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The latest update for Elliot Quest is out now. Today’s update brings the game up to version 1.2.3.

After applying the new patch, players can begin using new features like the Miiverse Journal and Stamps. PlayEveryWare also improved Elliot Quest’s performance, and has removed frame skips/hiccups in busy areas.

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Frogmind is bringing Badland: Game of the Year Edition to the Wii U eShop today. Check out the game’s launch trailer below.

Image & Form shared a new video for SteamWorld Heist today. We have another look at the 3DS version, and there’s some talk from the studio about Gamescom 2015. Watch the video below.

Wegenbartho is bringing Sanatory Hallways to the European Wii U eShop next week, according to a listing on the store. It should be available on August 6 for €9.99.

Here’s an official overview from the game’s Indiegogo page:

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Sanatory Hallways takes the idea of the Luigi mini-game from Nintendoland and takes it up to a whole new level.

In the Versus-Mode (local only for the WiiU), one player takes control of the protagonist Charla, who’s plagued by nightmares where she finds herself located in strange buildings and facilities. Her goal is to find a blue key, which allows her to unlock the exit and thus making her wake up.

Update: Even though the MCV article heavily implies it, Playtonic have just released a statement on their website that there are currently no plans for a physical release. According to statements in the MCV article, it is however “being considered”. Sorry about the confusion! We will keep you updated.

 

Talking to MCV, Yooka-Laylee developer Playtonic revealed that Team17 will be working closely with them and will assist them in getting the game released on both digital and physical storefronts. Team17 is perhaps best known for creating the Worms series. Currently, Playtonic is targeting an October 2016 release date.

Talking about the partnership, Playtonic studio boss Gavin Price said the following:

“Team17 has significant experience in making the most of releasing a game.”

“Personally I feel it would be a great shame if after our great Kickstarter success, we delivered on our promise of a great game and then it underperformed sales-wise because we didn’t have the knowledge, or made a mistake in the way we released or marketed the game.

“Thanks to our Kickstarter backers, we’re on a really positive trajectory and Team17 is acting like a booster for us on top of that by handling non-game dev tasks.”

Talking about releasing the game on Nintendo platforms specifically, Price reassured the team’s commitment to a Wii U release, despite rumours that Nintendo’s next system might be fairly close to release.

“Nintendo is not saying that much, it’s all still very secretive – I wish I knew more. But there’s nothing said that impacts any of our current plans. There’s still plenty to look forward to with the Wii U, right now I don’t foresee anything impacting us delivering that version.”

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Runbow features guest appearances from a bunch of other indie titles. The lineup includes Rusty from SteamWorld Dig, Shovel Knight from Yacht Club’s indie hit, and plenty more.

13AM Games spoke about how these collaborations came to be in an interview with Toronto GameDevs. The studio explained:

It all started at IndieCade 2014, where Nintendo invited us to demo our game. At the event, our booth was next to developers like Yacht Club Games and Ronimo Games. Our character at the time, Hue, had a pretty similar facial structure to Shovel Knight and the we jokingly asked if we could throw him in our game. After hearing the idea out loud, both sides realized it was actually an interesting proposition. They agreed and we used this show of faith and a little help from Nintendo to reach out and contact as many indie Wii U developers we could. Due to the awesome nature of indie developers, we received a bunch of positive feedback and quickly assembled a pretty large cast of interesting characters. From there, it was just on our artist’s to realize these other characters in our art style and make them all work, and I think they nailed it.

Runbow is due out sometime in Q3. No specific release date yet, though we’ll let you know as soon as we hear something on that front.

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ZeNfA Productions has announced that ZaciSa: Defense of the Crayon Dimension! is coming to Europe on August 20. Pricing is set at €1.49 / £1.14 for the first week, and it will then go up to €2.99 / £2.29 following the promotion period.

ZaciSa: Defense of the Crayon Dimension! came to North America as ZaciSa’s Last Stand last year. The developer has since added in “several new maps, game modes, weapons, enemies, online leaderboard, Miiverse integration, stable 60 FPS gameplay and more additions”.

Check out a trailer for ZaciSa: Defense of the Crayon Dimension! below.

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Do you remember Chompy Chomp Chomp Party? We covered it briefly in September 2013, though there hasn’t been much news on the game since.

Chompy Chomp Chomp Party resurfaced at the Nintendo Life Gaming Night in Cambridge, along with new information and footage. We also know that the game is targeted for release by the end of 2015.

Take a look at the video below for more on Chompy Chomp Chomp Party:

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It was previously announced that Freedom Planet would be coming to Wii U on August 3. However, the game’s release has since been delayed.

Developer Stephen DiDuro announced on Twitter that Freedom Planet will now be on Wii U sometime after RTX. He wrote:


RTX runs between August 7 and August 9. Freedom Planet should be heading to the eShop soon after – hopefully not too long!

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Engadget put up a new interview with a couple of folks from 13AM Games. The site spoke with Dave Proctor and Alex Rushdy, who are developing Runbow for Wii U.

You can read up on what Proctor and Rushdy said below with topics including talk of releasing Runbow on Wii U and the term “indie”. Check out Engadget’s original piece here.


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