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XSEED just announced this week that Return to PopoloCrois: A Story of Seasons Fairytale is heading to North America on March 1. In Europe, the game is slated for February 18, according to an eShop listing. It will only be sold digitally in PAL territories, unlike in North America where a physical version will also be offered.

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IGN has more English gameplay of Hyrule Warriors Legends up on its YouTube page. Get a look at the latest video below.

Aside from the new level which adds the Professor E. Gadd costume, Super Mario Maker recently added a few other ones in the Event Course section. Players can try out four courses made for Tokaigi 2016, a Japanese gaming event. They’re pretty tough, so you may have difficulty completing them all!


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A pair of videos have surfaced showing the arcade game Mario Party: Mysterious Challenge World. Both are attached below.

Rare continues its behind-the-scenes videos of its various games with another one focusing on Battletoads. Below, you can listen to bonus insider facts straight from the studio.

A whole bunch of footage has come in of the Bravely Second demo. Three videos are below, and even more can be found here.

Word Puzzles by POWGI hit the European eShops last week. In North America, the game will be available on Wii U and 3DS this coming week: February 11. It’s cross-buy, so if you purchase one version, you’re entitled to the other one for free.

Source: Lightwood Games PR

XSEED has another trailer up for Return to PopoloCrois: A Story of Seasons Fairytale, separate from the features one we posted a few days ago. You can see it below.

XSEED also published a new blog about Return to PopoloCrois, accessible here. It goes over some interesting features, including ones not in the Japanese release like an encounter rate toggle and quick save (instead of temporary save).

Mario Tennis: Ultra Smash finally launched in Japan last week. To celebrate, Famitsu spoke with a few developers who worked on the game. The lineup includes director Shugo Takahashi and producer Hiroyuki Takahashi from Camelot as well as Nintendo producer Toshiharu Izuno.

Our complete translation of the interview can be found after the break. The staff touched on topics like approaching HD development for the first time, how new characters were selected, amiibo integration, and online play. There’s also an interesting bit about how Nintendo was initially opposed to including Boo in Mario Tennis 64.

Speaking with GamesMaster this month, Zelda producer Eiji Aonuma commented on how feedback from the fans is greatly valued.

He said:

“We’re constantly thinking about how to make it unique compared to other games, both in general as well as to others in the Zelda series. Of course, the response of fans is most important and something we care very much about, which is why recently we have been showing early previews at events like E3. We’re looking to see that there are no problems with the directions we’re taking, and are reflecting the reactions we do get into subsequent development.”

At another point of the interview, Aonuma talked about how the Zelda games are free of meaning. He finds the idea of putting ideologies in games “kind of scary.”

Aonuma stated:

“I haven’t and won’t be trying to put any message or meaning into the games. (If someone else were to make a Zelda game though, of course it might be different.) Occasionally I receive messages from fans telling me how playing Zelda games has changed their lives. While of course this makes me incredibly happy to hear, I feel a great sense of responsibility as well, so part of me feels that developers putting their own ideologies in games is kind of scary.”

That wasn’t all from Aonuma. During the same interview, he also weighed in on Link having a voice. You can find his comments about that topic here if you missed them last week.


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