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Famitsu has an update on Shin Megami Tensei X Fire Emblem this week. Additionally, there’s an interview with some of the game’s developers.

Here’s a brief summary of what was shared in the latest Famitsu:

– Has characters from Fire Emblem: Awakening and Fire Emblem: Shadow Dragon and the Blade of Light
– Characters from both games will appear as heroes as well as villains
– Popularity polls and such helped determine the character selection
– Will see the likes of Cain and Abel in the game
– Characters that appeared as enemies in Fire Emblem will appear as enemies in Shin Megami Tensei X Fire Emblem
– The devs say that the main story will take around 30 hours to finish
– There are also side stories and other extras to take on
– This content will apparently amount to another 30 hours
– Game is being balanced and bug-tested
– All content and features are in place

Source

Atlus held a second live stream for Etrian Odyssey 2 Untold: The Fafnir Knight last night. You can now see the complete recording below.

Atlus has announced that Etrian Odyssey 2 Untold: The Fafnir Knight is getting a demo in North America. The demo, which features the starting floor of Story Mode, is slated for release on the 3DS eShop on July 14. After playing the demo, users can transfer save data to the full game.

Atlus also prepared a video for Bertrand today. We’ve posted that below, along with an overview of the character.

This next one goes out to all the shield-carrying, plate-wearing, unsung heroes in all of RPG-dom. Sure, they may mitigate tons of lethal monster damage and keep the rest of your party safe with guard abilities, but at the end of the day, holding a shield just never gets the same respect as those flashy magic spells or the glint of cold steel as it hacks monsters in twain.

WELL, TODAY IS YOUR DAY! We’re giving a big ol’ RPG salute to the key of any party – the tank. And in Etrian Odyssey 2 Untold’s Story Mode, your tank is Bertrand, the loyal (albeit reluctant) Protector. Your party comes across Bertrand and the war magus Chloe in the early areas of the Ginnungagap Ruins and they’ll join up with Flavio, Arianna, and you!

The Protector’s skills are incredibly useful – early on they get abilities that boost a line’s defense, and skills to protect against elemental damage. They also can provoke enemies into attacking them, and even retaliate with shield attacks. And while Bertrand and Protectors are quite good at soaking up damage, they even have some abilities to heal themselves and allies as well.

Protectors do have support and a few offensive skills, but their skillset leans overwhelmingly towards defense, so they’re probably best left to the tank role.

Source: Atlus PR

Atlus announced today that Shingeki no Kyojin: Humanity in Chains is heading to Europe, Australia, and New Zealand on July 2. The game will cost €29.99.

In North America, Atlus released Shingeki no Kyojin: Humanity in Chains – where it is known as Attack on Titan: Humanity in Chains – on May 12.

Atlus confirmed on its Twitter account today:


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Footage from The Legend of Legacy’s English build has come in from E3 2015. Check it out below.

Genei Ibun Roku # FE, the working title of the Fire Emblem/Shin Megami Tensei crossover project in development with Nintendo and Atlus (and loosely translated as “Mirage Spinoff # FE”) is the result of one woman’s passion for Fire Emblem.

In an interview at E3, Fire Emblem producer and Nintendo group manager Hitoshi Yamagami told GameSpot that a Nintendo employee who loved Atlus games initially came up with the idea.

Yamagami on how a Nintendo employee who loved Atlus games came up with the idea…

“In our team at Nintendo Co., Ltd, there’s a woman who really loves the Shin Megami Tensei series. This is how this all started. And when she started this conversation within the company, we were working with Atlus at the time on a purikura [decorative photography] program for DSi and 3DS. At the time she said, ‘Mr. Yamagami, there’s something I would like to do. I want to make a game that mixes Fire Emblem and Shin Megami Tensei.’ And we said, that’s exciting, let’s give it a shot! But when we brought it to Atlus, they said, we’d like to but we can’t, we’re busy.”

– Nintendo abandoned the idea, until two years later
– Atlus approached them to revive the concept

“When they asked if I wanted to [work with Nintendo], I was heading the Devil Survivor series. So once that series finished, two years after that conversation, I said, let’s give this a shot.” – Takada

This comes from Atlus producer Shinjiro Takata and Nintendo producer Hitoshi Yamagami…

On the speculation there was about the project…

Shinjiro Takata: Everybody is pretty much off the mark with what they’ve thought about this game, but one thing that people got wrong the most in Japan—at the end of the first trailer we announced, there was a line that said—people who are fans of Japanese voice actors knew the voice of Yuichi Nakamura. He generally voices main characters, so they were saying, oh, Nakamura’s going to voice the main character. Actually, he voices someone completely different. They were off the mark there.

On how the project came together…

Shinjiro Takata: What happened was, in the process of making this game—the whole idea started when Mr. Hitoshi Yamagami, who is a producer at Nintendo, brought the idea of making a simulation, a strategy game, to Atlus. This was a problem, because Atlus is well known for making JRPGs. That’s our bailiwick. The next thing was, well, what do we do? Do we make it fantasy-based, because Fire Emblem is known for fantasy settings? That kind of fantasy game isn’t really what Atlus tends to put out, though. In the beginning phases of making this game, we really didn’t know which direction to push it in. Do we push it closer to Fire Emblem or to the modern setting of Shin Megami Tensei?

On how long it took to get to a point where that decision was solidified and production went forward…

Shinjiro: Deciding what to make it closer to, that happened a bit after Mr. Yamagami brought us the idea. The problem is, if you make it too much like a Fire Emblem game, then why doesn’t Intelligent Systems just make it themselves? The goal for this was to do something that the Fire Emblem series can’t do. In the end, the reason the game looks the way it does, the reason the content is the way it is, is because this is something we wanted to do as an Atlus game, a game only Atlus could make.

This information comes from producer Shinjiro Takata…

“I’m not too sure, since this all happened a long time ago. But the way it all started, Atlus was involved with Nintendo when we were making a purikura [Japanese photo booth] app for the Nintendo DSi and the Nintendo 3DS. Then there was a conversation that started about whether Atlus might be in charge of making a new Fire Emblem game. It wasn’t anything serious at the time. I think we turned it down at first because we had too much on our plates.”

Source

Chrom (CV: Tomokazu Sugita):

Master: Itsuki Aoi

– Prince from a land in another dimension
– “Lord” Mirage
– After coming to this world, he has lost his memories
– Courageous personality
– Strong sense of justice
– In combat, he changes into a sword as a trusted partner for Itsuki, who isn’t very experienced in combat

Sheeda (CV: Saori Hayami):

Master: Tsubasa Oribe

– “Pegasus Knight” Mirage
– Tsubasa’s partner
– Visitor from another dimension
– Can’t remember anything like Chrom
– Tender-hearted personality
– Like an elder sister figure to the tomboyish Tsubasa
– Lends her powers to Tsubasa by transforming into a spear in battle

Kain (CV: Toshiki Masuda):

Master: Toma Akagi

– Toma’s “Cavalier” Mirage partner
– From another world and has lost his memories
– Due to his similarities with Toma, they’re like brothers who work well together
– Transforms into a spear while in combat

Source


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