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Kadokawa Games shared more details about Rodea: The Sky Soldier in a video posted online today. Find a recap of the information below.

– Target the direction you want to go and press the A button to fly towards it
– Flying consumes your flight gauge
– Restore the gauge mid-flight by collecting Graviton
– Can also be restored by landing on the ground
– There are techniques in the game such as wall kicks to recover your gauge
– B button: boost
– Can boost during flight or while targeting an enemy
– Boosts consume a significant chunk of your gauge
– Y button: rises Rodea vertically
– Hold the left stick down and press the Y button to perform a trample attack
– Hold the left stick left or right and pressing the Y button will perform an evasion action

Source

Famitsu has shared another round of details and screenshots for Etrian Mystery Dungeon. The latest content covers skills and more. For all of the information and screenshots, continue on below.

Aslaga

– The town of Aslaga acts as the base of adventures
– Players rest and plan ahead for their next dungeon trip here
– Aslaga is also where you meet the likes of Professor Sara
– Sara’s Labyrinth Lab is in Aslaga as well
– Magan provides players with missions, plus places to eat or store your money and items

Skills

– All characters can use regular skills
– Characters also have the special “Blast Skill”
– Details on the Blast Skill will be shared later
– They are said to be highly useful, with skills like “Command All” and more

Other

– Game has new D.O.E monsters that are kind of like the F.O.E in Etrian Odyssey
– They’re out to destroy the town of Aslaga, and it’ll be up to you to stop them using “fortresses” and various parties of your group

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More details about the new Langrisser game for 3DS are now available. Find them rounded up in the summary below (via Siliconera):

– Set in an era of turbulence
– War breaks out between the three powers of Brightness, Imperial, and Darkness
– Brightness: organization that centers around the church that follows the Goddess Luciris
– They’re started to strengthen their military in order to resist against the powerful empire
– Their hopes lie in the arrival of the one that can use the “Langrisser” when the world falls into danger
– The Imperial faction has a powerful military
– They’re a grand family with a sky fortress called the “Ark” that was left behind by ancient civilizations
– This was used to control most of the continent
– They’re been working on railways on land
– Railway artillery used as weapons to take over other nations using military force
– Darkness: people that don’t belong to neither the Imperial or Brightness factions
– Darkness are oppressed by those from other forces
– There are many from the people of the Darkness that possess special powers
– “Prince of Darkness Bozel” united those of the Darkness to lead them onward
– Put together a group of mercenaries before battle
– Each commander will get to employ their own mercenaries, but they’ll have their own costs as well
– Players can choose to gather a small number of elite units, go with bigger number of smaller ones, etc.
– In battle, you’ll usually need to defeat all enemies or clear certain objectives such as getting to a certain area on the map
– Put the Mercenary Guild to its best use, then giving them the best orders to destroy your enemies
– There are various situations during battle where characters will speak out as part of events
– You can expect to see all kinds of drama unfold, by characters designed by Hiroshi Kaieda

Source

More Splatoon details

Posted on 9 years ago by (@NE_Brian) in News, Wii U | 13 Comments

Another round of Splatoon details have been translated from this week’s issue of Famitsu (thanks StreetsAhead). You’ll find them below.

-The interview is with producer Hisashi Nogami, who is known as the director of every Animal Crossing up to City Folk, and directors Yusuke Amano, who also directed NSMB2, and Tsubasa Sakaguchi, who was a character designer on Twilight Princess and art director on Nintendo Land.
-The Inkling city (where the plaza is) is known as ‘Highcolor/Haikara City’ in Japanese.
-The concept of two teams of four shooting ink in a turf battle has been there since the original prototype, even though the characters where tofu-like blocks at the time.
-They experimented with other team sizes, but found with more than four players felt like they had little effect on battles, and with less than four that they had too much responsibility.
-Killing/attacking opponents online to prevent them from painting ink is just one strategy to win. You get no points or advantage directly from doing so.
-Hero mode uses basically the same controls as online matches, so anyone with difficulty in the can use the hero mode to practice.
-Ideally, you’ll be matched with players of a similar rank to you (based off of experience points earned in matches). If not enough players, they’ll put you with people further away from your rank. If there’s only 8 players, you’ll be matched together.
-While online is focused on just painting the ground, hero mode focuses on using the ink to move forward.
-Amano says he wants you to be able to look at the map on the GamePad and see where needs to be worked on for your team.
-No way to directly communicate with people you’ve been randomly matched with. They will appear post-match in your Plaza, where you can check out their gear, weapons, and comment.
-They picked squids because they were the best at representing the gameplay present in the prototype.
-Music for stages is random. Possible that I’m misunderstanding, but each player will have a different song while playing.
-Music is designed to be the sort that would be popular with the young Inklings involved with the turf battles.
-Rather than making some huge number of stages, they want to create stages that feel different when you use different weapon combinations.
-You don’t earn money for gear in single player for balance reasons. Someone could grind money in hero mode and have their first online match with high level gear.
-In the final stages of development now.
-Aiming for, more or less, a simultaneous worldwide release.
-They plan on supporting the title post-release.

