A new Harvest Moon: Seeds of Memories has been added to Natsume’s Tumblr page. In today’s update, we learn that the game will feature a Town Square.
Natsume says that the Town Square in Seeds of Memories will have “a big role” in the game. All of the festivals will be held here, such as the Cooking Festival in spring and fall. Festivals are also where you can “interact with townspeople, and learn more about their hopes and dreams.”
Here’s the full update from Harvest Moon: Seeds of Memories’s producer:
Farming takes time…tilling the soil, planting the seeds, and watering the crops. So, what are you supposed to do while you wait for your crops to mature? Visit with the local residents, of course! And what better way than traveling to town? There have been a variety of different types of towns represented in the Harvest Moon series through the years. Some big, some small, some spread out, and some compact. I have always been partial to the compact towns, with everyone moving around busily in their daily schedules, and a center location where the townsfolk gather for festivals and special events. Harvest Moon: Seeds of Memories will have just this: a town full of life, and a town square where festivals will be held.
Since the first Harvest Moon on SNES, the Town Square has always been the “hub” of the game. Whether you’re attending a festival there, or just chatting to one of the villagers, it’s a place that’s always fun to visit. You never know just what’s going to happen there!
The Town Square will also play a big role in Seeds of Memories, of course. It’s once again where all of the festivals will be held. For example, the Cooking Festival will be held there in spring and fall, so make sure you have some delicious dishes ready to enter!
Festivals are also a great way to interact with townspeople, and learn more about their hopes and dreams. And of course, you’ll be able to raise the affection of bachelors and bachelorettes in special and unique ways, but we’ll be discussing that in another developer diary!
Wii U owners have been waiting a long time for Chromophore: The Two Brothers Director’s Cut on the Wii U eShop. By the end of this year or early 2016, the RPG should finally be available.
AckkStudios had been working with a third party to port over the PC version to Wii U. Unfortunately, even though it had been fully paid for, the conversion was never completed and the partnership broke down. That’s in spite of the fact that the money had been paid for the port. Needless to say, AckkStudios has been involved with a legal situation that has apparently now been resolved.
Not all of Super Mario Maker’s content is available to players as soon as they boot up the game. Basically, you need to play around with the level editor for about 15 minutes before new tools and items are added.
In the latest issue of EDGE, Nintendo producer Takashi Tezuka spoke about Super Mario Maker’s unlock system. He told the magazine:
“This decision was part of our basic policy. We wanted the rewards to increase as you became more familiar with the game and to look forward to what would unlock the next day,” he says. “From our testing, we learned that if too much was available all at once then many players weren’t sure what they should do and didn’t have as much fun with the game. However, I do understand the feeling of wanting to unlock things earlier.”
Nintendo did end up changing Super Mario Maker’s unlock system right before launch. Previously, players would need to wait several days to unlock all of the game’s content.
Nintendo recently announced that Louie and Nintendo items will be available in Europe starting on October 2. Thankfully, North America isn’t being left out of the fun.
You can actually obtain this new content starting today by accessing a Nintendo Zone. Alternatively, you can wait until a SpotPass distribution begins on October 6.
Louie is coming to #ACHappyHome! Get him starting 9/26 at any Nintendo Zone or 10/6 via SpotPass distribution. pic.twitter.com/9EDbdb61Oq
— Nintendo of America (@NintendoAmerica) September 26, 2015
Family Gamer TV has posted some off-screen footage of LEGO Marvel’s Avengers from EGX. View it below.
Shuhei Yoshida, president of SCE Worldwide Studios, has never backed away from talking about the Wii U. In 2013 for instance, he spoke highly of Super Mario 3D World and had praise for the console in general.
Yoshida actually said during a session at EGX 2015 today that the Wii U is his favorite non-Sony console. His reasoning? Because he plays a bunch of Wii U games with his daughters.
We’ve already posted plenty of footage of Skylanders SuperChargers Racing running on 3DS, but how did the Wii version stack up? You can get a look for yourself in the video below.
The Ignition Factor was the latest release on the North American Wii U Virtual Console. We have some footage from the game below.
Well before the release of Super Mario Maker, there was some confusion as to whether or not the game would feature unique physics for the different game styles. It wasn’t entirely clear if Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U would all play like they originally did.
This is something that was pretty much assumed with so many people getting their hands on Super Mario Maker, but we can now officially say that all game styles are based on New Super Mario Bros. U. And in an interview with EDGE in its latest issue, well-known Mario developer Takashi Tezuka explained why Nintendo went in that direction.
Tezuka said:
“In the end we used the New Super Mario Bros. U system for all of the game styles. There was quite a lot of discussion about this within the team. Staff who had strong attachment to the original games expressed a strong desire to see implemented the same system they remembered. However, when players who are used to the modern Mario physics tried playing with the old physics, they found it much more difficult than they remembered. The original Super Mario Bros would only scroll to the right, so we tentatively made it so that it doesn’t scroll left in this game style. However, many people on the team complained that it was less fun to play. Still, we have left in some unique aspects to each game style, like how you can carry shells from Super Mario Bros 3 onwards, but you can’t throw them upwards until Super Mario World, and you can only wall-jump in New Super Mario Bros. U.”
A few days ago, Atlus brought a demo for The Legend of Legacy to the 3DS eShop. There’s nearly an hour of footage from the download below.