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– At the beginning of Xenoblade Chronicles X, two alien factions are at war above Earth
– Unfortunately, their war is destroying Earth
– The human race then evacuates the Earth in two arc ships
– You wake up from stasis and create your character
– Nintendo showed a vast area surrounding a city called Neo Los Angeles
– A number of locations around this area featured the American flag painted on
– Game has a class system
– Start out with the Drifter class
– Access different abilities with different classes
– Day-and-night cycle included
– Real-time weather changes
– Enemy behavior changes from day to night
– Ex: predators come out to hunt at night
– Other creatures sleep at night

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– Customize your robot on the GamePad
– Choose a headpiece, body, and legs
– Alter length, width, and depth
– Can make a big-headed creation, but you’ll fall down quickly, etc.
– Play through 4 stages after making your robot
– Fight randomly generated robots
– Move forward by holding the R button
– Back up with the L button
– Punch by moving the left/right sticks
– This is the primary means of attack
– Give punches momentum by moving the GamePad
– Need to knock down the other robots in the stage before you fall down
– This is done by punching them and using the environment to drag them to the ground

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– At least 50 enemies on-screen at once
– Most of them don’t attack
– Most stand still until Link strikes them
– Y button: weak attack
– X button: slower but more powerful heavy attack
– Can do combos such as YYYX or button mash
– B button: dodge
– A button: special attack
– Different weapons in the game
– Link throws a bunch of bombs at once
– Can equip one item to the Zr button such as a health bottle or bombs
– D-pad cycles through items
– ZL: guard
– When you find the bombs, enemies stop attacking and the game cuts to Link doing his classic treasure finding animation where he holds the bombs to the sky
– Zelda has a similar animation
– Link’s spinning sword technique is flashier and knocks enemies up in the air
– Link completes the move by slamming enemies to the ground with a downward stab
– His special move (aka Musou Attack) is a spinning slash with more reach. Special moves are charged when you attack enemies
– While Link is fighting, Hylian Troops also fight
– They don’t mind if you accidentally hit them in the heat of battle
– Impa is in the demo and she gives Link tips
– Tutorials also have the classic “hey, listen” line when they pop up
– Castle Keep has a power up bomb
– This is a one use item with a huge blast radius
– Link can also collect Rupees dropped by enemies and glowing hearts to restore his life
– E3 demo ends with a King Dodongo boss fight who appears at the North Square
– King Dodongo breaths a cone of fire Link has to dodge
– The trick to beating him is throwing bombs in his mouth when he inhales
– Then Link can follow up with a combo ending with a fatal downward slash
– Zelda uses a glowing rapier to fight
– Has a combo where she darts left and right
– Zelda has 3 orbs
– You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it
– Zelda also has a combo ending with a barrage of arrows from a golden bow
– Zelda’s special move is a charged bow strike that knocks enemies back
– Lizardos was the first enemy with a weak point and if you hit him on the head you’ll knock him down
– Fill up your Focus Spirit meter with magic jars
– When this is full you can press R to get a speed and attack burst
– Your character will glow yellow and get a new combo too
– Zelda can use three elemental magic spells as her Focus Spirit combo
– Hyrule Warriors says “Zelda defeated Moblin” when you knock out a general

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Mario Maker details

Posted on 9 years ago by (@NE_Brian) in News, Wii U | 0 comments

– Tap and drag items around
– No limits on the amount of objects that can appear
– Can fill every grid tile with enemies, items, and obstacles
– Editor has little tricks
– Ex: pick up and shake a green Koopa Troopa and it will turn red
– Swap between the original and New Super Mario Bros. graphical styles
– Nothing changes but the visuals
– Can quickly switch between playing and editing
– Editor shows the last few second of Mario movement as ghosting
– Enemies will maintain their totem pole stature if you stack enemies
– Can add wings to the enemies
– This makes them hop
– Can place any of the enemies inside of pipes, which creates an auto-spawning pipe
– Enemies and objects also bounce off of the springboards
– The title screen looks like Mario Paint
– Can even tap on the “O” in Mario to make the mustachioed man pop out
– Dog undo icon also makes an appearance
– Mushrooms are the only power-up in the demo
– The block sometimes spits out a skinny mushroom, which would make the overalled hero tall, but skinny.
– Can create single standalone levels — no pipe travel
– Unclear how sharing will work

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Bandai Namco has shared new details about some of the characters in Tales of the World: Reve Unitia. You’ll find details about a whole bunch of them below.