Source

Siliconera has an article covering a few more details for Bravely Second. It’s now essentially confirmed that Edea is playable (rather than just appearing in the story), and we have more on the Patissier job. Read on below for the latest details.

– Patissier job’s Asterisk Holder in Angelo W. Panettone shown in the latest live stream
– He has a following of crazed girls that say his sweets are “to die for” when asked about them
– Square Enix also showed what the Patissier job looks like during the stream
– Edea was shown in the party, which seems to confirm she’s playable
– Patissier’s abilities focus on making snacks
– This includes the “patisserie” ability that lets you use ingredients you have to make cakes
– Make different cakes like the Poison Cake, Blind Cake, Fire Cake
– Fire Cake can hit enemy weaknesses
– The Patissier has other abilities like ones that help you pick up items, and another one that lets you choose a party member to get attacked more frequently

Source

Dengeki recently held another live stream recording for Bravely Second. Producer Tomoya Asano and shared more on the game’s “Barter Sub-Scenario” system. You can find that information below (thanks Siliconera).

– In the Barter Sub-Scenario, Edea takes on the lead role, where you’ll encounter Asterisk Holders from Bravely Default
– Edea talks to 2 Asterisk Holders and listens to their dispute in each scenario
– Edea then must choose one to side with
– Fight against the Asterisk Holder you don’t side with, and you’ll get their Asterisk, or job
– The one you do choose to side with, you’ll get to see more from their story
– Won’t have to fight them, but you won’t get their job
– Asano doesn’t specify whether we can get their jobs later on in the game
– This is a form of “ultimate decision making”
– The Barter Sub-Scenario will bring back many Asterisk Holders
– Edea’s Japanese voice actress Mai Aizawa says that these are the parts where she has a good amount of voiceover work
– Ex: Thief Asterisk Holder Jackal asks Edea to help him, the man that has been helping out the thirsty
– The Red Mage Asterisk Holder Fiore DeRosa then asks Edea to defeat Jackal, for the sake of the future and mankind
– While it doesn’t show why exactly the two have been arguing, they say that there’s actually quite a lot of story development behind these Barter Sub-Scenarios
– No right/wrong answer for who you should side with
– There will be something nice for those who start the game with Bravely Default save data
– Details on this coming in the near future

Source

New details regarding Splatoon have come out of this week’s issue of Famitsu. You’ll find the information in the summary below (thanks StreetsAhead):

-Team made up of lots of staff that worked on Wii U launch titles. Once they’d grasped the hardware, they wanted to create something innovative.
-Working on a local multiplayer mode in addition to online and Hero Mode
-Hero mode is predominantly a 3D platformer with heavy emphasis on human-squid transformations
-Random matching is done world wide, game tries to place you with players close to your skill level based on ratings
-Tried implementing a system whereby you could give orders to your team mates, but battles were too quick and hectic for them to be effective so they got rid of the feature
-Game won’t use CPU fighters; only once 8 human players have been found will a match start
-Having multiple modes with random matching would limit the number of players per mode, so all the focus is on the 4 vs. 4 for that
-No communication with players you are matched with
-They didn’t think of using Bloopers when they decided on squids (they apparently forgot they existed)
-No money can be earned in Hero Mode. Your points, as displayed at the end of the match, are turned into money and experience points.
-A lot of the music is written by Tooru Minegishi (who has worked on Zelda, Animal Crossing, and Super Mario)

Source 1, Source 2

Earlier today we found out about the new Langrisser game for 3DS thanks to Famitsu. A few more details about the project have now emerged, via the magazine’s interview with Soshi Saito. View them in our roundup below.

