbow anywhere there is a wi-fi connection. Because of this, we also had to forgo the StreetPass features. We know this comes as a bit of a bummer to our fans, but at the end of the day it was important to us to preserve as much of the original Runbow experience as possible. From our massive single player campaign to those wild online matches with anyone in the world.

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