– Ludger Will Kresnik (Tales of Xillia 2): Ludger uses three weapons out of twin swords, twin pistols, and a hammer
– Julius Will Kresnik (Tales of Xillia 2): Julius the gentleman will fight using his twin swords
– Flynn Scifo (Tales of Vesperia): Flynn will take on a tank role, as he uses his heavy armor to act as a shield for his allies
– Rubia Natwick (Tales of the Tempest): Rubia puts her healing and offensive magic to use, making her one of the more versatile party members
– Guy Cecil (Tales of the Abyss): Guy has low defense, but prides himself in his speed
– Norma Beatty (Tales of Legendia): Norma’s role will be that of a buffer with debuffs for enemies and enhancements for allies
– Sophie (Tales of Graces): Sophie uses all kinds of different artes from her “Martial Assault Artes” style
– Luke fon Fabre (Tales of the Abyss): Luke is a power-type fighter who puts his elemental attacks to good use
– Zelos Wilder (Tales of Symphonia): Zelos is an all-rounder, who uses various artes as a Magic Swordsman that help out in offense and defense
– Presea Combatir (Tales of Symphonia): Presea’s role is a heavy-hitting damage dealer, who uses the power of her axe
– Rita Mordio (Tales of Vesperia): Rita excels at doing high damage output with a large arsenal of powerful spells
– Leon Magnus (Tales of Destiny): The hero from Tales of Destiny will show off his excellent swordsmanship in combat
– Raven (Tales of Vesperia): Raven’s another one of the characters on the versatile side, as he uses his bow and spells, including some healing capabilities
– Colette Brunel (Tales of Symphonia): Colette fights using her light-based magic, called Angel Skills
– Milla Maxwell (Tales of Xillia): I’m not sure if Milla will have access to the Four Great Spirits, but she’ll be using artes from their respective elements in combat
– Cress Albane (Tales of Phantasia): The Tales of Phantasia protagonist Cress will also be putting his hones swordsmanship to use with powerful attacks on the battlefield

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A few Pokemon Omega Ruby/Alpha Sapphire details have emerged from this month’s CoroCoro. You can find them rounded up below.

– Steven Stone returns and also appears to have a Mega Charizard X and is after the secret for Mega Evolution
– Mach and Acro Bike make a return
– Team Aqua & Team Magma are also back
– Team Magma is lead once again by Maxie and his admins Homura & Kagari
– Team Aqua is lead by Archie and his admins Ushio and Izumi
– The team you face depends on the game
– Mega Evolution is activated by the Mega Bangle

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Siliconera has obtained the first screenshots and details for the 3DS version of Transformers: Rise of the Dark Spark. We’ve rounded up the content below.

– Turn-based combat
– One of your units goes toe-to-toe with an opponent
– 3 rounds to do as much damage as possible before the round ends
– If you’re successful and deplete your opponent’s health, they will be removed from the map
– All Transformers can have up to 7 attacks to choose from each turn
– Each attack has a meter that must be charged up before using it
– With every round that goes by, that meter will fill up by one
– Choosing the right time to use the move is essential, especially with those that require high charging level
– Otherwise you could end up using a move that would have been more effective later
– Gain two extra charging points by successfully block an enemy attack
– In the campaign, you’ll alternate between the Autobots and Decepticons
– Each Transformer has its own moveset and Super Move based on their personality
– Ex: Optimus Prime’s Vanguard is able to pull the enemy’s attention to himself in order to give other units time to heal or move to a safer location
– With each mission, you have a set amount of Energon that each unit can take to activate their Super Move
– The team looked at “most of the major games” in the strategy RPG genre on the market, especially on the 3DS, while developing the game
– They also want it to be a game that can be enjoyed by people that don’t normally play strategy RPGs
-2D sprites on the map
– In battles, you’ll see the Transformers in full 3D
– All of the Transformers have textures applied in the game

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Another wave of details have come in for Medabots 8. You can find them rounded up below.

