Aonuma believes that finding treasure is one of Zelda’s most enjoyable elements
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 12 Comments
Earlier this month, Nintendo launched something called “Nintendo News” on its Japanese website. Think of it as a weekly online magazine in a way.
The latest issue, posted a few days ago, features some comments from Zelda producer Eiji Aonuma who reflected on the series. Aonuma spoke in one part about how discovering treasure is one of Zelda’s most enjoyable aspects.
On the topic of finding things when you go on an adventure, Aonuma said:
My son is in elementary school, and he asked, “What is so fun about Zelda anyway?” I tell him, “Finding treasure is the most fun!” Even if it is only one rupee inside the treasure chest, I think (laughs). Whenever you find a treasure chest, there is always a “Yes! I found it!”-sense of accomplishment, and when you open it, it is just so fun to hear. To discover a new item, I think I find pleasure in both the surprise and the opening.
More: Eiji Aonuma, interview, The Legend of Zelda
Hyrule Warriors – Zelda is Queen Zelda, Aonuma gave the dev team a ton of freedom, soundtrack, more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Yet another Hyrule Warriors interview has gone live, this time coming from MMGN. Producers Yosuke Hayashia and Hisashi Koinuma as well as supervisor Eiji Aonuma spoke about Zelda’s role in the game, the large amount of freedom given to the development team, soundtrack, and more.
Excerpts from the interview are posted below. Head on over to MMGN for the full interview.
Aonuma talks the scale of Zelda Wii U, thinks of Kyoto as his base
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 21 Comments
As part of an interview with Zelda producer Eiji Aonuma, MMGN asked how big of an open world we can expect in the new Wii U game. Aonuma responded by saying that he uses Kyoto as his base.
Check out the conversation between the two below:
MMGN: This is the first truly open world in a Zelda game — you showed how Zelda has progressed since the NES in terms of map layout and movement — so in the biggest world yet, how “big” can we expect?
Mr. Aonuma: In terms of the scale of the new Zelda world on Wii U, I always think of Kyoto as my base.
Do you know Kyoto?
Ummm…a little [laughs]
MMGN also asked how the team plans to reward players for exploring the world of Zelda Wii U. Aonuma’s response was interesting, with him noting that it comes down to gaining “acquired experience” that helps you progress further and better reach your goals.
More: Eiji Aonuma, interview, top, Zelda Wii U
Hyrule Warriors – dev length, put in elements because of fan feedback, more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Game Informer published a new Hyrule Warriors interview today with general producer Hisashi Koinuma and development producer Yosuke Hayashi as well as supervisor and overall Zelda producer Eiji Aonuma. The three spoke about how long the game has been in the works, talked about how fan feedback influenced the game, and more.
You can check out a few excerpts from the interview below. More comments can be found on Game Informer.
More: Eiji Aonuma, Hyrule Warriors, interview, Omega Force, Team Ninja, Tecmo Koei, top
Aonuma talks all about Zelda – female hero, voice acting, and more
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 10 Comments
Kotaku has put up its full interview with Eiji Aonuma (and Team Ninja head Yosuke Hayashi) about the new Zelda game for Wii U and Hyrule Warriors. Topics addressed include having a playable female hero, voice acting, and what the essence of the series is now.
Check out some excerpts from the interview below. For the full discussion, head on over to Kotaku.
More: Eiji Aonuma, Hyrule Warriors, interview, Tecmo Koei, top, Zelda Wii U
Aonuma reflects on Zelda: Skyward Sword’s tutorials, will be careful with them going forward
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 9 Comments
One of the more common complaints with The Legend of Zelda: Skyward Sword concerned the game’s tutorials. Many felt that there were too many of them, especially at the beginning.
This is something that series producer Eiji Aonuma has learned from. Aonuma told Kotaku that he now understands “that when you go out and buy a game, you buy the game because you want to play it, and you don’t want to have any obstacles in the way.” Additionally, he admitted that Skyward Sword’s tutorials were “frontloaded”.
Aonuma said this was all “a real learning experience for me”, and he’ll “be careful not to do that.”
Video: Watch Eiji Aonuma do a cucco dance
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Random, Videos | 6 Comments
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Aonuma on Zelda Wii U – Miyamoto’s role, technology in the game, more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
Thanks to an interview conducted by Zelda Dungeon, we have more quotes from Eiji Aonuma regarding The Legend of Zelda for Wii U. Aonuma discussed Miyamoto’s involvement with the game, technological aspect (not as in-depth as most originally thought), and more.
Head past the break for Aonuma’s comments. You can find Zelda Dungeon’s interview here.
More: Eiji Aonuma, interview, Shigeru Miyamoto, top, Zelda Wii U
Aonuma hopes to give players “a little more freedom to choose their path the story takes” with Zelda Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
With the upcoming Zelda game for Wii U, producer Eiji Aonuma wants to provide players with “a little more freedom to choose their path the story takes.”
Aonuma told GenGAME:
The impact of the player character on the environment that has been, and really, having the player experience the impact, is something that is consistent through all versions of the Zelda games, but I want to continue to have players experience that and even build upon that experience. In traditional Zelda games there is kind of an order in which you do things. You can’t do 3 until you do 1 and 2 for example. But with the new Zelda game, I really want to open the opportunities up for the players to really make an impact on their environment and to give them a little more freedom to choose their path the story takes.
Lots of little interesting comments and teases from Aonuma over the past week. It’ll be neat to see how everything comes together!
More: Eiji Aonuma, interview, top, Zelda Wii U
Aonuma doesn’t look at sales figures when making a new Zelda game
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
Sales aren’t something that influences Eiji Aonuma when making new Zelda games, the series’ producer has said. Instead, he focuses on developing “something unique”.
Aonuma’s words came about when GenGAME mentioned the Zelda Wii U tech demo and how Twilight Princess – a fairly conservative game in terms of art style and gameplay – was one of the more successful titles in the franchise.
Check out the exchange below: