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details roundup

More Final Fantasy Explorers have emerged from the latest issue of Jump. Check them out below:

– Choose from multiple Jobs
– Each Job has its own role
– Black Mage attacks using magic and specializes in long-range attacks
– The White Mage is focused on recovery spells
– The Monk is the representative for physical attacks
– Jump notes that he “overwhelms the enemy with his surging dash”
– The Knight is the party’s shield and attracts the enemy’s attacks
– Many jobs from the Final Fantasy series will be included
– Will need to use each Job effectively to take on the enemy
– Defeat the different generations of Summons
– Game will offer a large variety of weapons
– Ifrit is one of the Summons in the game
– No release date
– Square Enix listed as developer

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Polygon has shared a new Mario vs. Donkey Kong Wii U details through a hands-on report. You can find them rounded up below.

– Action puzzle game
– Similar to previous titles
– Emphasizes the new level editor and sharing features
– Guide Mario wind-up toys towards a goal
– Manipulate the environment by connecting “girders” to make a path for your wind-ups
– Level editor lets you drag pipes, girders, characters, and obstacles onto the 2D grid
– Play and rate creations from around the community
– Game will have a star system to rate and share

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Siliconera has published a preview for Harvest Moon: The Lost Valley, revealing first gameplay details. You can find them rounded up below.

– Been in the works for over 2 years
– Made by Natsume’s Tokyo office
– Natsume looked at what were the most popular selling Harvest Moon games
– Those were Harvest Moon: Back to Nature for PsOne, Harvest Moon: Friends of Mineral Town for Game Boy Advance, and Harvest Moon 64
– Natsume then looked at common elements in the three titles, analyzed media reviews, and listened to fan feedback to guide the game’s development
– Visuals are like Harvest Moon: Back to Nature with super deformed characters
– You can dig up ground all the way down to water and stack ground to make mountains
– In the E3 demo, there was a mountain one of the producers built
– Can quickly make a winding staircase
– Build by bringing up a menu and pressing B to dig (lower the terrain’s height) or X to fill (increase height)
– Need resources to build
– Each time you dig up ground you gain one soil unit, which you can use to fill land
– Other materials include lumber, stole, wool, ultimate wool
– Can make bridges
– Players can plant crops at the apex of a player made hill
– The game has an invisible wall that protects famers from falling more than two squares
– You can also dig a river nearby you to fish in if you don’t want to walk far
– Game changes how the rucksack works
– You used to have to equip a tool to use it and if you want to switch tools you have to go through menus
– In The Lost Valley, the A button is the all purpose tool button
– Once you place a tool in the rucksack, the game will automatically use that tool when you need it
– Don’t have to switch between the shovel or axe
– You can just press A to terraform your farmland
– Game has animals to care for
– These include sheep, cows, and a pet dog
– Choose to be a boy or a girl
– Marriage system
– NPCs: Hanna, Iris, Catherine, Gilbert, Hunter, Emily, Tony, and April
– One of the characters is a mad scientist
– Another character is a wizard and the game has a bard too

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An additional bunch of Xenoblade Chronicles X details have been transcribed from Nintendo’s Treehouse demo. Find them after the break.

– New Vice President needs to save the world
– Can’t do it alone
– Game is about character recruitment
– 41 characters can be recruited
– These include your mom, the local barista
– Everyone in the game is either a potential party member or an enemy
– Progression is propelled forward by these recruiting quests or quests to investigate the circumstances of an enemy
– Tasks: “check this out” actions to longer hunts for enemies
– Gameplay length determined by the players
– Character collecting is one of the most extensive things in this game, but it’s not required
– Can go through the game without recruiting many characters at all
– Can lengthen the gameplay by aiming to fill the roster, exploring all the bizarre character possibilities

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– Rotate the camera as Toad goes through maze-like levels to reach the top
– Star is at the top
– Toad has no real powers
– He braves dangers, avoiding baddies to collect treasures
– Treasure includes coins, diamonds, and the star at the goal
– Toad can’t jump
– He can run and sustain a hit
– Toad can regain his health by collecting a Super Mushroom
– Depending on the level, he has other tricks to help him succeed
– One of the E3 levels features a mine cart filled a supply of turnips
– Basically an on-rails shooter
– Look around in first-person view on the touch screen using the right stick and/or gyroscope and throw turnips to collect coins and diamonds and kill baddies
– Pluck turnips to grab additional coins and sometimes a diamond
– If POW blocks are hit, they destroy multiple enemies and/or collect the surrounding treasure
– Boss level features Toad grabbing treasure and moving upward in a cylindrical-shaped stage with a lava dinosaur in the middle
– Boss spits fireballs at you from the background
– Captain Toad must use metal plates and other objects as he climbs ladders and nabs treasure on his way to the top
– There are also turnips in the ground on this level
– Some turnips hold multiple coins that can be collected by tapping the A button multiple times
– Final level is set in a ghost house
– In this level, the player is asked to go through a series of connected doors to traverse around and up the central structure
– Captain Toad can kill a goomba here by entering a door on the ground connected to one in the air
– When exiting the upper door, Captain Toad falls straight down onto the goomba, squishing him
– Tap outlined segments of the central structure in order to move them
– Many of the doors are attached to such moving blocks, which must be placed correctly to proceed or to collect treasure