– Slight content variations between the two versions
– Metabee and Rokusho are the mascot Medabots
– Battles consist of the 3-on-3 relay system
– Goal is to destroy the leader’s head
– The distinction between Strike/Berserk and Shoot/Snipe actions appears to be gone
– This has now been simplified to “close range” or “shooting”
– “Attack response” parameter takes its place instead
– Attack response determines whether you can defend/evade after using it
– Medalias are returning, which allow your Medabot to gain useful abilities
– Medabots 7’s Medal leveling system is back as well
– This sees Medal levels determined by the sum of the individual skill totals
– Medal levels are capped by an overall Medarotter level
– Shinto Kamichi handling character art
– Franchise regular Horuma Rin will design the 200 Medarot in the game
– He will be creating a four chapter manga series distributed online through NicoNico Seiga starting July 1st
– NicoNico Seiga will also play host to the Orimeda robot design contest
– Three fans will have their Medabot design featured in the game as DLC
– Deadline for the contest is August 3rd
– Soundtrack CD, which is a first print bonus, contain all of the new music produced for the game as well as new arrangements for select tracks from classic Medabots titles
– The track list will differ entirely depending on the version of the game you buy
– Each disc will contain 51 songs
– The album and disc art were drawn by Horuma Rin

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Polygon has published a new report on Disney Infinity 2.0, featuring comments from executive producer John Vignocchi. You can find the latest information rounded up below and Polygon’s full preview here.

“Our priority is to innovate the software over time to bring new value and experiences to the existing stable of characters that have been integrated into the platform.” – Vignocchi

– Disney Infinity owners will be able to purchase a digital upgrade to this year’s game through the Wii U eShop
– Players can then go out and purchase the new characters individually or buy packages instead of paying for another Starter Pack
– Game is being built to provide a deeper experience with more options and content for all characters
– Marvel characters present new challenges in terms of the way they play
– Ex: Iron Man can fly, and Avalanche accommodated those mechanics by altering the game engine to support a much larger world
– Marvel Manhattan is four times larger than Metroville from the original
– Combat system revamped
– Each hero has multiple attacks, special moves and upgradable abilities
– Entire game is now stats-based
– There are ratings for health, attack speed and attack power, etc.
– Earn skill points that you can spend in a skill tree to customize each character to a play style of your choosing
– Ex: buff up Hulk’s melee combat to help him beat up Loki’s minions, or raise his ability to absorb damage and play as a tank
– These new mechanics will extend in some fashion to the existing Disney characters from Disney Infinity
– Two Toy Boy mini-games will be available at launch
– One is a dungeon-crawler with procedurally generated levels while the other is tower-defense title
– Play these games to unlock more Toy Box content

“Innovating the software to provide new experiences to all of the characters is […] the priority for us. And that might not make a lot of sense right now, but if you could get in my head and see the five-year plan we’re developing, it will all make sense as time goes on.” – Vignocchi

“I think our Toy Box games are the first nod in that direction. You’ll see over time, as the platform evolves, new relevancy to the existing base of characters on the platform.” – Vignocchi

– Players spent 60% of their time in the Toy Box
– This time around, the Toy Boy features robust procedural generation technology
– “Power mode”: set a few parameters like size and materials, and the game will build an environment in front of your eyes
– This method can even be used to create games in a variety of genres, thanks to templates with programming logic already set up
– Can then put in an online leaderboard
– When using builders, they’ll begin constructing elements of the environment such as pieces of a race track, walls of a castle and landscaping
– Can put a door on pretty much any object in the Toy Box to add an interior area to that item
– Can set up numerous rooms on multiple floors

“Infinity is definitely a platform for all things Disney, whether that’s Pixar or Tim Burton’s creations, or Jerry Bruckheimer, or Marvel or things in galaxies far, far away.” – Vignocchi

“It’s not just about slamming Marvel into it; it’s not just about, ‘Hey, there’s some toys, and they have cool things to do.’ I mean, that Toy Box is powerful. It is an extremely powerful creation tool that’s evolving. And I think that’s key, because if people try it and they understand it — and we’re making it easier to use — they really can create their own stories for themselves and share them with others.” – Vignocchi

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Inti Creates has shared new details about Azure Striker Gunvolt. This time around, we have information about the game’s Swordsmen.

