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Year Walk has launched on a couple of platforms already, but next month, it will debut on Wii U. Simogo co-founder Simon Flesser told Nintendo World Report that he feels it’s the best version of the game.

Flesser said:

“All versions of the game have specific things I like about them, but I think the Wii U version is the best version for me. If you didn’t know about the PC or iOS versions, you’d think ‘this is such a Wii U game’. Me and Magnus from Simogo and Rob from Dakko Dakko, we like to design for specific platforms or specific interfaces.”

Year Walk will incorporate motion controls on Wii U, and the GamePad essentially turns into a censor. Flesser spoke about this decision decision, noting:

“We wanted it to feel as fresh and new as possible, and we didn’t want a simple put it on the GamePad and add touch controls – we wanted it to feel new. Rob proposed because on the PC version you use the mouse to look around and control the pointer, obviously you don’t have a pointer with the GamePad and we didn’t want to do the simple touch. Rob from Dakko Dakko came up with the idea of motion controls to control the cursor, then everything fell into place because you have natural motion interactions with all the different gadgets you find in the world.”

Year Walk will be hitting the Wii U eShop on September 17.

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Interview quotes from Nintendo’s Damon Baker have continued to pour in. Baker’s latest comments are once again indie focused. In Game Informer’s interview, he discussed how the uniqueness of the company’s hardware can be beneficial for developers, the company’s interest in brainstorming ideas with ideas, and more.

We’ve picked out some excerpts from the interview below. The full discussion is located here.

Zoink has discussed the decision to bring Zombie Vikings to Wii U – and hinted at possible New 3DS port.

In a recent interview, founder Klaus Lyngeled said that interest from Nintendo fans as a big reason why the studio will be releasing its new game on the eShop. He additionally mentioned interest in releasing Zombie Vikings on New 3DS along with Stick it to the Man.

Lyngeled’s comments in full:

“Every time we’re out on the social media, and we mention Nintendo, there’s a huge following and they’re so devoted. I feel like we have to do a Nintendo console too, they’re supporting the game community and care about gameplay. With this game, since we’re doing hardcore gameplay, I want to make sure these guys try it and see if they like it since they know their s**t. That’s why I’m releasing it on Wii U, but I’d like to release it on the 3DS as well, but unfortunately our engine doesn’t support the 3DS yet. Now that the New 3DS supports Unity, we might be able to do something in the future, we’ve talked about Stick It To The Man for the New 3DS which I’d love to do. We’d love to release it this year in December, and we want to focus on playing it on the normal Wii Remote so four people can play it simultaneously. I’m not sure we’re going to support the GamePad because it may not make sense, it’s more important to play it with four players.”

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Game Informer has new quotes up from Yacht Club Games’ Sean Velasco and Nintendo’s Damon Baker. Between the two, we learn about how the Shovel Knight amiibo came to be (including how Miyamoto said “no” to one of the pitch documents), third-party amiibo in general, and more.

Continue on below for a roundup of Velasco and Baker’s comments. The original interview is located here.

With Disney Infinity 3.0, Disney Interactive made a conscious decision to highlight Ahsoka. That’s because, according to the company’s John Vignocchi, have of the people playing are female.

“With Disney’s IP treasure chest of powerful and strong female characters, we actually are seeing a split with Infinity that’s more 50% boys and 50% girls,” Vignocchi told The Wall Street Journal.

Disney Infinity 3.0 is out today in Europe, and North America is following behind on Sunday.

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Polygon recently caught up with Nintendo’s Damon Baker for a chat about all things indie. Baker talked about how the company doesn’t tend to buy exclusives, its openness to multiplatform titles, and more.

You’ll find a summary of what was shared below. Head on over here for the full discussion.

On how Nintendo as a whole has responded well to the different Nindie initiatives…

“Fortunately, the company has been really receptive of it. They’ve embraced the opportunities that we’ve presented to them, and they see the justification.”

On how Nintendo has been supporting indies for a long time, even though the company doesn’t always get the headlines for it…

“I think the other platforms have come out there, and they’ve done a really good job of amplifying their independent support message, and they’ve gained a lot of traction and a lot of visibility for that.”

“I think we’ve stuck to our strategy for some time. We were the first console to promote self-publishing and to allow it on our platforms. And that was going back to the WiiWare and the DSiWare days.”

Shovel Knight is making big waves in the amiibo scene. This is the first time that a company other than Nintendo is handling the distribution of its own figure, and it’s the first licensed amiibo.

In a recent interview, Nintendo’s Damon Baker said that the company “is certainly open” to the possibility of more indie/third-party amiibo. He also said that the Big N will “continue looking at proposals” and “there’s every opportunity”.

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Image & Form tackled another round of fan questions about SteamWorld Heist in a new video published today. The studio addressed the possibility of New Game+, when the Wii U version will be releasing, and more. Watch the full video below.

Kerbal Space Program was officially revealed for Wii U during Nindies@Night earlier today. While the game isn’t exclusive to the platform, Nintendo believes that the eShop release will be the definitive version.

Nintendo’s Damon Baker told Game Informer:

“We feel we have the definitive version on Wii U because of our interface. You’ll be able to utilize the touchscreen and the GamePad in a number of different ways from actually building the spacecraft and navigating the spacecraft and even getting different perspectives. You’ll be able to fly the spacecraft from the cockpit utilizing the GamePad as a different viewpoint.”

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Toki Tori and RIVE developer Two Tribes is interested in supporting Nintendo in the future, so long as the company continues to produce consoles.

The studio’s Martijn Reuvers told Nintendo World Report:

“If they still make consoles then, and I hope they will especially after the NX, I’ll always support them. I’m not just saying that because I want to please them, we’ve been working with them for 15 years and it just feels right. If they’re still making consoles, we’ll be there.”

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