Submit a news tip



While E3 might be about bringing the news this week, Pokémon Shuffle is about bringing the repeats. First up is a fight for some Gardevoirite. As with other Mega-evolution stages, this is a competitive stage that lasts until June 21st, where only the best players will earn the desired rewards. To earn the Gardevoirite, you’ll have to be one of the top 22,000 players in North America, 15,000 in Europe, or top 60,000 in Japan. Additional bonuses will be given to people who rank even higher, with the top 3,600 in North America, 2,400 in Europe, and 10,000 in Japan earning a Mega Speedup, and the top 1,100 in North America, 800 in Europe and top 3,000 in Japan also winning a Raise Max Level. The top 30,000 in North America, 20,000 in Europe and 80,000 in Japan will get an Attack Power, and all other players will get a Disruption Delay. Players who qualify but already have the Gardevoirite will get a Level Up.

Additionally, stages for Kabutops, Omastar, and Dialga are all returning until June 28th.

Source

Activision has shared some pure b-roll gameplay of Crash Bandicoot in Skylanders Imaginators. Check it out below.

As for the backstory of Crash in Skylanders Imaginators, here’s the lowdown:

In Skylanders Imaginators, a wormhole has opened in Skylands and the great Aku Aku appears! He comes to announce the once in two decades Synchronization Celebration. It is the time when all of the worlds align perfectly. They are having a huge celebration event in the Wumpa Islands and want to invite the Skylanders. But with Kaos on a quest to take over Skylands using his army of Doomlanders, the Skylanders must focus on stopping his evil plans. Never one to shy away from danger, the legendary marsupial Crash Bandicoot travels through the wormhole to join the Skylanders in the ultimate battle against Kaos!

Lastly, here’s a look at the actual Crash Bandicoot toy:

SI_Keyshot_CrashBandicoot_Final

Source: Activision PR

Nintendo has been hosting a new Miitomo re-tweet event over the past week. Having reached 10,000 and 20,000 re-tweets respectively, “Link’s new hair wig” and “Link wig” were already confirmed as free gifts for the app. Nintendo also added in another goal recently at 40,000 re-tweets: a black 8-bit Link tee.

Nintendo has now announced that this latest target has been reached. That means, starting tomorrow, users will be able to get their hands on a total of three gifts in Miitomo.

Source

More:

During Sony’s E3 2016 media briefing tonight, it was announced that Crash Bandicoot will be joining Skylanders Imaginators. But as it turns out, the character isn’t exclusive to PlayStation.

If you obtain the figure, you’ll be able to play as Crash in the Wii U version of the game. Right now there are only plans to offer it in the PlayStation 4 Starter Pack version, but you’ll probably be seeing the figure pop up on eBay. Activision will likely give Crash a standalone release at some point in the future as well.

Here’s a trailer:

And some footage:

Axiom Verge will finally be launching on Wii U this summer. There will be some GamePad integration, which creator Tom Happ touched on while speaking with Nintendo Life.

Happ told the site:

It was kind of a no-brainer with this sort of game – exploration and item acquisition are the main things you want the player to be focused on. I think anyone who’s ever played a “metroidvania” has felt some frustration at trying to reconcile the tiny minimap with what they’re seeing on the big map in the menu, having to always switch back and forth – this ameliorates that a lot, plus in Axiom Verge’s case, the huge amount of weapons you normally have to scroll through in an item wheel. There’d probably be an uprising if I used that secondary screen for anything else.

Source

PSIBO trailer

Posted 8 years ago by in Videos, Wii U eShop | 0 comments

Nami Tentou Mushi made it known last year that PSIBO is planned for the Wii U eShop. The indie developer published a new trailer for the game today – see below.

PSIBO is “coming soon” to the Wii U eShop in North America and Europe.

Finally we have a photo of Shigeru Miyamoto, Eiji Aonuma, and Reggie Fils-Aime together as we head into tomorrow’s E3 stream. Miyamoto and Aonuma are both wearing t-shirts that feature the same Sheikah symbol found on the E3 site. Not too long to go before the fun begins!


Source

Jotun: Valhalla Edition will be debuting on new platforms this summer. On Wii U, the team has come up with some new GamePad integration.

Here’s the lowdown from creative director Will Dubé:

We definitely wanted to do something unique for Nintendo gamers. Having previously worked in mobile games, I knew that having touch pad integration would be a really fun addition. The God Powers lent themselves very naturally to that idea. Also, on the left side of the GamePad screen we were able to add the map. This lets the player glance down and stay in the game flow without having to constantly pause the game to find out where she is. We’re really happy with how the Wii U GamePad features turned out and can’t wait to share with Nintendo fans around the world!

Source

With Nintendo’s indie push on YouTube’s E3 live stream, Severed was revealed for Wii U and 3DS. We learned that the game is coming this summer on the eShop, and cross-buy will be supported.

Graham Smith, DrinkBox co-founder and producer, indicated that setting up cross-buy for Severed will be relatively simple. Not much work is required, and Nintendo has been “very helpful” with the whole process.

According to Smith:

Nintendo was very helpful when it came to supporting cross-buy for Severed, and we didn’t actually have to do much on our end to support the feature. All that is required is that the purchaser be signed in with their Nintendo Network ID (NNID) when buying Severed. As long as they do this, they will be able to download Severed to their other device(s) when signed in with that same NNID.

Source

13AM Games formally announced today that Runbow is coming to 3DS – more specifically, New 3DS. While it may seem like a tough task bringing the frantic action from the television to the small screen, adjustments were made to ensure that nothing would be lost in the transition.

13AM Games’ Alex Rushdy told Nintendo Life:

While the game is still in development and we still want to test a few more options out with the visuals, we already have completely redesigned all of our user interface and menu navigation. This not only makes it clearer to see on the small screen, but it also allows you to navigate menus with the touch screen if you wish!

We’ve also de-cluttered a lot of the HUD from the top screen and moved it to the bottom screen during play, giving players more space to see their character and environments.

Luckily Runbow’s art style is so high contrast and uses strong defined shapes, so a lot of the levels actually read just fine on the small screen!

Another announcement made today is the upcoming inclusion of Shantae in the game. Regarding the collaboration with WayForward, Rushdy said:

To be honest, she almost made it into the previous DLC pack but we just had some timing issues we had to work through. We’ve been working with Matt Bozon for a while to get her in so we’re really happy to see her in the game. She was the most highly requested character, and in a game featuring a huge cast of Nintendo indies, she feels right at home!

As for future characters, I think Shantae will be a nice send off for Runbow and Runbow Pocket. That will bring our (DLC included) character count to 23, which is pretty big! And that’s not including all the costumes and colors for Hue and Val!

Maybe we’ll see more characters show up in a future Runbow title. For now, I think Shantae is the perfect final addition.

Source


Manage Cookie Settings