– Extreme wants to make games from the Masaya catalog available on the Virtual Console
– Extreme also wants to work with devs that share the same enthusiasm
– Extreme has been leaning more towards making games for consoles since they feel that smartphones can’t match the expressive powers of a dedicated game console
– This led to the development of the new Langrisser for the 3DS
– Extreme wants to bring back the excitement of Masaya’s brands (popular during the ‘90s)
– Extreme’s philosophy is to make games for videogame fans
– Extreme also considered Cho Aniki and Kaizou Choujin Shubibinman [the prequel to Shockman] but felt that Langrisser would be the best choice for a revival
– New Langrisser will be a little different from previous entries
– This is because Extreme felt it wouldn’t be good to keep things the way they used to be
– Extreme thought about asking Satoshi Urushihara (artist for the previous Langrisser games) to come on board, but went with Hiroshi Kaieda instead
– Idea was to do something new
– Saito is also a fan of Kaieda’s
– Extreme also initially thought about keeping the system exactly the same as the earlier Langrisser games, but that has changed as well

Source

Japanese publication Game Watch attended a location test for Pokken Tournament at the Namco Lazona Kawasaki arcade. Plenty of information was provided in the site’s report (a mix of old/new), and Gematsu translated a ton of details from the article. We’ve rounded all of the tidbits below.

– Button layout on the controller similar to ones employed in older systems like the Super Nintendo
– Controller features more modern ergonomic philosophies in terms of how its handles are designed
– d-pad, four face buttons, A, B, X, Y, Start button on the controller, plus L and R triggers

Controls:

D-Pad: Character movement. Hitting a direction twice will perform a short step.
Y Button: Weak attack.
X Button: Strong attack.
B Button: Jump.
A Button: Pokemon Move.
L Button: Summon Support Pokemon.
R Button: Guard.
L+R Buttons: Burst Mode. Press again during Burst Mode for a Burst Attack. (More details below.)
Y+B Buttons: Grab.
X+A Buttons: Block Attack. (More details below.)

IGN has gone live with a new preview for Code Name S.T.E.A.M. The website’s report reveals details about multiplayer, StreetPass support, and more. We’ve rounded up information from IGN’s article below.

Multiplayer

– Play locally or online
– Timer is an important part of multiplayer
– You and an opponent take turns planning out strategies 60-seconds at a time
– When this is taking place, your 4-person squad can individually secure spots on the map, attack opponents, heal teammates, obtain items
– Items: increase health, movement, other attributes
– Can’t move during an enemy’s turn, but you can interrupt them with overwatch
– Overwatch requires a specific amount of steam to use and sometimes a certain type of gun
– Each squad member’s special moves are disabled in multiplayer
– Characters have their own weight that determines the types of boilers they can equip
– Boilers produce steam, which enables player movement and the ability to fire weapons
– Both multiplayer modes have a 60-second clock
– Death Match: eliminate a squad in 30 turns
– Medal Match: pick up medals across the battlefield, outscore your opponent
– Killing an enemy will relieve him or her of some medals
– In both multiplayer modes, players can earn more medals to unlock more sub-weapons in the campaign
– Third multiplayer mode is a tournament, where an organizer can create an event, distribute a code to invite participants over the internet, and make custom titles for the winners
– Nintendo will distribute their own tournaments via SpotPass

Characters

– Queequeg in the game, fictional island native from Herman Melville’s Moby-Dick
– Queequeg can fire a mechanical penguin from a launcher and send it waddling into a squad before it explodes
– Scarecrow from the Wizard of Oz uses pumpkin bombs to set up traps
– Fox uses a sniper rifle for long range attacks
– Fox can also use a special move in single-player called Sharp Eye
– This doubles the range and damage of her overwatch attacks
– Randolph: recurring character from H.P. Lovecraft
– Randolph uses the Unspeakable Lure weapon
– Unspeakable Lure leaves a distraction on screen that attracts enemies during the campaign
– In multiplayer, it disguises a bomb as a healing item

Weapons

– Can’t switch out primary weapons
– Can customize sub-weapons to complement each character

StreetPass

– Compare stats against other squads in each mission and move up a leaderboard
– If you hold the top rank on a mission’s leaderboard, you’ll receive a score bonus

Source


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