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Over on Glixel, there’s a pretty massive interview with Gearbox Software president and CEO Randy Pitchford. One portion of the discussion went over Pitchford’s recent comments about Switch.

Pitchford said last week that he doesn’t see Borderlands 3 happening on Switch. Communications with Nintendo had been taking place, but stopped for unknown reasons.

Now Pitchford has elaborated on that and much more in Glixel’s interview. He had plenty of praise for Switch, and did also say that “there might be some scenarios where if the Switch becomes a place where there’s a huge number of customers, and it doesn’t compromise the experience that we’re making – there could be a scenario where us or Take-Two and 2K decide to take the effort to make it happen.”

Read up on Pitchford’s full comments below.

Epona, Link’s trusty horse who has appeared in various Zelda games, will be returning in Breath of the Wild. Producer Eiji Aonuma shared the news with IGN Portugal. However, he wasn’t willing to reveal specific details about Epona’s appearance, including where to find her.

Aside from Epona, various horses can be found throughout the world in Breath of the Wild. Horses you encounter will need to be tamed. Each one also has unique stats, including strength, speed, stamina, temperament, and bond. Horses can be named as well.

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Executive vice president Patrick Soderlund Patrick Soderlund made some comments to IGN a few days ago about EA and Switch. Famitsu also caught up with him following the Nintendo Switch Presentation 2017 last week, where FIFA was announced for the new platform.

When asked about future titles on Switch, Soderlund said:

“I only spoke about FIFA today, but our company’s structure lets us release all sorts of games for every platform, so we’ll go wherever the gamers go. I think Nintendo Switch will put Nintendo at the forefront of the game industry once again. Their approach is quite different from anything they’ve done in the past – they’ve listened to EA, Activision, and other companies since the beginning of the Switch’s development, so we’ve been involved throughout the whole process. They teamed up with us because they wanted to guarantee the console would be successful. Doing business with Nintendo is very important for us… We’d like to bring more and more games over for everyone.”

Following EA’s announcement of FIFA on Switch, one rumor came out claiming that it could be based on PlayStation 3 / Xbox 360 versions of the game. Thus far, it’s only been officially stated that the title has been “custom built” for the new console.

Playtonic announced last month that the Wii U version of Yooka-Laylee is cancelled. In its place, the team is doing everything it can to make a Switch version possible.

Those who are looking to change their backer copy from Wii U to Switch won’t have to wait much longer. On Twitter, Playtonic said that this should be possible by the end of the month. There may potentially be news about a physical version for Switch as well.

Thanks to Jake for the tip.

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Just a few days ago, Resident Evil 7 director Koshi Nakanishi spoke about Switch and how he finds it to be “unique hardware”. Now producer Masachika Kawata has weighed in as well.

Daily Express asked Kawata if Resident Evil will be on Switch. He unfortunately said there are “no plans at the moment”, but also commented on the hardware’s uniqueness much like Nakanishi.

Kawata said:

“I think it’s a very unique piece of hardware. I’m looking forward to the possibilities of the system itself, but we have no plans at the moment regarding Resident Evil on Switch.”

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Nippon Ichi Software president Sohei Niikawa participated in interviews with both 4Gamer and Famitsu. In talking with both sites, he discussed Disgaea 5 Complete and Switch development.

First, on 4Gamer, Niikawa touched on porting from PS4 to Switch. Regarding that, he said the difficulty varies depending on how each studio approaches development. It was relatively smooth for Disgaea. There was nothing NIS had to downgrade, and he noted that even in portable mode, the experience still remain same as PS4 version.

IGN has a new interview up with Street Fighter series producer Yoshinori Ono. On the site, Ono shares several comments about Ultra Street Fighter II: The Final Challengers. Ono talked about why Capcom decided to bring that game to Switch, including two art styles, how the team is approaching game balance, when it’ll be released (potentially pretty soon), and mix of older and younger staffers working on the project.

Head on below for notable excerpts from IGN’s interview. The site’s full article is located here.

Zelda producer Eiji Aonuma has teased an alternate ending for The Legend of Zelda: Breath of the Wild. In an interview with IGN Portugal, he said that a different ending will be shown “if you meet certain criteria.” “If you do a few things, you may see a different ending,” Aonuma teased.

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A few days ago, we heard that The Legend of Zelda: Breath of the Wild might feature dual audio based on a comment from a Nintendo representative. Sadly though, producer Eiji Aonuma has confirmed himself that you won’t be able to easily change languages in the game. There is no option to simply turn on the Japanese voice acting rather than the English voices.

Aonuma told IGN Portugal:

“In the case of the Nintendo Switch, if you change the language of the system, you can change the game to Japanese, but that will change everything to Japanese. Unfortunately, it is not possible to play with English text, for example, and Japanese voices.”

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Rime is finally launching in May. It’s been a long and stressful development period for Tequila Works, having originally announced its project in 2013.

Tequila Works creative director Raul Rubio admitted to IGN that Rime’s development was actually in jeopardy at one point. As he explained:

“Yes, there were a lot of moments where we thought that the game wasn’t going to be released. In fact I was completely sure of that once. Fortunately that didn’t happened.”

“That [possibility] was always for technical reasons. Not for financial or something business related.”

“When we announced that we were acquiring back Rime’s IP there were cancellation rumors. The truth is that in that precise moment we were moving to a bigger office, that’s pretty far from being closing a Company, isn’t it?”


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