Sonic Team boss talks about having Sonic Frontiers run on Switch
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sonic Frontiers is going for the open zone concept, which at first glance may seem like more of a challenge to run well on Switch, especially compared to prior entries in the series. However, Sonic Team boss Takashi Iizuka has indicated that the Hedgehog Engine is up for the task.
Speaking with Gamereactor, Iizuka spoke about the challenges of making a game that’s releasing across a variety of platforms and different generations of hardware. When it comes to Switch, though it won’t have the same “high-end assets” (and it’ll have a lower resolution and frame rate), Iizuka believes the game looks “very comparable” on Nintendo’s console.
Iizuka stated:
More: interview, SEGA, Sonic Frontiers, Takashi Iizuka
Fire Emblem Warriors: Three Hopes devs on monsters, Expeditions, base camp, character inclusions, more
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A second Fire Emblem Warriors: Three Hopes developer interview was published in a recent issue of Japanese magazine Nintendo Dream. This follows a previous discussion that came out around the game’s release and we translated it here.
As for the latest interview, we again get to hear from development producer Hideo Suzuki, producer Yosuke Hayashi, and director Hayato Iwata. The three of them addressed a bunch of different topics, including monsters, the Expedition system, base camp, more talk about characters that were included, and more.
You can read our full translation below.
Sonic boss says Sonic Frontiers and Zelda: Breath of the Wild are “not similar at all”
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sonic Frontiers has drawn some comparisons to The Legend of Zelda: Breath of the Wild since its initial reveal, but Sonic boss Takashi Iizuka has indicated that the two are “not similar at all”.
Iizuka’s comments came about during an interview with Shacknews. When asked if the team was inspired by Breath of the Wild, he said:
Bayonetta 3 devs on game’s origins, Kamiya says he’s “forever indebted to Nintendo”
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
PlatinumGames supervising director Hideki Kamiya and Nintendo producer Makoto Okazaki have talked about the origins of Bayonetta 3. The information comes from this week’s issue of Japanese magazine Famitsu, as the two participated in an in-depth discussion about the Switch title.
Kamiya confirmed that PlatinumGames started working on a proposal and prototype after its previous project, Scalebound, was cancelled. Nintendo was already moving forward with ports of Bayonetta 1 and 2 for Switch, and Kamiya then shared a video message which Okazaki believes “was the final push that made this game into a reality.” Meanwhile, Kamiya mentioned that he’s “forever indebted to Nintendo.”
Below are Kamiya and Okazaki’s comments about the origins of Bayonetta 3, as translated by Nintendo Everything:
More: Bayonetta 3, highlight, interview, PlatinumGames, top
Pac-Man World Re-Pac was in the works for two years, producer talks graphical updates
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Pac-Man World Re-Pac producer Yuji Yoshii has shared a bit of insight into the development and graphical updates for the game.
Yoshii said in a recent interview that the project took about two years to make, and thankfully the process went “relatively smoothly.” He also acknowledged that the remake came about in part due to “the requests from fans for the return of Pac-Man World for so many years”.
Cuphead director on why the game doesn’t have health bars
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Something that Cuphead fans may notice about the game is that there aren’t any health bars. While battling bosses, some may find it difficult to determine how close they are to being defeated.
Co-director Chad Moldenhauer explained why Studio MDHR opted for this approach in a recent issue of EDGE. It sounds like the developer considered implementing health bars in Cuphead while working on early mockups, but having them in would take away the feeling of playing an actual cartoon from the 1930s. Additionally, there was some concern that there would be a focus on DPS and potentially missing key visual clues.
More: Chad Moldenhauer, Cuphead, interview, Studio MDHR, top
Mario + Rabbids Sparks of Hope dev on the Rabbids speaking for the first time
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Rabbids speak in Mario + Rabbids Sparks of Hope, but they didn’t in the previous title – Mario + Rabbids Kingdom Battle. As it turns out, the team was explicitly told by Ubisoft that the Rabbids don’t talk. To get around that a bit, the Phantom was included in Kingdom Battle with a music number.
Mario + Rabbids creative director Davide Soliani told IGN:
SEGA was in charge of bringing Persona 5 Royal to Switch
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Atlus is finally delivering on what many fans have been asking for by bringing past Persona games to new platforms, including Persona 5 Royal. As it turns out, we can thank SEGA for the Switch port.
Atlus producer Shinji Yamamoto revealed in an interview of Famitsu that SEGA led the way on the project. Yamamoto mentioned how he “didn’t realize how hard it would be.”
More: Atlus, interview, Persona 5 Royal, SEGA, top
PlatinumGames believes it “can definitely build an even stronger relationship with Nintendo moving forward”
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
According to PlatinumGames CEO Atsushi Inaba, the company “can definitely build an even stronger relationship with Nintendo moving forward.”
His comments came about while discussing Yakao Yamane having joined the company as its new vice president and CBO. Before becoming a part of PlatinumGames, he worked at Nintendo for over twenty years as former licensing GM and managing director of sales and planning.
More: interview, PlatinumGames
PlatinumGames confirms Jennifer Hale is the new voice actress for Bayonetta in Bayonetta 3
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Hellena Taylor is not the voice actress for Bayonetta in Bayonetta 3 and the role has shifted to Jennifer Hale, according to PlatinumGames.
Director Yusuke Miyata shared that tidbit in an interview with Game Informer. Speaking with the magazine, he explained that the change came about due to “overlapping circumstances”. However, Miyata did say that “Jennifer’s performance was way beyond what we could have imagined.”