Sonic Forces producer on not regaining rings, game length / price, no DLC plans, darker tone
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 22 Comments
Game Informer spoke with Sonic Forces producer Shun Nakamura at the Tokyo Game Show last month. Nakamura talked about the big change of not regaining rings similiar to past titles, how long the game will be and why it’s priced at $40, and the darker tone.
You can read up on Nakamura’s responses about these topics below. For the full interview, head on over here.
More: interview, SEGA, Shun Nakamura, Sonic Forces, top
Bandai Namco community manager says make your voice heard if you want Project CARS 2 on Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 98 Comments
Project CARS 2 isn’t on Switch, and at least for now, that’s unlikely to change. However, if fans are vocal, it may not be entirely impossible.
In an interview with Fragments of Silicon, Bandai Namco community manager Cyrus Wesson was asked about a potential Switch port of some kind. Wesson responded by saying that if fans are interested, they should make their voices be heard by sharing comments on Bandai Namco’s social media pages or on the Project CARS website. The development team is said to be “extremely, extremely receptive” to feedback.
Cyrus’ full words:
More: Bandai Namco, Cyrus Wesson, interview, Project Cars 2
Sakamoto on why Metroid: Samus Returns was made for 3DS instead of Switch, remaking Metroid II
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 20 Comments
Game Rant has published its full interview with Metroid co-creator Yoshio Sakamoto. Sakamoto touched on why 3DS was chosen as the platform for Metroid: Samus Returns on 3DS, as well as why Metroid II was fit for a remake. He was also asked about possible interest in an animated series / movie, though Sakamoto didn’t have much to say here.
You can read Sakamoto’s comments about these topics below. The full interview is located here.
Nintendo explains why Super Mario Odyssey ditches the lives system
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 160 Comments
Super Mario Odyssey makes a major change to a core gameplay element of the series. Lives are now completely gone. When you die in Super Mario Odyssey, you lose coins instead.
This ties in with another element of Super Mario Odyssey. Players can use coins to purchase all sorts of outfits and hats, including a wetsuit, Mario’s look in Mario Maker, and even a golfer’s uniform resembling what he wore in NES Open Tournament Golf.
More: interview, Kenta Motokura, Super Mario Odyssey, top
Metroid co-creator not planning another remake
Posted on 7 years ago by Brian(@NE_Brian) in News | 57 Comments
In terms of pure 2D games, the past couple of Metroid titles have been remakes. Metroid: Zero Mission was a remake of the original entry. And Metroid: Samus Returns redid Metroid II from the Game Boy.
What lies ahead for the future of 2D Metroid? As of now, it probably won’t be a remake, unless Nintendo feels that’s what fans want.
More: interview, Metroid, top, Yoshio Sakamoto
Nintendo on Mario World / Yoshi’s Island – Yoshi’s creation and having him in a starring role, visual style, more
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Nintendo has translated the full Super Mario World / Yoshi’s Island interview we saw snippets of in Japanese earlier this week. Out of all of Nintendo’s interviews for the SNES Classic Edition thus far, this one might be the most interesting.
Takashi Tezuka, Shigefumi Hino, and Hisashi Nogami were all present to talk about the SNES games. They chatted about how Yoshi came to be, how he ended up getting a starring role in his own title, the visual style for Yoshi’s Island, and a bunch more. We also have the official translation about the original plan to have Mario hitting Yoshi when his tongue sticks out.
Continue on below for the full interview with Tezuka, Hino, and Nogami.
Nintendo on keeping the Mario dev team together, why the series is fun, Mario Run update
Posted on 7 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
The App Store updated today with a news piece about Super Mario Run. The article included some comments from Takashi Tezuka, who has long been working on the Mario series.
Takashi is one of a select few developers who has had a large impact on Mario – others being Shigeru Miyamoto and Toshihiko Nakago.
Tezuka had this to say about their lengthy working relationship:
“If we were a rock band, we’d have disbanded long ago. After working together for 30 years, our sense of what’s good and what’s bad in terms of quality is in sync.”
More: interview, Mario, Super Mario Run, Takashi Tezuka
Telltale “really excited” about Switch, “examining everything” for the system
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 6 Comments
Telltale published Minecraft: Story Mode – The Complete Adventure on Switch awhile back. The company has also confirmed more Minecraft as well as Batman and Guardians of the Galaxy for the console. That sounds like just the start of Telltale’s Switch plans.
Speaking with MCV, Telltale head of creative communications Job Stauffer said that the studio is “really happy” with The Complete Adventure on Switch and he and the rest of the team “expect to see more of our games heading to Switch very soon, too.”
Stauffer added:
More: interview, Job Stauffer, Telltale Games
EA wants people to look at FIFA 18 Switch as its own game, tried to make the most of the system
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 13 Comments
After just one game on Wii U during the console’s early lifespan, EA is finally back on a Nintendo platform with FIFA 18. Rather than chasing the PlayStation 4 and Xbox One versions, the team decided to do its own thing – and that’s something producer Andrei Lazaresc from EA Bucharest hopes people recognize.
In an interview with GamesIndustry, Lazaresc said:
More: Andrei Lazarescu, EA Sports, interview
Inti Creates on Gal*Gun 2 – will use the gyro sensor, won’t be censored, why it’s on Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 91 Comments
Gematsu spoke with Inti Creates’ Takuya Aizu and Matt Papa about the newly-announced Gal*Gun 2. Highlights include the confirmation of gyro sensor support, news that the game won’t be censored at all, and the decision to release it for Switch.
We’ve included these excerpts below. For the full interview, head on over here.