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What is the key to Mario? In Nintendo’s view, empathy is at the top of the list.

Speaking with CNN, Super Mario Odyssey Yoshiaki Koizumi said:

“One thing that has always been constant is this idea of empathy. It’s the idea that anyone can pick up and play the game, and they have an intuitive understanding and feel for how the game works.”

Switch stock has been a big issue since the system launched earlier this year. It has undoubtedly improved, but it’s still not quite where it needs to be. In places like Japan, the situation is still very frustrating with continued lotteries just for an opportunity to buy a Switch.

In an interview with The Verge, Nintendo of America president Reggie Fils-Aime commented on Switch’s supply situation once again. Being unable to meet demand is something he’s not happy with, and he says Nintendo is “working hard to satisfy as much demand as possible.”

Reggie stated:

Back at E3, Game Informer interviewed Shigeru Miyamoto. The site only published a portion of its discussion at the time, but to celebrate Super Mario Odyssey, has now shared the rest of the comments. Game Informer spoke with Miyamoto about a few different things, including the approach to 2D Mario art going forward and interest in having classic games on Switch.

You can read Miyamoto’s responses about these topics below. For the full interview, head on over here.

Update (10/25): Koizumi relayed many of the same points made to Famitsu as he did with 4Gamer. Also mentioned is that we can look forward to more than just Nintendo’s traditional IPs on Switch.


Original (10/23): 4Gamer published a new interview today with Super Mario Odyssey producer Yoshiaki Koizumi. It was mainly about that game as you would expect, but the piece also contained some talk about the Switch in general. It’s worth noting that Koizumi was the overall general producer of the Switch hardware.

Towards the end of its interview, 4Gamer brought up how Switch is getting a number of big games at a steady pace in its first year. The site almost feels like Nintendo compressed a five-year console cycle into just one year.

In a recent interview, GQ sat down with Super Mario Odyssey director Kenta Motokura and producer Yoshiaki Koizumi in preparation for the launch of the upcoming Mario title. Motokura and Koizumi discuss deciding on new environments, creating Cappy, delving into Mario and Peach’s relationship, and maintaining Mario’s longevity as a character and franchise.

We’ve rounded up the notable quotes below. You can read the interview in full here.

Redbull caught up with Andrew Newey from Sidebar Games for a chat about the hit Switch game Golf Story. Newey commented on the project’s Wii U origins, how Nintendo was involved, and a cut idea involving a split-screen two-player story mode.

Read Newey’s responses about these topics here. You can find the full interview on Redbull here.

The next episode of the Pokemon Ultra Sun/Ultra Moon introduction video series with Game Freak is here. Shigeru Ohmori and Kazumasa Iwao talk about new Pokemon, returning Legendary Pokemon, the amount of Pokemon, and their favorite Pokemon in the Alola region. Watch the video below.

Earlier this year, Cliff Bleszinski launched his new shooter LawBreakers at Boss Key. GameSpot decided to ask if a Switch version is possible.

Bleszinski started out his response by offering quite a bit of praise for Switch. He feels that the system’s concept is “brilliant” and Nintendo “really knocked it out of the park with this one.”

Bleszinski told GameSpot:

Eurogamer published a new interview today with Sonic Forces producer Shun Nakamura. Nakamura commented on the reaction to Sonic Mania, the Switch version of Sonic Forces, and his big interest in wanting to make Samba de Amigo for Switch.

You can find these comments from Nakamura below. The full interview is up on Eurogamer here.

Game Freak has a delicate balance going on at the moment. The studio is currently wrapping up Pokemon Ultra Sun and Pokemon Ultra Moon for 3DS. But as we found out at E3, Game Freak is also shifting towards Switch with its very first Switch project.

On the bright side, handling two big projects doesn’t seem to be an issue for the company. In an interview with GameSpot, Pokemon Ultra Sun and Ultra Moon producer Shigeru Ohmori noted how the latest 3DS games can be thought of “mainly as a project for our younger staff to work on and grow and develop their skills, while perhaps the more veteran, established members of the company can work on the upcoming [Switch] project.”

Ohmori explained:


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