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Klonoa Phantasy Reverie Series development challenges

Ryo Ishida, the producer of Klonoa Phantasy Reverie Series, has spoken about what challenges were involved in remastering Klonoa 2.

The Switch release includes two games. Since the collection used the Wii remake of Klonoa: Door to Phantomile, that game was likely easier to work with. However, Klonoa 2’s last appearance was on PlayStation 2 in 2001.

Donkey Kong Country Tropical Freeze Enguarde

Donkey Kong Country: Tropical Freeze almost brought back Enguarde, it’s been revealed.

Enguarde the Swordfish originally appeared in the first Donkey Kong Country game, and later appeared in the following sequels. He was also present in Donkey Kong Land 2, Donkey Kong Land III, and Donkey Kong 64. Other than an appearance in Donkey Kong Barrel Blast as a rideable animal buddy, he hasn’t been seen since. However, Donkey Kong Country: Tropical Freeze nearly brought him back.

Mario + Rabbids Sparks of Hope grid

According to Mario + Rabbids Sparks of Hope producer Xavier Manzanares, the game originally had the grid that was featured in the series’ first entry. For the sequel, Ubisoft went with a more open approach. Rather than limiting players to a grid, players were given more control.

Manzanares told EDGE in a previous issue that the grid system was in place back in 2018. However, the team ended up changing things the following year.

He said:

rune factory new game

Rune Factory chief director Shiro Maekawa has commented on what to expect from the series’ new game, and also confirmed that Rune Factory 6 will be released in the future.

Fans that tuned in to the last Nintendo Direct in September saw the franchise make two announcements. Along with Rune Factory 3 Special, we’re also getting a new title entirely. However, details on the latter title have not yet been provided.

Bayonetta 4 5 Hideki Kamiya

Bayonetta creator Hideki Kamiya has lofty goals for the future of the series, and even hopes to pitch Bayonetta 4 and Bayonetta 5 in the future.

Kamiya talked about the possibility of those additional sequels happening in the future while speaking with IGN. One of the big takeaways is him mentioning how he “can’t conceive the Bayonetta series ever ending.” In fact, there’s at least some talk within PlatinumGames about making nine total games.

Sonic Frontiers is going for the open zone concept, which at first glance may seem like more of a challenge to run well on Switch, especially compared to prior entries in the series. However, Sonic Team boss Takashi Iizuka has indicated that the Hedgehog Engine is up for the task.

Speaking with Gamereactor, Iizuka spoke about the challenges of making a game that’s releasing across a variety of platforms and different generations of hardware. When it comes to Switch, though it won’t have the same “high-end assets” (and it’ll have a lower resolution and frame rate), Iizuka believes the game looks “very comparable” on Nintendo’s console.

Iizuka stated:

Fire Emblem Warriors Three Hopes interview monsters, Expeditions, base camp

A second Fire Emblem Warriors: Three Hopes developer interview was published in a recent issue of Japanese magazine Nintendo Dream. This follows a previous discussion that came out around the game’s release and we translated it here.

As for the latest interview, we again get to hear from development producer Hideo Suzuki, producer Yosuke Hayashi, and director Hayato Iwata. The three of them addressed a bunch of different topics, including monsters, the Expedition system, base camp, more talk about characters that were included, and more.

You can read our full translation below. 

Sonic Frontiers Zelda Breath of the Wild

Sonic Frontiers has drawn some comparisons to The Legend of Zelda: Breath of the Wild since its initial reveal, but Sonic boss Takashi Iizuka has indicated that the two are “not similar at all”.

Iizuka’s comments came about during an interview with Shacknews. When asked if the team was inspired by Breath of the Wild, he said:

Bayonetta 3 origins Hideki Kamiya PlatinumGames

PlatinumGames supervising director Hideki Kamiya and Nintendo producer Makoto Okazaki have talked about the origins of Bayonetta 3. The information comes from this week’s issue of Japanese magazine Famitsu, as the two participated in an in-depth discussion about the Switch title.

Kamiya confirmed that PlatinumGames started working on a proposal and prototype after its previous project, Scalebound, was cancelled. Nintendo was already moving forward with ports of Bayonetta 1 and 2 for Switch, and Kamiya then shared a video message which Okazaki believes “was the final push that made this game into a reality.” Meanwhile, Kamiya mentioned that he’s “forever indebted to Nintendo.”

Below are Kamiya and Okazaki’s comments about the origins of Bayonetta 3, as translated by Nintendo Everything:

Pac-Man World Re-Pac producer Yuji Yoshii has shared a bit of insight into the development and graphical updates for the game.

Yoshii said in a recent interview that the project took about two years to make, and thankfully the process went “relatively smoothly.” He also acknowledged that the remake came about in part due to “the requests from fans for the return of Pac-Man World for so many years”.


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