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Redbull caught up with Andrew Newey from Sidebar Games for a chat about the hit Switch game Golf Story. Newey commented on the project’s Wii U origins, how Nintendo was involved, and a cut idea involving a split-screen two-player story mode.

Read Newey’s responses about these topics here. You can find the full interview on Redbull here.

The next episode of the Pokemon Ultra Sun/Ultra Moon introduction video series with Game Freak is here. Shigeru Ohmori and Kazumasa Iwao talk about new Pokemon, returning Legendary Pokemon, the amount of Pokemon, and their favorite Pokemon in the Alola region. Watch the video below.

Earlier this year, Cliff Bleszinski launched his new shooter LawBreakers at Boss Key. GameSpot decided to ask if a Switch version is possible.

Bleszinski started out his response by offering quite a bit of praise for Switch. He feels that the system’s concept is “brilliant” and Nintendo “really knocked it out of the park with this one.”

Bleszinski told GameSpot:

Eurogamer published a new interview today with Sonic Forces producer Shun Nakamura. Nakamura commented on the reaction to Sonic Mania, the Switch version of Sonic Forces, and his big interest in wanting to make Samba de Amigo for Switch.

You can find these comments from Nakamura below. The full interview is up on Eurogamer here.

Game Freak has a delicate balance going on at the moment. The studio is currently wrapping up Pokemon Ultra Sun and Pokemon Ultra Moon for 3DS. But as we found out at E3, Game Freak is also shifting towards Switch with its very first Switch project.

On the bright side, handling two big projects doesn’t seem to be an issue for the company. In an interview with GameSpot, Pokemon Ultra Sun and Ultra Moon producer Shigeru Ohmori noted how the latest 3DS games can be thought of “mainly as a project for our younger staff to work on and grow and develop their skills, while perhaps the more veteran, established members of the company can work on the upcoming [Switch] project.”

Ohmori explained:

Had it not been for the Super NES Classic Edition, Star Fox 2 may have been lost to history. The game was never intended to be released after Nintendo canned it due to the impending launch of the N64. That’s despite the fact that Star Fox 2 was essentially complete.

A couple of decades later, Star Fox 2 finally made its debut on the Super NES Classic Edition. Famitsu decided to ask Nintendo how the release happened. In an interview with Famitsu, Kazuhiro Maruyama, Takao Shimizu, and Kazuyoshi Nishi explained the situation.

The very first thing we ever saw from Super Mario Odyssey was New Donk City. And it’s no ordinary city: Mario is running and jumping around with realistic people around him.

The concept of New Donk City may seem strange for a Mario title, but there was a purpose behind it. Director Kenta Motokura explained to Game Informer this month why it made sense for players to be interacting with a more realistic city.

Game Freak shared a new aspect of Pokemon Ultra Sun and Pokemon Ultra Moon in an interview with Eurogamer Portugal. We have a bit of news about Mantine Surf.

Director Kazumasa Iwao stated that points earned from Mantine Surf can be used to get items and have Move Tutors teach your Pokemon moves that they couldn’t learn in last year’s games. It’s similar to other enhanced versions, sequels, and remakes of Pokemon games. However, it’s not yet known if points can be obtained through other methods or if the points are Battle Points.

Source

Leading up to the launch of Fire Emblem Warriors, Nintendo Dream published monthly interviews with the development team. In its most recent issue, the Japanese magazine had its biggest discussion yet. Producer Yosuke Hayashi and director Hiroya Usuda were brought back once again in addition to artist Yuta Matsunaga to talk about Fire Emblem Warriors, with the two being interviewed a few weeks before release (and just prior to the Tokyo Game Show).

Hayashi and Usuda had a ton to say about all aspects of Fire Emblem Warriors. There was more talk about certain characters in the game and the handling of their reveals (including why Azura wasn’t on the initial roster), some of the troubles encountered with designs, approach to the story (light spoilers here), gameplay systems, and different modes.

If you’re interested in Fire Emblem Warriors, you’ll likely want to read our full translation below. Just strap yourselves in, since it’s a long one.

Panic Button is leading the way on some big third-party ports for Switch. The studio was first assigned with the task of putting Rocket League on the platform, and is also working on Bethesda for the Doom port.

Speaking with GamesRadar, Panic Button’s Adam Creighton said that for Doom, the scalable technology made the port “more straightforward than maybe it could have been.” However, it was also “wicked hard”.

Creighton told the site:


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