PlatinumGames’ Scalebound started out as a Wii game
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii | 25 Comments
Microsoft is publishing Scalebound, a new Xbox One title from PlatinumGames. But as fate would have it, the project was originally imagined for Wii.
Director Hideki Kamiya recently spoke with GameSpot about his original ambition for Scalebound, which would have had players using the Wii remote to provide orders to dinosaurs rather than dragons. It also starred a little girl rather than the current protagonist Drew.
Kamiya said:
“If you look at the long span of it, the first idea [for Scalebound] was when we started the company and were thinking of ideas and games that we want to make. The idea popped up there, but then we made Bayonetta. Then after Bayonetta, we revived the idea and made a prototype but that prototype failed and the game got cancelled. It was put on a backburner for a variety of reasons and we moved on to The Wonderful 101.”
“When they first started, the idea was for a Wii game and we wanted to use a Wii remote to do the orders for the dinosaurs. You were in control of the dinosaurs, you were ordering the dinosaurs around, and they’d do cool things. Then after we made Bayonetta, we started the prototype. The first thing that I made a change to was making it a dragon game.”
“We changed the dinosaurs to dragons, but at that point the lead character was even weaker than [current protagonist] Drew is in the context of Scalebound. She was actually a little girl who was with these dragons. As we were making this prototype, I realized that I didn’t want to just be watching the fight, I wanted to be more participatory in the fight. And I started talking with the staff about how maybe we should change this to be a swordsman or someone a little bit older. This was when the prototype got put on the backburner, so to speak, and the project was halted. Then we made The Wonderful 101.”
More: Hideki Kamiya, interview, PlatinumGames, Scalebound, top
Hideki Kamiya very much open to working with Capcom again
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 11 Comments
Hideki Kamiya spent many years at Capcom. He worked on the Resident Evil and Devil May Cry series, and eventually moved on to Clover Studio – a subsidiary of Capcom – where he directed Okami as well as Viewtiful Joe.
Despite what some may think, there’s no bad blood between Kamiya and Capcom. It was actually his decision to leave the company, which he “felt a little bad for”. And if the opportunity were to present itself, he’d be very much open to teaming up with Capcom once again.
Kamiya told Metro during an interview at Gamescom last week:
…I can honestly say that if there’s ever an opportunity, that makes sense for me or the studio, to work with Capcom again I would very much welcome that opportunity. Of all the publishers, not just Japanese publishers or partners, I can say with confidence that Capcom still holds a very, very special place in my heart and I love them dearly. It’s one of my favourite companies.
[laughs] And why I say that is because they really helped shape me to who I am today. I spent a long amount of time with them and they helped me grow into who I am. They are one of the few remaining companies in Japan… you know we’ve seen so many other companies being merged and bought out and acquired but they remain the Capcom that they started out as. So seeing that strength and power that still is Capcom today is very reassuring. And it shows the confidence, it shows the love and passion of what they do. So I really do welcome the opportunity to work with Capcom again.
More: Capcom, Hideki Kamiya, interview, PlatinumGames
Kamiya again comments on Bayonetta 2’s initially troubled fate and how Nintendo saved the game
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 89 Comments
Last week on Twitter, Platinum Games’ Hideki Kamiya commented further on the development of Bayonetta 2. As has been said before, the game was in a very troubled state before Nintendo stepped in.
Kamiya noted in his tweets that Bayonetta 2’s problems came about when it was initially with SEGA. Something happened when the project was in the works there, and development halted. The game was pitched to various publishers, though it seems that most declined picking up Bayonetta 2. However, Nintendo agreed to step in and development was only then able to proceed.
Head past the break for a full translation of Kamiya’s tweets. They’re quite interesting, even if some of the tidbits had been shared previously!
More: Bayonetta 2, Hideki Kamiya, PlatinumGames, top
Video: “Hideki Kamiya’s Video Games” (behind the scenes)
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
More: Hideki Kamiya, interview, PlatinumGames, top
Kamiya seeing if people would be interested in The Wonderful 101’s soundtrack
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
A release of The Wonderful 101’s soundtrack might just be possible. Earlier today, director Hideki Kamiya asked fans to re-tweet one of his messages on Twitter so that he can determine interest. According to data provided by Hiroshi, a soundtrack would take up 5 discs.
.@PG_kamiya says: "RT if you want a The Wonderful 101 soundtrack."
— Cheesemeister (@Cheesemeister3k) July 22, 2014
.@PG_kamiya says: The Wonderful 101 soundtrack, based on data provided by Hiroshi, would take up 5 discs.
— Cheesemeister (@Cheesemeister3k) July 22, 2014
Platinum discusses the Nintendo costumes in Bayonetta 1
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 14 Comments
PlatinumGames put up a blog post today covering the Nintendo costumes in the first Bayonetta. Players will be able to try out Link, Samus, and Peach outfits.
One interesting tidbit concerns Hideki Kamiya’s involvement – the game’s original director. He “carefully checked” each one, and Kamiya was said to be “very particular about how each costume should look before passing approval.” Kamiya also requested using the original Power Suit for the Samus outfit.
You can check out the full blog post here.
More: Bayonetta, Hideki Kamiya, PlatinumGames, top
Bayonetta 1 runs at 60FPS on Wii U (not locked), is a port of the 360 version
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
60 & port of 360. RT @Grandsaber3: Will the wii U version of Bayonetta be 60 FPS and will it be a port of the Xbox 360 or PS3 Version?
— ???? Hideki Kamiya (@PG_kamiya) June 13, 2014
The latter. RT @hbjjbhgvg: Is the Wii U port of Bayo 1 locked at 60 fps, or does it fall like Xbox 360?
— ???? Hideki Kamiya (@PG_kamiya) June 13, 2014
More: Bayonetta, Hideki Kamiya, Platinum Games, top
Kamiya has a few issues with Bayonetta 2’s boxart
Posted on 11 years ago by Brian(@NE_Brian) in News, Random, Wii U | 11 Comments
I hate the logo of WiiU ver. Junk. RT @SEGAbits We love all three Bayonetta box arts, but which one is your favorite? pic.twitter.com/CZedgSqcNc
— ???? Hideki Kamiya (@PG_kamiya) June 10, 2014
They removed the crescent behind Bayo & put full moon & changed the color of "2" in red. JUNK. RT @clefairyirl what would you have done diff
— ???? Hideki Kamiya (@PG_kamiya) June 10, 2014
No. They did it without any permission. RT @SgtAdam As supervisor of the game, you don't have control over that?
— ???? Hideki Kamiya (@PG_kamiya) June 10, 2014
More: Bayonetta 2, Hideki Kamiya, Platinum Games
North American Version of Bayonetta 2 to include dual audio option
Posted on 11 years ago by Jarop(@gamrah) in News, Wii U | 4 Comments
Coming from the official website:
New features, only on Wii U
Wii U GamePad features
You can use the Wii U™ GamePad controller’s touchscreen and a stylus to control the action in both Bayonetta and Bayonetta 2.
You can play using just the GamePad screen, without having to use your TV.
Japanese-language option
Choose between English and Japanese audio tracks, and select either English or Japanese subtitles to accompany the voiceovers.
More: Bayonetta 2, Hideki Kamiya, Platinum Games
Ace Attorney creator on series’ voice acting, Kamiya ‘pestered’ Takumi to appear
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News | 0 comments
Thanks to a new interview conducted by ONM, we have several new comments from Ace Attorney creator Shu Takumi about voice acting in the series. Takumi discussed the game’s original Japanese recordings, how he himself became involved as Phoenix Wright, and Hideki Kamiya’s involvement. Head past the break for Takumi’s quotes.