Nintendo on why Wind Waker 2 became Zelda: Twilight Princess
Posted on 8 years ago by Brian(@NE_Brian) in GameCube, News, Wii, Wii U | 33 Comments
The Legend of Zelda: Twilight Princess wasn’t the game Nintendo always intended it to be. Initially, development on the project began as a sequel to Wind Waker.
Series producer Eiji Aonuma actually “announced” Wind Waker 2 during a talk at GDC 2004. A slide included in his presentation showed that the game was in the works, though we know that plans ultimately changed.
Now we have some insight into the situation thanks to a new interview from The Legend of Zelda: Art & Artifacts. The book is coming west next February, but it’s out in Japan as “Hyrule Graphics”. And a section of the discussion with artist Satoru Takizawa talks about what happened back in the day.
Metroid devs on creating the original game – being different from Mario, choosing Samus’ name and gender, more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
The final entry in Nintendo’s NES Classic Edition interview series has gone live. The last one highlights the original Metroid, with director Yoshio Sakamoto and character designer Hiroji Kiyotake participating.
During the interview, there was talk about how the team set up to make something different from Super Mario Bros., and focused on movement. We also hear about how Samus Aran got her name and how the team decided to make her female.
Head past the break for the full interview.
More: Hiroji Kiyotake, interview, Metroid, top, Yoshio Sakamoto
Video: One of the original Nintendo Power Line counselors reflects on its history
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
David Young, who is now actually working at PR for Nintendo, used to be a counselor for the Power Line. VICE caught up with him to talk a bit about its history, including how it started. Check out the interview below.
More: David Young, interview, nes
Video: Capcom’s Phoenix Wright: Ace Attorney – Spirit of Justice dev interview
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Capcom UK shared a new Phoenix Wright: Ace Attorney – Spirit of Justice developer interview today. Veterans Takeshi Yamazaki and Motohide Eshiro talk a bit about some of the new features, favorite characters, and more. Watch the full video below.
Ubisoft exec reflects on making games for Wii and Wii U, approach to designing Switch titles
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 13 Comments
Xavier Poix from Ubisoft has spent 18 years with the company. Currently, he’s the managing director of Ubisoft’s French studios. Polygon recently caught up with Poix and spoke about Switch – and more about Nintendo – in-depth.
We’ve rounded up what Poix had to say below. Head on over here to read up on Polygon’s full piece.
More: interview, top, Ubisoft, Xavier Poix
EA praises Nintendo, “huge fans” of the company, again teases a “major game” for Switch
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 24 Comments
Take-Two president Karl Slatoff wasn’t the only gaming representative to have spoken at the Credit Suisse 2016 Annual Technology Conference today. EA Chief Competition Officer Peter Moore also had a few things to say, including quite a bit about Nintendo.
Moore had high praise for the big N, noting that the company “has always been and will always be an very important partner in this industry.” He also spoke positively about Nintendo’s developers and IPs. Moore went as far as to say that the folks at EA are “huge fans.”
Specifically regarding Switch, Moore reconfirmed EA’s partnership with Nintendo on the platform. He also again mentioned EA’s “major game that will be distributed on that platform.”
Continue on below for Moore’s full words.
More: EA, interview, Peter Moore, top
Take-Two: Nintendo “making a great effort to support third-party developers”, “optimistic” about Switch
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 8 Comments
During the Credit Suisse 2016 Annual Technology Conference today, Take-Two president Karl Slatoff commented on a wide variety of topics. A brief portion of his talk involved Nintendo and the company’s upcoming platform Switch.
Slatoff said: “The folks at Nintendo are making a great effort to support third-party developers, we’re very optimistic on the Switch though we are not announcing anything specific today.”
Take-Two collaborated with Nintendo on Switch’s announcement video. NBA 2K was showcased on the new system, and it’s likely to be released at some point in the future.
More: interview, Karl Slatoff, Take-Two, top
Senran Kagura creator on his original inspiration for the series
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 17 Comments
In an interview with Vice, Senran Kagura creator Kenichiro Takaki discussed how he originally came up with the concept for the series. He told the site:
“I wanted to create something that is very easy to understand but very deep and detailed for those who appreciate beautiful female characters. The first Senran Kagura was a very tight-budget project, and I didn’t expect it would sell much. I didn’t even think of the game going outside of Japan, so I decided to do my best to pursue what I wanted to do, and that turned out great as the game became very deep and detailed, and a fan base started to grow. I had the idea of Burst, the sequel to the first one, from the beginning, but at the same time, I didn’t think it would grow to be the series it’s become.”
Senran Kagura began on 3DS, and the sequel also ended up on the system. The franchise has moved around to other platforms since then, so it’ll be interesting to see if it returns to something like Switch in the future.
More: interview, Kenichiro Takaki, Senran Kagura
Ubisoft has high expectations for Switch, “helps expand the possibilities of fun”
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 26 Comments
This week’s issue of Famitsu contains a two-page interview with two of Ubisoft’s executives. EMEA boss Alain Corre was included in the conversation.
During the chat, Famitsu asked a question about Switch. Regarding the upcoming platform and Ubisoft’s support, Corre responded with the following:
“We have big expectations for the innovative Nintendo Switch. Our Just Dance franchise, for example, is one that people enjoy with families. With the Nintendo Switch in hand, children, their parents, or even their grandparents, would be able to dance out in the backyard on holidays. Doesn’t that sound exciting (laughs)? The hardware really helps expand the possibilities of fun, people of all ages will be able to play games anywhere. We hope to have a wide variety of software available, but we’re unable to go into details just yet. Sorry (laughs).”
Ubisoft has been talking a bunch about Switch, even before Nintendo formally revealed the system last month. When it was still known as NX, Corre himself said that it “will recapture a lot of the lapsed Wii players.”
More: Alain Corre, Famitsu, interview, top, Ubisoft
Pokemon Sun/Moon devs on tough task of implementing Z-Moves, getting the most out of 3DS, new Pokemon and features
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 12 Comments
Pokemon Sun and Pokemon Moon finally launched last week. As the two games were approaching their release, Japanese magazine Famitsu caught up with director Shigeru Ohmori and series producer Junichi Masuda to speak about the new games.
Ohmori and Masuda had plenty to say about the challenge of implementing Z-Moves, getting the most out of the 3DS hardware, and new Pokemon/features introduced this time around. Head past the break for our full translation.