Eiji Aonuma on the type of Zelda he wants the new Wii U game to be
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 17 Comments
In a recent edition of the Japanese feature “Nintendo News”, Zelda producer Eiji Aonuma continued speaking about various aspects of the series, including the new game for Wii U.
One of the questions asked about the type of Zelda he wants the project to become. As he’s done in the past, Aonuma spoke about the large-scale world and rethinking the franchise’s traditions.
His comments in full:
More: Eiji Aonuma, interview, top, Zelda Wii U
Aonuma recalls how Zelda: Ocarina of Time helped one girl recover from her illness
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
Eiji Aonuma has shared the one Zelda-related memory that moved him the most.
Back in the day, Aonuma received a fan letter from the mother of an elementary school girl who was sadly hospitalized due to an illness. She gave her daughter Zelda: Ocarina of Time to play.
After initially thinking that it would be impossible to complete, the girl started to get the hang of things and ended up deciding, “if Link is trying this hard, then I will, too!” – referring to her rehabilitation. “And before they knew it, she was back to her healthy self,” Aonuma said.
Check out Aonuma’s full words below.
Eiji Aonuma on the more interesting aspects of Zelda
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
The Legend of Zelda series producer Eiji Aonuma sounded off about a variety of topics relating to the franchise in a recent feature published on Nintendo’s Japanese website.
Speaking about the types of things that are interesting in Zelda, Aonuma said:
It is said that one of the interesting things about “Zelda” is the “nazotoki” (nazotoki literally means “solving a puzzle or riddle”). Whenever I think “solving a puzzle”, I just want it to not be too difficult or overly complicated. It would be better to use a “gimmick” or “trick”. That might be better. Various gimmicks are hiding in the world of Link’s adventures, so getting to discover it yourself and thinking about things such as “Can I use this?” or “I wonder if this can be used,” and you also think when you see a certain reaction in the world. We love this kind of continuous discovery, and we find it very fun.
We also recently translated a few quotes from Aonuma in which he discussed the joy in finding treasure. You can find those comments right here.
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Aonuma believes that finding treasure is one of Zelda’s most enjoyable elements
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 12 Comments
Earlier this month, Nintendo launched something called “Nintendo News” on its Japanese website. Think of it as a weekly online magazine in a way.
The latest issue, posted a few days ago, features some comments from Zelda producer Eiji Aonuma who reflected on the series. Aonuma spoke in one part about how discovering treasure is one of Zelda’s most enjoyable aspects.
On the topic of finding things when you go on an adventure, Aonuma said:
My son is in elementary school, and he asked, “What is so fun about Zelda anyway?” I tell him, “Finding treasure is the most fun!” Even if it is only one rupee inside the treasure chest, I think (laughs). Whenever you find a treasure chest, there is always a “Yes! I found it!”-sense of accomplishment, and when you open it, it is just so fun to hear. To discover a new item, I think I find pleasure in both the surprise and the opening.
More: Eiji Aonuma, interview, The Legend of Zelda
Hyrule Warriors – Zelda is Queen Zelda, Aonuma gave the dev team a ton of freedom, soundtrack, more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Yet another Hyrule Warriors interview has gone live, this time coming from MMGN. Producers Yosuke Hayashia and Hisashi Koinuma as well as supervisor Eiji Aonuma spoke about Zelda’s role in the game, the large amount of freedom given to the development team, soundtrack, and more.
Excerpts from the interview are posted below. Head on over to MMGN for the full interview.
Aonuma talks the scale of Zelda Wii U, thinks of Kyoto as his base
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 21 Comments
As part of an interview with Zelda producer Eiji Aonuma, MMGN asked how big of an open world we can expect in the new Wii U game. Aonuma responded by saying that he uses Kyoto as his base.
Check out the conversation between the two below:
MMGN: This is the first truly open world in a Zelda game — you showed how Zelda has progressed since the NES in terms of map layout and movement — so in the biggest world yet, how “big” can we expect?
Mr. Aonuma: In terms of the scale of the new Zelda world on Wii U, I always think of Kyoto as my base.
Do you know Kyoto?
Ummm…a little [laughs]
MMGN also asked how the team plans to reward players for exploring the world of Zelda Wii U. Aonuma’s response was interesting, with him noting that it comes down to gaining “acquired experience” that helps you progress further and better reach your goals.
More: Eiji Aonuma, interview, top, Zelda Wii U
Hyrule Warriors – dev length, put in elements because of fan feedback, more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Game Informer published a new Hyrule Warriors interview today with general producer Hisashi Koinuma and development producer Yosuke Hayashi as well as supervisor and overall Zelda producer Eiji Aonuma. The three spoke about how long the game has been in the works, talked about how fan feedback influenced the game, and more.
You can check out a few excerpts from the interview below. More comments can be found on Game Informer.
More: Eiji Aonuma, Hyrule Warriors, interview, Omega Force, Team Ninja, Tecmo Koei, top
Aonuma talks all about Zelda – female hero, voice acting, and more
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 10 Comments
Kotaku has put up its full interview with Eiji Aonuma (and Team Ninja head Yosuke Hayashi) about the new Zelda game for Wii U and Hyrule Warriors. Topics addressed include having a playable female hero, voice acting, and what the essence of the series is now.
Check out some excerpts from the interview below. For the full discussion, head on over to Kotaku.
More: Eiji Aonuma, Hyrule Warriors, interview, Tecmo Koei, top, Zelda Wii U
Aonuma reflects on Zelda: Skyward Sword’s tutorials, will be careful with them going forward
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 9 Comments
One of the more common complaints with The Legend of Zelda: Skyward Sword concerned the game’s tutorials. Many felt that there were too many of them, especially at the beginning.
This is something that series producer Eiji Aonuma has learned from. Aonuma told Kotaku that he now understands “that when you go out and buy a game, you buy the game because you want to play it, and you don’t want to have any obstacles in the way.” Additionally, he admitted that Skyward Sword’s tutorials were “frontloaded”.
Aonuma said this was all “a real learning experience for me”, and he’ll “be careful not to do that.”