A French commercial has come in for Splatoon. We’ve attached it below.
Newzoo and Octoly published a new monthly YouTube Game Franchises table that gives insight into the most-viewed IPs on YouTube. Super Mario is a new entry on the list, and saw nearly 550 million views during the month of March. Almost all views stemmed from fan-made content.
Take a look at the full chart above.
Game Informer has a couple of more videos up of Splatoon. You can get a look at the game’s single-player and multiplayer modes below.
Square Enix held one final live stream for Bravely Second earlier today. You can find it below, along with a bunch of details that were shared during the event.
– Futagi is excited to sit on Twitter and read reactions, be they cries of pain or joy
– Takahashi doesn’t feel like it’s actually happening
– According to Asano, a ton of story stuff got kept a secret compared to the average game, so he’s really excited, be it good or bad
– Tomahawk in particular is apparently super strong according to Takahashi
– A lot of the old jobs have gotten significant changes based on user feedback, ease of use, etc.
– Talking about the new Moon Base restoration mini game. Replaces the town building mini game. Get peeps with street pass etc.
– New mini-game. Kapu Kapu Maker. You make stuffed animals of the weird monster. “You prob have no idea what we’re talking about.”
– You unlock music in the music player by playing that as well
– If you talk to the pig, you can warp to any town you’ve been to already
– Looks like all the old towns have seen changes
– There are more weapon types in the game as well
– 4/23 The Special Bravely Second site will go up. Events, achievements, etc. Carry on data from FTS and you get the freelancer stuff.
– Basically you can have the freelancer outfit equipped regardless of what job you’re using
– There are other ways to get those, but folks with saves get it right off the bat
– From 4/24 to 4.30, there will be 6 different Maou that’ll be fightable. Two of those are brand new.
– Bravely Second rubber straps available at the Square Enix e-Store. Available in July.
– Bravely Second Collabo Cafe Part 2. From 5/15. More details coming later.
– Final words! Starting with Futagi. “We think we’ve made something even better than the last game. Play with your friends!”
Takahashi: People watching are probably already fans, but I’m looking forward to playing along with everyone on Thursday.”
– Asano: We designed this stream with folks who weren’t sure if they wanted to buy Bravely Second or not in mind. It’s been over two years since we made Bravely Default. We’ve spent the last 2 and a half years preparing for this, and I think we’ve made something great. And as always, we’d be happy if you spread the word on twitter etc, and talked about the game. I’m sure we’ll meet again soon. Thanks!
Head past the break for details from the Q&A.
Adventure Time: Finn and Jake Investigations is in the works for several platforms including Wii U and 3DS, Little Orbit announced today. Vicious Cycle is handling development.
Adventure Time: Finn and Jake Investigations is a fully-3D action title. Here’s the official overview:
Adventure Time: Finn and Jake Investigations is an all-new, real-time, fully 3D action-oriented twist on the classic story-driven graphic adventure game. Finn and Jake decide to carry on the profession of Finn’s foster parents, who were Professional Investigators. Confronted with mysterious Land of Ooo disappearances and strange events, players will interrogate colorful inhabitants, dispatch evil doers in fast-paced combat, solve mind-bending puzzles, explore new and familiar locations, and genuinely feel as if they have stepped into their own personal episode of Adventure Time.
Adventure Time: Finn and Jake Investigations launches this November. More information about the game will be shared in the weeks and months ahead. Screenshots and a tiny bit of footage can be found below.
Dengeki has posted a bunch of screenshots from Xenoblade Chronicles X. View them all in the gallery below.
Activision has prepared a new behind the scenes trailer for Guitar Hero Live. Watch it below.
This month’s issue of EDGE has an extensive feature about Splatoon. Naturally, a great deal of the piece focuses on the Wii U game, but the magazine was also able to ask Nintendo EAD general manager Katsuya Eguchi an off-hand question as well.
Discussing how Nintendo’s approach to HD development has evolved over the course of working with Wii U, Eguchi said:
“As you say, HD development tends to need a lot more people due to the higher standards required. The question of how to secure the necessary programmers and designers is one common to all companies in the industry, and everyone has to find ways of dealing with it. For example, if you increase the number of staff, there will be a greater difference in skill levels between them, which makes managing quality control extremely important.
“However, what’s really critical is making sure that this increased number of staff aren’t doing any unnecessary work. It hurts to imagine just how many people’s work would be wasted if we had to redo something. Being able to judge what needs to be done is the key to making sure that people and time are not wasted. This applies not only to decisions about specific features after development has started, but also to the starting point itself – what kind of new game to make, for example. That is critical, and getting it wrong runs the risk of the whole project amounting to nothing.
“It’s normal that, when a company decides what to start developing, the opinions of the people at the top of the organisation are given the most weight. It makes sense because the people in those roles have had a lot of experience and success stories. However, Nintendo is an entertainment company, and good ideas for entertainment can come from anywhere… Young people are also more sensitive to new trends, developments and technologies that are appearing. We are trying to use the opinions of this younger generation even at the start of a project.”