Zelda producer Eiji Aonuma still finds it exciting to collaborate with Shigeru Miyamoto
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Eiji Aonuma has had a very long career at Nintendo, and specially working on Zelda. Aonuma first got involved with the series on Ocarina of Time and has been one of the key members of the development team since then.
At E3 2019 this week, Game Informer decided to ask Aonuma about his career. The developer said that as opposed to before, “I have a great team with great people with different skills to help me create things together.”
More: Eiji Aonuma, interview
Nintendo promotes Aya Kyogoku, Hisashi Nogami, Eiji Aonuma, and Yoshihito Ikebata
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo’s E3 2019 press website contains biographies for a variety of its employees who attended the show. Among them are Aya Kyogoku, Hisashi Nogami, Eiji Aonuma, and Yoshihito Ikebata. It appears that each of these staffers have been promoted.
Aonuma is still the producer of the Zelda series, but is now listed as a “Deputy General Manager”. Hisashi Nogami also holds the same managerial position. As for Aya Kyogoku, she’s now “Manager of Production Group No. 5” – otherwise known as the Splatoon and Animal Crossing team. Finally, Yoshiko Ikebata is a developer in “Production Group No. 6” – involved with Luigi’s Mansion and Metroid Prime.
Aonuma finds it “very interesting” that someone would think about co-op for Zelda: Breath of the Wild sequel
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Zelda series producer Eiji Aonuma continues to be asked about Breath of the Wild’s sequel at E3 2019. There still isn’t much he can say, so has has no choice but to dodge questions or give very vague information when discussing the game.
Here’s one interesting exchange between IGN and Aonuma when the topic of co-op was brought up:
Producer won’t say if you can play as Zelda in Breath of the Wild’s sequel
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
One of the big questions coming out of the first trailer for Zelda: Breath of the Wild’s sequel is whether or not Zelda will be playable. Unfortunately, Nintendo is keeping quiet.
Here’s an exchange between Kotaku and series producer Eiji Aonuma about the subject:
Aonuma on why Zelda games get re-released a lot, no plans for other remakes, Skyward Sword without motion controls “might be close to impossible”
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has a habit of re-releasing Zelda games. Whether it be simple ports or remakes, we’ve seen past entries return rather frequently.
In an interview with Game Informer, series producer Eiji Aonuma explained why Zelda games are re-released so often. He explained:
Aonuma on Breath of the Wild sequel – “wanted to revisit that Hyrule”, Fujibayashi back as director, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
At E3 2019, Game Informer was able to catch up with Zelda producer Eiji Aonuma and discuss the recently-revealed Breath of the Wild sequel.
Why are we getting a direct sequel in the first place? As it turns out, he wanted to “revisit that Hyrule again”, but now with “new gameplay and new story”. He said:
Chamber Dungeons served as inspiration for remaking Zelda: Link’s Awakening
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
What led to the decision behind remaking Zelda: Link’s Awakening? As it turns out, it was the new Chamber Dungeons feature, which lets players customize a dungeon.
In an interview with IGN, series producer Eiji Aonuma said:
Zelda: Breath of the Wild sequel’s younger devs inspired by Red Dead Redemption 2
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
IGN recently asked Zelda series producer Eiji Aonuma what games the younger staff on the Breath of the Wild sequel team were playing and what inspired them. In response, Aonuma noted: “[Something] I did hear that a lot of people were playing was Red Dead Redemption 2.”
Aonuma also commented on what open worlds inspired the Zelda team as a whole. He pointed to the fact that Breath of the Wild director Hidemaro Fujibayashi was playing Skyrim during Breath of the Wild’s development. Since Aonuma has been busy, he’s personally been playing Cadence of Hyrule on his breaks.
Zelda: Breath of the Wild sequel not necessarily related to / inspired by Majora’s Mask
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Zelda sequels are rather rare. That’s especially so when it comes to 3D Zeldas. We do know of one major sequel pattern which took place during the N64 era, when Nintendo first released Zelda: Ocarina of Time and followed that up by building upon it for Majora’s Mask.
Based on that, Majora’s Mask may come to mind when thinking about the next Zelda game for Switch. However, series producer Eiji Aonuma says there isn’t much influence there.
Did Miyamoto and Aonuma’s love for Crypt of the NecroDancer help make Cadence of Hyrule happen?
Posted on 5 years ago by Brian(@NE_Brian) in Rumors, Switch eShop | 0 comments
Cadence of Hyrule is an unexpected crossover between The Legend of Zelda and Crypt of the NecroDancer. But how did that collaboration between Nintendo and Brace Yourself Games happen anyway?
We do at least know some of the backstory. Brace Yourself approached Nintendo about having Zelda characters in something such as Crypt of the NecroDancer DLC. After the two talked, it eventually ended up as a brand new game.