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Splatoon details

Posted on 9 years ago by (@NE_Brian) in News, Wii U | 0 comments

– Paint the level with your squad’s color of ink
– Direct combat as well
– Focusing too much on your opponents can be a distraction from the ultimate goal of painting the town red (orange, pink, green, etc.)
– GamePad shows an overview of which territories are painted and your teammate’s positions on the map
– Can “super jump” to another player’s position by tapping the map
– This allows you to spawn at a safe area but still get halfway across the map without a long traverse
– Traversal is a big part of the game
– Spraying ink all over the map has an immediate impact on your ability to get around the area
– Your character can immediately transform into a squid that will speed along any surface painted with your color
– This allows you to move very quickly
– You can even go up walls and under fences
– Dive under to refill ink
– It’s possible but very difficult to see an opposing player who is in squid mode

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Bayonetta 2 details

Posted on 9 years ago by (@NE_Brian) in News, Wii U | 0 comments

– Much of the story demo is the same as last year’s
– More of a focus on battle and advanced combos
– Triggers on the gamepad are only used for charged attacks
– This includes Umbra Climax
– The game lets players know when these powered up attacks are ready to go,
– Two main button-mashing attacks: physical and guns
– Holding down either the X or A buttons allows Bayonetta to repeatedly fire an endless supply of bullets from the guns either on her heels or hand
– Jump button can also be held down to trigger Bayonetta’s flying ability
– Activate Witch Time with a well-timed evade
– As you defeat enemies, small golden Halos will burst out for players to collect
– Use them on new combos, upgrades, costume changes
– Purchase Nintendo costumes for Bayonetta 1 with collected halos in the store

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– Straightforward sequel to Canvas Curse
– Kirby rolls forward in a ball at a mild pace
– Influence his movements mainly by tapping him—resulting in a dash forward—and by drawing lines
– When Kirby touches a line he is roughly parallel to at the point of contact, he will travel along the line in the direction you drew it
– This allows him to traverse up and down the fairly open introductory level’s rooms
– If the line is roughly perpendicular, it will act as a barrier and Kirby will change directions
– Creating a sloppy or stray line can send Kirby in an unexpected direction from which you must recover
– Such erroneous lines remain for a set period of time
– 3 levels in the E3 demo
– Each has distinct gameplay
– #1: introductory, get introduced to the mechanics in wide-open rooms
– Level has treasures to collect are tucked away behind false walls and hidden doorways
– Ex: one treasure chest was in a bonus room only unlocked by touching all of the nearby flowers
– Other obstacles included boulders that could only be destroyed by collecting a large star, and then touching Kirby for a few seconds while standing still to build up energy for a special dash move
– Second level is mostly underwater
– In this game Kirby is slightly buoyant
– He will slowly float upward unless pushed down by lines in his way
– This inverts the touch controls (you must draw mostly above him instead of below him)
– Water level has strong currents
– This forces Kirby in a winding path you must nagivate to snag collectibles by frantically drawing lines
– Last stage: Kirby transforms into a slow-moving tank
– Touch waves enemies for Kirby to shoot down while navigating around some simple obstacles by drawing lines for the tank to ride on
– Kirby’s projectiles explode wherever the screen is touched
– Merely touching in a direction was not sufficient
– No traditional Kirby-style power-ups in the demo

Source

Mario Party 10 details

Posted on 9 years ago by (@NE_Brian) in News, Wii U | 0 comments

– Bowser Party mode lets one player to endlessly troll their friends as Bowser using the Wii U’s GamePad controller
– Polygon played a few mini-games as Bowser
– Up to four other players can participate in these minigames using Wii Remotes or Wii U Pro Controllers
– Mini-games are like the one-versus-three challenges featured in previous Mario Party tittles
– In this game, Bowser lorded over the other players and attempted to harm them
– Use the GamePad’s gyroscope functionality to tilt and rotate the controller to achieve your goals
– First mini-game placed four players in a fenced-in stone square with two lines of fireballs criss-crossing through it
– As Bowser, tilt the GamePad in any direction to move the two lines of fireballs front to back and side to side in an attempt to trap players in the fire
– Each player starts out with 5 lives
– Bowser’s goal is to knock out all 20 lives
– Second game has you holding the GamePad up vertically and moving it from side to side
– On the TV, the four players are trapped in a square with five lives to knock out
– Move the GamePad and press A to breathe fire, blowing steam until they are defeated
– Start out the game by selecting classical Mario Party mode or Bowser Mode
– Once in Bowser Mode, every minigame is run by the player who chooses to be Bowser

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