Submit a news tip



interview

Ubisoft is bringing Rayman Legends Definitive Edition to Switch. That may seem like an odd decision, as it originally came out in 2013. However, Ubisoft does at least appear to be planning some new elements for the Switch release.

Michel Ancel participated in an official interview video to talk about Rayman Legends Definitive Edition. He spoke about his reaction to Switch, why the game is coming to Nintendo’s new system, and what’s in store for this version. Ancel ended up teasing “several surprises” for Rayman Legends Definitive Edition.

Here’s the full video:

Nippon Ichi is currently bringing Disgaea 5 Complete to Switch. However, it’s likely that the company’s support for Nintendo’s new platform won’t end there.

Famitsu recently interviewed Nippon Ichi CEO Sohei Shinkawa, and talked about all things Switch. At one point, Shinkawa mentioned that Switch and PS4 multiplatform development is “very much a possibility” going forward.

He said:

“As you’ve said, we are a software company that has grown together with PlayStation, and are well aware that a lot of our fans are on PlayStation platforms. So it is not as if we will stop developing games for PlayStation. Overseas, PlayStation 4 sales are incredibly strong and we will continue making games for the PlayStation 4 platform.

However, in Japan we can’t just ignore the move to portable gaming consoles. Our games are well suited for portable gaming, so when you think about it, it is important for PS4 and Nintendo Switch to balance each other out and do well. With that in mind, from here on multiplatform development for PS4 and Nintendo Switch is very much a possibility.”

Source

In a new interview conducted by TIME, Nintendo of America president Reggie Fils-Aime weighed in a variety of topics pertaining to Switch. He talked about who the system is for, third-party support, online plans, and more. Interestingly, Reggie even acknowledged interest in a GameCube Virtual Console.

Find notable excerpts from the interview below. You can read up on the full discussion here.

Some new comments from Nintendo of America president Reggie Fils-Aime have popped up from CNET.

First, Reggie commented on the number of Switch’s launch games and ensuring that more titles will be available in the months following release. On that, he said:

“Launch day is not the be-all and the end-all. It really is the steady pacing of content that continually reinforces for the people who bought into the platform why they made a smart choice, as well as what compels people who might be sitting on the sidelines to jump in. We feel we have this great ongoing march of content to motivate you to jump into the platform.”

Reggie also weighed in on the decision to offer a paid online subscription with Switch. He also confirmed that there will be no friend codes.

“People have taken shots at us for that. The reality is, the way that online experiences have progressed, it’s an expensive proposition. The amount of servers we need to support Smash Brothers or Mario Kart — these big multiplayer games — is not a small investment. There are no friend codes within what we’re doing.”

Source

The Switch is currently in the limelight when it comes to all things Nintendo, but the big N isn’t forgetting about 3DS. we already heard from Nintendo of America president Reggie Fils-Aime that there are no plans to abandon the dedicated handheld, and a new comment backs that up further.

Wired journalist Chris Kohler shared an additional comment from his interview with Reggie yesterday. Nintendo’s exec told the site, “There are [3DS] games that we haven’t announced yet.” Reggie further added that these will excite Kohler.

What do you want to see Nintendo announce for 3DS?

Source

Update (1/14): IGN says it published the information on specific resolutions in error. Zelda: Breath of the Wild was not confirmed at 1080p on Switch.


Update (1/13): This information comes from Zelda producer Eiji Aonuma…

“I think I mentioned this during E3, but the gameplay is completely the same experience on Wii U and the Nintendo Switch. The game controls for the two are pretty much identical. However, when you play in TV mode, the resolution of the screen and the sound quality go up. When I said earlier that the gameplay and game experience is the same, I meant the framerate is the same as well.”

– 1080p on Switch
– 720p on Wii U
– Switch will have faster loading times because it’s much easier to pull data from a game card than from a disc
– Won’t have to wait long to play when they start up Breath of the Wild on Switch

“The world in Breath of the Wild is all seamless. There’s a lot of processing when [the game] needs to recreate the landscape, so that’s a little bit of challenge. But while you’re playing it there’s no difference whatsoever between the two.” – Miyamoto

Source

Suda51 revealed at the Nintendo Switch Presentation 2017 that a new No More Heroes game is on the way to Switch. Following the announcement, 4Gamer and Famitsu both spoke with him about what’s planned for the project.

First, on 4Gamer, Suda51 said the title is a secret. He was asked if it will be No More Heroes 3, but said he can’t answer that yet. The scenario is being written by Suda51 himself, and he’ll also be directing the game (first time in ten years that’s happening).

Wired caught up with Nintendo of America president Reggie Fils-Aime following the Nintendo Switch Presentation 2017. He weighed in on a number of topics about the system, such as its online service and concerns about supply. Reggie also teased that there could be news for those who already purchased classic titles – think Virtual Console – on the likes of Wii U and Wii. Aside from that, “3DS has a long life in front of it,” Reggie said.

Read excerpts from Wired’s interview below. Catch up on the full piece here.

This information comes from Nintendo of America president Reggie Fils-Aime…

“We look at every launch uniquely as to what’s the right thing to do for that launch. And I’ve been involved in launches dating back to the Nintendo DS. Each one is a little different. For this launch, what we found is that with the range of software that’s coming–not only available day one but through April and into the summer, and including the holiday timeframe with Super Mario Odyssey–that we wanted to enable the consumer to buy the software they want, to look to get to the most approachable price point we could get to. That led us to a $299 price point, and let the consumer decide what games they want to buy.”

This information comes from Nintendo of America president Reggie Fils-Aime, who shared the following with GameSpot…

“Oh, so earlier today I got asked about Mother 3; maybe you can ask me about Metroid. Look, again, I am proud as an executive with Nintendo to say that we look at all of the boards and all of the comments and we really have a good understanding of what our consumers want. And believe me, we take that to heart as we work to create content. So I have nothing to announce–here. But we are aware that there are some key IP that consumers just can’t wait for the next true installment in that franchise’s legacy. Suffice it to say, we’re aware of it, and talk to me in a year and let’s look back and see what’s happened.”

Reggie also stressed the importance of having “a regular cadence of critical launches to drive the install base and keep the consumer base engaged.” With Switch, Nintendo is looking to avoid “large gaps” between releases.

Source


Manage Cookie Settings