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Last month, Nintendo uploaded a new Devil’s Third video to its YouTube channel. This video – which features an interview with creator Tomonobu Itagaki – has now been translated into English. We’ve posted it below.

SEGA

Haruki Satomi, CEO of SEGA Games, conducted an interview with Famitsu earlier this month. He talked about wanting to make quality games, and learn from its subsidiary Atlus.

Most fans reacted positively to what Satomi shared with Famitsu. He has since commented on the reaction, in which he told Siliconera:

“Seeing our fans across the world respond to our recent interview with Famitsu, lets us know we’ve made the right first step in acknowledging who we are and where we want to be. Sega is dedicated to bringing you quality gaming experiences and becoming a brand you love and trust again.”

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3D Sonic the Hedgehog 2 marks the end of SEGA’s second wave of 3D Classics. Could we eventually see additional games be given the same treatment though?

For now, SEGA is saying that there are “no plans for additional SEGA 3D Classics”. But producer Producer Yosuke Okunari did tell Nintendo World Report that the company is monitoring the sales performance of the other games. He also expressed interest in working with the New 3DS.

Below are Okunari’s full comments:

If the uptake for New 3DS is very strong, I would really like to give it a shot, yes. We currently have no plans for additional SEGA 3D Classics, though. But we are keeping a close eye on how they are doing in the marketplace.

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Siliconera has posted its full interview with Chibi-Robo!: Zip Lash assistant director Risa Tabata and series producer Kensuke Tanabe. The two teased more vehicle stages for the game, talked about the related amiibo, spoke about how the series would be “shiny” on Wii U, and left a message for fans.

You can find excerpts about these topics below. The entire interview is located on Siliconera.

Donkey Kong wasn’t always a shoe-in for the new movie Pixels. In an interview with Wired, director Chris Columbus stated that the character wasn’t included in the first draft of the script.

It was only after several months of meetings with Nintendo that the company signed off on having Donkey Kong featured in Pixels. Nintendo eventually felt that the film team would “treat Donkey Kong with respect and the proper gameplay”.

Columbus said:

“I was excited because the script had a Centipede sequence and a Pac-Man sequence, but what the first draft of the script did not have was Donkey Kong. After months and months of meeting with the board of Nintendo they agreed that we were going to treat Donkey Kong with respect and the proper gameplay, which was very important, and bringing Donkey Kong into the film was a slam-dunk for us.”

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Nintendo has posted a new developer chat video with Aya Kyogoku and Risa Tabata. The two talked about getting involved with gaming, what it’s like being a female developer at Nintendo, and what they’re most excited about among their current projects. They also shared a message for females who are interested in working in the industry. Watch the full discussion below.

Capcom has a number of new Monster Hunter games on the way, including Monster Hunter X. This one is actually pronounced “Monster Hunter Cross”.

How’d Capcom end up settling on the name? This is something that members of the development team touched on during an interview with Famitsu.

Monster Hunter X producer Shintaro Kojima started out with the following:

“Just as we said earlier, old and new elements cross over together [in the game]—so it bears the connotation of mingling. Moreover, the letter X looks like it divides the given space into four… so four hunting styles, four large main monsters, four villages. They’re all crossing.”

Producer Ryozo Tsujimoto then chimed in:

“We actually hesitated a lot [when coming up with the title]. Many title candidates were brought up, but ultimate it was the power of the letter’s appearance… the force one feels from the ‘Cross’ that led to [the choice of X].”

Finally, we have these words from director Yasunori Ichinose:

“It isn’t as though there was a particular reason for the number four; it just came about naturally through discussions. It was the same when creating the main monster. Usually, we only create one monster to highlight, but by making four of them we could think about creating monsters we couldn’t make so far.”

“The same goes for the hunting styles. We though that bringing out the individual play styles of players and increasing the amount of freedom through several play styles would be nice… and that’s how the different elements diversified and each of them just so happened to total up to four. It wasn’t predetermined, but personally speaking, I feel things worked out rather nicely in the end.”

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In the latest issue of Japanese magazine Nintendo Dream, The Great Ace Attorney director Shu Takumi and composer Yasumasa Kitagawa were interviewed by the magazine.

One of Nintendo Dream’s questions asks Takumi about what left the greatest impression on him during development. Takumi explains that because he was creating a whole new world, it took more time that he anticipated to create scenarios. He was actually in a hospital for roughly a month while The Great Ace Attorney was being made.

“It was just when we had to decide on a logo in order to announce The Great Ace Attorney, so I checked designs in the hospital,” he said. “Seeing the logo reminds me a bit of the scent in a hospital room (laughs).”

Game Informer has now published its full interview with The Legend of Zelda: Tri-Force Heroes director Hiromasa Shikata. Highlights include:

– On how it’s partially inspired by Four Swords in a way, but he didn’t set out to create a sequel to that title
– On why there are 3 players instead of 4
– The importance of fashion in the game
– More talk about communicating online

You can find Shikata’s comments to these various topics (and a couple more) below. The full interview is located here.

Capcom will be giving those who own Monster Hunter 4 Ultimate in Japan a little “something” as a bonus in Monster Hunter X. That’s according to series producer Ryozo Tsujimoto, who shared the information with Famitsu.

There’s also something planned for Monster Hunter Diary: Poka Poka Airou Village DX. By having save data on your 3DS, you’ll be given something that’s “a little better than from 4 Ultimate,” but only a little.

Capcom isn’t sharing details beyond this at present. These bonuses will be just enough for one to think “that would be nice to have”.

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