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It’s been a long time coming, but Angry Video Game Nerd Adventures is finally making its way to the North American Wii U eShop next week. Nintendo’s website has the game listed for release on April 2.

Below is the official overview:

Influenced by retro classics, Angry Video Game Nerd Adventures features the AVGN and friends as they blast their way through 10 levels of fun, fast paced 2D action based on the AVGN’s adventures in his online series. With multiple playable characters, power ups, cameos galore, tons of secrets and more, we’re making a game that all fans of video games will enjoy. If you’re a fan of old school difficulty, fart jokes, The Nerd and/or old school platformers chances are you’ll enjoy AVGN Adventures.

Some say “hard” we saying “rewarding!” Why? Because every check point you get, every boss you beat, every accomplishment is earned. You feel like like a stud. This is a game that allows you to brag to your friends if you beat it.

Yes, this is the official The Angry Video Game Nerd game!

Angry Video Game Nerd Adventures was confirmed for Nintendo platforms way back in April 2013. We know that a 3DS version was in the works at one point, but it’s unclear if the title is still slated for Nintendo’s handheld.

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Namco Museum is coming to the North American Wii U Virtual Console tomorrow, Nintendo’s website confirms. Pricing is set at $6.99.

For an overview of the classic title, read the summary below.

One of the most prominent difficulties faced by the Mario Party development team was gameplay balance. That’s according to director Shuichiro Nishiya from Nd Cube and Nintendo producer Jumpei Horita.

Speaking with Nintendo Life, the Nishiya said:

Ensuring the gameplay was balanced was indeed the toughest challenge during development. The game is based first of all on the outcome of rolling dice, so depending on your luck, the game could end very quickly, or Bowser might never be able to catch up. We encountered a number of possible issues we had to resolve in order to balance fairness with fun. Through our test plays, we came up with various ways to help those lagging behind. For example, players who are out of the game can provide items to their team mates, Bowser Jr. can offer dice to Bowser when he’s falling behind, and so forth. Thanks to these additions, the outcome of the game is up for grabs right until the very end. Of course, even with all our careful adjustments, if you end up rolling nothing but “1” you still won’t have a chance of winning.

Horita also chimed in. According to him, “the outcome of the roll is 100% pure luck”, even though some have believed that the game controls it by some means.

I just want to add an extra point here. I often hear or read doubts about the fairness of the dice roll, that it might be controlled somehow by the game. I assure you that the outcome of the roll is 100% pure luck. That said, even when you’re down on your luck, you can still take advantage of the minigames to survive Bowser’s onslaught and stay in the running. There are plenty of ways to turn the situation around so I encourage you not to give up until the very end!

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Muteki and Choice Provisions recently announced that the two sides are teaming up for the distribution of the Dragon Fantasy games. Dragon Fantasy: The Volumes of Westeria and Dragon Fantasy: The Black Tome of Ice are still coming to 3DS as originally planned, but other platforms have been added, including Wii U.

So how’d all of this come about anyway? It’s all because creator Adam Rippon is involved at both Muteki and Choice Provisions. As for Wii U, Choice specifically requested that the console be thrown into the mix.

Muteki founder Bryan Sawler told Siliconera:

Adam works there? Seriously, though, they actually approached us about the idea. Adam had started working with the Choice Provisions guys on some games and they mentioned they’d love to help us get the games on Steam. At the point we were talking about a 3DS port already and they told us about this idea of Choice Publishing and we decided that our interests were aligned. Half-way through the deal they decided they were interested in adding Wii U to the mix and far be it from me to get in the way of more people playing this game!

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Did you know that Nintendo of America president Reggie Fils-Aime is celebrating his 54th birthday is today? Here’s some art I made several years ago to celebrate!

I’m a horrible artist, but I remember wanting to make that project based on Reggie. It’s basically comprised of a ton of little magazine clipping pasted together to make Reggie’s face.

Lightwood Games is currently working on Word Search for the Wii U and 3DS eShops. Both versions will include over 300 puzzles.

On Wii U, up to five players can solve puzzles in Word Search. The title makes use of the GamePad’s touch screen, but Wiimotes can be used by additional players. It’s possible to work together on puzzles or solve them competitively for the best score.

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Update: It turns out that the screenshot is old, as it was originally posted by Nicalis’ Tyrone Rodriguez about a year ago (thanks BrybryPokebip). I have no idea why Nicalis tweeted it out as a company today though!


The Binding of Isaac: Rebirth has long been teased for 3DS. That continued today with a new tweet from Nicalis.

Just a couple of minutes ago, the company posted the following:


By scanning the above QR code, you’ll be redirected to a URL on Nicalis’ website. What is it? A 3D screenshot of The Binding of Isaac: Rebirth (shown above), which seems to come from a 3DS build.

We need the teases to stop. Now it’s time for an announcement – don’t you think?!

The video above was just uploaded to the Nintendo Family Channel over on YouTube. It’s a random promotion for Pokemon Omega Ruby/Alpha Sapphire!


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