Producer won’t say if you can play as Zelda in Breath of the Wild’s sequel
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
One of the big questions coming out of the first trailer for Zelda: Breath of the Wild’s sequel is whether or not Zelda will be playable. Unfortunately, Nintendo is keeping quiet.
Here’s an exchange between Kotaku and series producer Eiji Aonuma about the subject:
Aonuma on why Zelda games get re-released a lot, no plans for other remakes, Skyward Sword without motion controls “might be close to impossible”
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has a habit of re-releasing Zelda games. Whether it be simple ports or remakes, we’ve seen past entries return rather frequently.
In an interview with Game Informer, series producer Eiji Aonuma explained why Zelda games are re-released so often. He explained:
Aonuma on Breath of the Wild sequel – “wanted to revisit that Hyrule”, Fujibayashi back as director, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
At E3 2019, Game Informer was able to catch up with Zelda producer Eiji Aonuma and discuss the recently-revealed Breath of the Wild sequel.
Why are we getting a direct sequel in the first place? As it turns out, he wanted to “revisit that Hyrule again”, but now with “new gameplay and new story”. He said:
Chamber Dungeons served as inspiration for remaking Zelda: Link’s Awakening
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
What led to the decision behind remaking Zelda: Link’s Awakening? As it turns out, it was the new Chamber Dungeons feature, which lets players customize a dungeon.
In an interview with IGN, series producer Eiji Aonuma said:
Zelda: Breath of the Wild sequel’s younger devs inspired by Red Dead Redemption 2
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
IGN recently asked Zelda series producer Eiji Aonuma what games the younger staff on the Breath of the Wild sequel team were playing and what inspired them. In response, Aonuma noted: “[Something] I did hear that a lot of people were playing was Red Dead Redemption 2.”
Aonuma also commented on what open worlds inspired the Zelda team as a whole. He pointed to the fact that Breath of the Wild director Hidemaro Fujibayashi was playing Skyrim during Breath of the Wild’s development. Since Aonuma has been busy, he’s personally been playing Cadence of Hyrule on his breaks.
Zelda: Breath of the Wild sequel not necessarily related to / inspired by Majora’s Mask
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Zelda sequels are rather rare. That’s especially so when it comes to 3D Zeldas. We do know of one major sequel pattern which took place during the N64 era, when Nintendo first released Zelda: Ocarina of Time and followed that up by building upon it for Majora’s Mask.
Based on that, Majora’s Mask may come to mind when thinking about the next Zelda game for Switch. However, series producer Eiji Aonuma says there isn’t much influence there.
Did Miyamoto and Aonuma’s love for Crypt of the NecroDancer help make Cadence of Hyrule happen?
Posted on 5 years ago by Brian(@NE_Brian) in Rumors, Switch eShop | 0 comments
Cadence of Hyrule is an unexpected crossover between The Legend of Zelda and Crypt of the NecroDancer. But how did that collaboration between Nintendo and Brace Yourself Games happen anyway?
We do at least know some of the backstory. Brace Yourself approached Nintendo about having Zelda characters in something such as Crypt of the NecroDancer DLC. After the two talked, it eventually ended up as a brand new game.
Aonuma says Nintendo will never reveal Zelda: Breath of the Wild’s timeline placement
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 0 comments
Where Breath of the Wild sits specifically in the Zelda timeline is something that has been a big question since the game’s release last March. However, series producer Eiji Aonuma has indicated that Nintendo will never place it in the chronological timeline.
In the newly-translated Zelda: Breath of the Wild – Creating a Champion book, Aonuma explained that “people were enjoying imagining the story that emerged from the fragmental imagery we were providing.” If Nintendo were to say where Breath of the Wild sits in the timeline, “then there would be a definitive story, and it would eliminate the room for imagination, which wouldn’t be as fun.”
Zelda: Breath of the Wild devs on The Champions’ Ballad DLC, what’s next for the series, more
Posted on 6 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 6 Comments
Nintendo has published a new video interview with Eiji Aonuma and Hidemaro Fujibayashi, the series producer for Zelda and Breath of the Wild’s director respectively. The two talked about a few different topics, including The Champions’ Ballad DLC, what’s next for the series, and more. Watch the full interview below.
Watch Mr. Aonuma and Mr. Fujibayashi talk about The Legend of #Zelda: Breath of the Wild and share some behind-the-scenes insight into The Champions’ Ballad DLC. pic.twitter.com/v8v5Rbsbpr
— Nintendo of America (@NintendoAmerica) January 31, 2018
Eiji Aonuma says Breath of the Wild may have been the most enjoyable Zelda game to work on
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 13 Comments
Eiji Aonuma has been involved with the Zelda series for many, many years. Yet out of all of the games he’s contributed to, Breath of the Wild may have been the most enjoyable one to work on.
Aonuma spoke extensively about the process of making Breath of the Wild in the latest issue of Game Informer. The reason why development was so enjoyable was due to the staff working on the game. Aonuma said that the team “took so much initiative, and were always looking at everything in the game with this eye to improve.” Even though Aonuma was worried about how Breath of the Wild would turn out, that feeling started to fade as he saw the staff put Breath of the Wild together.