You can find today’s details rounded up below:

– Individuals with special powers are called “psychics”
– Normally, psychics possess psychic elements within their bodies that allow them to use their powers
– The Sumeragi Corporation has taken seven powerful psychics and extracted their psychic elements into sword-shaped devices
– These 7 psychics are known as “Swordsmen”
– They serve as Azure Striker Gunvolt’s bosses
– Their swords allow them to stay out of trouble and live ordinary lives
– These swords can be used remotely to control any unwanted bursts of powers
– In cases of emergency, Sumeragi’s monitoring facility gives them access to these swords and they fuse with them, triggering a transformation dubbed “weaponization”

Here’s a look at three of these Swordsmen you’ll fight in Azure Striker Gunvolt:

Daytona

– Patrols Sumeragi’s chemical plant complex
– Has the psychic power “Explosion”
– He was originally a notorious gang leader, but fell in love with Lumen’s voice and enlisted as part of Sumeragi’s private army
– Daytona can compress thermal energy into small spheres called Angry Bombs that explode on impact
– He can also enflame his legs and his sword of choice is “Lord of Fire”
– Performs a leg sweep with explosive velocity
– Daytona fires shells in three directions
– He uses wall jumps to climb up a pillar of flames while scattering shells all over the ground to immobilize GV, then performs a drop kick
– Daytona slams GV with an axe kick engulfed in flames
– Daytona performs a sudden direction shift in midair during a Unicorn Drop, then kicks the air to produces a barrage of small energy projectiles
– Special Ability: Daytona fires blazing projectiles across the screen while enjoying a temporary defense boost

Elise

– Elise was being held prisoner by Sumeragi
– Has the ultimate psychic power known as “Rebirth”
– Rebirth: manipulate the soul into spinning out life for eternity
– Sumeragi were attempting to implant Eise’s brain with a more aggressive persona that ended up taking control of her original, weak-willed persona
– Sumeragi wasn’t able to contain her power
– This resulted in a rampage that leveled the research facility she was being held at
– Uses the “Living Blade” sword
– Controls “vipers” that she can shape into daggers
– After being thrown, she can make them come back to life as zombies
– Elise wraps her whip around a pole and travels rapidly around the screen
– Elise throws a dagger. If it hits the ground, it turns into a viper that attacks GV
– Elise emits a petrifying gaze. While petrified, GV is unable to move and suffers much greater damage than usual. The effect can be broken by wiggling around the Circle Pad
– Elise’s two personas attack GV together using both whips and daggers
– Special Ability: Destroying one of Elise’s personas will cause the other persona to resurrect her

Stratos

– Swordsman
– Was held prisoner by Sumeragi
– Before being captured, he was a handsome, popular man
– No trace of this man remains today
– Can use the “Fly” ability
– He can also turn his flesh into fly-shaped particles of energy that can dismantle any matter and incorporate it into his body
– Repeated experimentation on Stratos has caused his powers to become too powerful for even his Sword, “Lizardslayer” to control
– S.E.E.D. drug keeps him in check
– This is extracted from the experimental plant ViVid
– Stratos, in fly form, turns into a ball and charges at GV
– Stratos lays eggs in the ground. Flies hatch from the eggs and attack GV at once
– Stratos transforms into a giant mouth that sprouts from the ground and chases GV, repeatedly trying to swallow him whole
– Stratos’ body splits in two and deploys flies against GV. The fly attacks can be blocked with the Lightning Ring Shield, but the two Stratoses will be charging at GV the whole time.
– Special Ability: Stratos gathers flies from devices on the right and left sides of the screen to turn into a giant and deliver a single devastating attack
– Either Stratos needs to be defeated or the devices need to be destroyed before the transformation is complete

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