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interview

Nintendo has published the latest parts of its interview with Zelda: Breath of the Wild director Hideomaro Fujibayashi and series producer Eiji Aonuma. Once again, the discussion focuses mostly on The Champions’ Ballad DLC. The two talked about how they went about approaching new story content this time around, dungeon design, the new outfits, and more.

You can read the discussion in full below. Nintendo warns of spoilers, but there’s not really anything that’s discussed in terms of the story scenes or sequences specifically. Still, keep that warning in mind before proceeding.

Forbes recently caught up with Nintendo of America president Reggie Fils-Aime. Reggie had plenty to say about Switch, including its success, supply, and how consumers can go about finding the system. He also had a few words to share about the continued sales of 3DS.

You can read what Reggie had to say below. Some additional comments are on Forbes here.

Nintendo of America president has shared more about the Switch’s success in an interview with Variety.

First, Reggie revealed that three games have been bought by more than 50% of Switch owners. Those games are Zelda: Breath of the Wild, Mario Kart 8 Deluxe, and Super Mario Odyssey. Splatoon 2, meanwhile, has been purchased by one in four Switch owners.

Square Enix has been one of the strongest supporters of Switch in the console’s early lifecycle. Between what’s already out and what’s on the way, the company has a whole lot of love for the platform. Project Octopath Traveler, Dragon Quest XI, Dragon Quest Builders 1 and 2, and Lost Sphear are just a few of the highlights.

There’s a reason why Square Enix is supporting Switch in this way so far. Speaking with MCV, CEO Yosuke Matsuda said that the system “is a very attractive and platform for us.” He also said that Switch is “a unique piece of hardware.”

Square Enix isn’t just about producing new games. The company has expressed interest in revisiting other titles and putting them on the latest consoles, including Switch.

In an interview with MCV, Square Enix CEO Yosuke Matsuda commented on this subject. Instead of merely porting these older games as they were back then, they need to be modernized.

Earlier in the year, Raw Thrills brought Cruis’n Blast. Nintendo’s logo is featured on the arcade machine in part because the Cruis’n name was licensed from the Big N.

In a recent interview with Arcade Heroes, Raw Thrills CEO Eugene Jarvis spoke about the Nintendo side of things for Cruis’n Blast. On the topic of how involved Nintendo was in the process, Jarvis stated:

Mega Man 11

Announced earlier in the week, Mega Man 11 is in development, and is heading to Switch in late 2018. It’s been seven years since the last entry in the series. It was way back in 2010 when Mega Man 10 landed on WiiWare.

In this month’s issue of Game Informer, Mega Man 11 producer Kazuhiro Tsuchiya spoke about the long wait for a new Mega Man. Part of the problem was when Keiji Inafune left. Mega Man was something Inafune championed and he led the franchise, so after his departure from Capcom, a bit of a hole was left behind.

Yoshiaki Koizumi talked a whole lot about Super Mario Odyssey in a recent interview of 4Gamer. But towards the end of the interview, there was some general talk about Switch as well. Koizumi was not only the producer of Mario Odyssey, but also Nintendo’s latest console on the whole.

As the general producer of Switch, Koizumi thought sales have progressed faster than thought, since he assumed it would take about one or two years for the concept to permeate by having players bring the console outside to introduce it to others. But since it has spread so quickly, he believed they have conveyed it in the right way.

Earlier in the year, Nintendo revealed that the hookshot was scrapped from Zelda: Breath of the Wild. The hookshot has previously appeared in a number of Zelda games, but didn’t make it in for the Switch and Wii U title.

Nintendo spoke more about the hookshot in Zelda: Breath of the Wild and why it wasn’t a fit as part of a new interview with IGN. Series producer Eiji Aonuma started out with the following:

At almost every edition of The Game Awards, Nintendo has been involved in a big way. Aside from 2015, the company has always brought at least one new thing to the show.

Reggie briefly talked with L.A. Times about the importance of The Game Awards. Speaking with the publication, Reggie noted how it’s important “to step back and recognize the incredible artistic achievements that bring joy to millions of people worldwide”, and the event “is our way of recognizing the fun and beauty of video games, along with the talented people who create them.”


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