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Nitrolic Games shared a few details about Plenty of Fishies – the studio’s Wii U eShop title – over on its official forums. You can find the information below.

Unfortunately with this version of Plenty of Fishies, there is no asymmetric gaming; it’s just another controller, with a screen essentially. If the game is popular enough, I have another one mode planned which will add a very interesting mode to the game. 🙂

There are a about four different game modes… three single player, and three multiplayer. two of each are duplicated between the two if that makes sense. The game is very challenging, but that’s what makes it really fun – trying to get that high score makes it a very rewarding task. I’m truly excited to see how high of a score people can get… there really is no limit as to how high you can go… no ‘perfect’ run… it really is the person with the most luck, and skill!

Plenty of Fishies’ trailer is located here.

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TicToc Games has interest in bringing its indie title Adventures of Pip to 3DS, the studio has said.

Creative director Marc Gomez told GoNintendo:

If Unity does support 3DS we’re all over it! If not, we do have stretch goals that haven’t been revealed yet. I will say we have a lot of 3DS fans in the office that would love to support this. We don’t want to say yes until we can deliver something we’re proud of and a development strategy and funds to do it right.

Senior producer Cathy Camacho added:

The sky’s the limit with Kickstarter! We would love to see Adventures of Pip on the 3DS. We have a lot of Nintendo 3Ds fan in the office and would love to support it. We do have stretch goals that we have not revealed yet… [WINK WINK!]

Adventures of Pip is currently planned for Wii U – assuming the Kickstarter target is met. You can find the game’s campaign page here.

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Krillbite Studio, developer of Among the Sheep, has expressed some interest in bringing its first-person horror adventure to Wii U.

Krillbite was asked by a fan if an eShop release would be a possibility. While it’s something the company would “like to do”, the team is focusing on announced platforms for the time being.


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Nintendo president Satoru Iwata closed out the company’s investor briefing last week by expressing continued dedication to Wii U. His comments came about when one investor questioned the console’s ability to reach a higher level of sales in future fiscal years.

In his response, Iwata recounted how the Game Boy was in a slump before the introducing of Pokemon. He said, “the Pokemon game singlehandedly changed the landscape of the system, which then started to show the strongest sales in the lifecycle of the system.” Iwata’s comment suggests that Wii U could experience something similar if a strong title is introduced.

Regarding Wii U, Iwata did mention that Nintendo “would like to work hard to make sure that we give sufficient momentum to the system so that we can expect good results in and after the next fiscal year”.

As always, you can find Iwata’s full comments below.

We now have complete, direct quotes from Nintendo president Satoru Iwata about plans to create specific hardware for new and emerging markets. You can find his lengthy statements below.

Over the past few months, we’ve heard Nintendo discuss plans to expand its business platforms. The company intends to branch out into other areas outside of video games – like health.

President Satoru Iwata explained why this is necessary during a financial results briefing last week. If its console or handheld platforms were to falter, “our business would become mediocre”. And if both faltered, “it would very negatively affect our business.”

“We have decided to establish new business platforms not for being pessimistic about the future of the video game business, but to prepare for a challenging situation,” Iwata explained. “Without other pillars, the faltering of the video gaming business would directly have a negative influence on our financial results and the market would respond with harsh criticism.”

Read on below for Iwata’s full comments.

Nintendo president Satoru Iwata discussed two of the company’s new divisions during an investor briefing Q&A last week.

The first, as we’ve heard about previously, is the “Integrated Research & Development Division”. This was designed so that Nintendo’s console and handheld divisions could be tied closer together.

Nintendo also established the “Business Development Department” in March, which allows the company to “create a new business structure and execute a variety of new endeavors” like the use of character IP.

You can find full comments from Iwata about both of these two divisions below.


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