Square Enix would “love to” bring Dragon Quest X overseas, why the game was made internally
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 7 Comments
Dragon Quest X hasn’t been released overseas yet. That’s not because of a lack of interest from Square Enix, though.
Dragon Quest executive producer Yuu Miyake and mobile producer Noriyoshi Fujimoto, speaking with Siliconera, said the following when asked if Square Enix would like to bring the game over: “We’d love to do it! Love to.”
Miyake then elaborated:
Inafune says Mighty No. 9 is more inspired by Onimusha than Mega Man
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
Mighty No. 9 has drawn countless comparisons to Mega Man since its initial reveal. However, you might be interested to know that the game was actually more inspired by Onimusha than Capcom’s series.
Mighty No. 9 project lead Keiji Inafune recently told Siliconera:
“Any time I do a new production, whether it’s Mega Man game I made ten years ago or Mighty No. 9 now, you look at It based on what you’re trying to do at the time. There’s never really been something I couldn’t put in a Mega Man game that I’m now putting into Mighty No. 9.”
“That being said, the sort of key areas we’ve drawn inspiration from—and this may be surprising for some people to hear—rather than Mega Man, it’s Onimusha.”
“In Onimusha, you had a system where the end user would be put into a scenario where they had to either suck in a soul to get the soul bonus, or attack an oncoming enemy. That risk represented a moment-to-moment gameplay scenario. What we wanted to do with Mighty No. 9 was include an absorption dash, where you can shoot an enemy from afar to make him weak, and dash through him to gain his power. Alternatively, you can be safe, and shoot him until he’s dead.”
“Moreover, you could choose to bring him to the brink of death so that you can absorb that enemy at 100% to get the highest score. For each even average enemy, that moment to moment risk-reward scenario is always there, and that always represents the adrenaline rush for the end user.”
More: Capcom, interview, Inti Creates, Keiji Inafune, Mighty No. 9
Pokken Tournament devs – Mega Evolutions, amount of Pokemon, development 30% done, more
Posted on 10 years ago by Brian(@NE_Brian) in News | 6 Comments
This week’s issue of Famitsu has a new interview about Pokken Tournament with Pokemon Company CEO and president Tsunekazu Ishihara, Tekken series chief producer Katsuhiro Harada, and Soulcalibur producer Masaaki Hoshino. You can find some excerpts after the break (courtesy of Siliconera).
Square Enix originally gave up on Dragon Quest VII 3DS localization, but is rethinking things due to fan response
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 8 Comments
Further comments have emerged regarding the potential localization of Dragon Quest VII for 3DS.
In an interview with USgamer, Square Enix’s Yuu Miyake revealed that the company had given up on the idea at one point. However, based on interest from fans, Square Enix is now “trying to rethink this, to see if there’s any way to make this more feasible.”
Miyake said:
This petition came from France, written in Japanese, asking, ‘Is there any way you would consider it?’ We hear the fans, and we’re paying attention. We had actually given up on the idea of localization altogether, but because there’s such a great response we’re trying to rethink this, to see if there’s any way to make this more feasible. We’re recalculating, and figuring out the costs necessary. Trying to work out the details.
More: Dragon Quest VII, interview, Square Enix, top, Yuu Miyake
Takahashi discusses GamePad usage in Xenoblade Chronicles X
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Speaking with EDGE this month, Xenoblade Chronicles X executive producer Tetsuya Takahashi discussed how the title will be taking advantage of the GamePad.
“We decided that it would be perfect to use as a navigation device, in the same way that a lot of tablet computers are,” Takahashi said. “We’ve put some important features relating to the game system and your objectives onto the GamePad, so I feel that this should create a very user-friendly experience for players.”
Xenoblade Chronicles X will be coming to Wii U sometime in 2015.
Nintendo doesn’t think Mario Maker will negatively impact sales of the main games
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
Mario Maker is unique in that it will allow players to create their own Mario levels for the first time. This led EDGE to ask Nintendo producer Takashi Tezuka in its latest issue if he believes the Wii U game could harm sales of future Mario titles.
Tezuka said in response:
“I think part of the fun of Mario is how you play and experience a series of courses, with boss battles, too, all of which get progressively harder. Mario developers build up the whole world, making sure the different courses all fit well together. I don’t think the overall fun you can have with an entire Mario game is the same as playing a single course made in Mario Maker, and of course future Mario games will include lots of new features… so I don’t think the two will ever be in competition.”
Mario Maker will be coming to Wii U in the first half of 2015. Players will be able to use assets based on the original Super Mario Bros. and New Super Mario Bros., though other classic Mario titles will likely be featured as well.
More: interview, Mario Maker, Takashi Tezuka, top
Reggie on first wave of Amiibo figures, different from Skylanders/Disney Infinity, third-parties will come to Wii U as install base grows
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 72 Comments
Nintendo of America president Reggie Fils-Aime spoke about a few different topics in a recent interview.
First, regarding the initial wave of Amiibo figures, he stated:
“We wanted to make sure that the breadth of characters we had for the initial ‘amiibo’ line-up supported the fan favorites, as well as showcase the variety of people Nintendo speaks to — from kids to adults. For example, you’ve got a character like Marth from the ‘Fire Emblem’ series. We thought exposing Marth to a wider collection of consumers through ‘amiibo’ made a ton of sense, but, of course, we had to have Mario, Princess Peach and Donkey Kong in that initial line-up, as well.”
More: Amiibo, interview, Reggie Fils-Aime, top
Eshiro talks Ace Attorney – AA5 difficulty, anime/drama series, more games after The Great Ace Attorney
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Dengeki recently caught up with Motohide Eshiro, the producer of Ace Attorney 5. Eshiro spoke about the game’s difficulty, the possibility of an anime or even a drama series, where the Ace Attorney future lies after The Great Ace Attorney launches, and more.
The folks over at Court Records translated some of the tidbits from Dengeki’s interview. You can find them below.
– A lot of fans reacted positive to Apollo’s role in the game
– Some people thought the game was too easy and they’ll keep that in mind for future games
– Eshiro was overwhelmed when Apollo ranked first in the NicoNico GS character election (dates from August 2013). Also glad that characters like Blackquill and Fulbright ranked in high.
– Eshiro likes case 2 (he likes the creepy and mysterious atmosphere) and case 3.
– Yamazaki likes the last case
– Eshiro knows a lot of fans want an anime, but such a project costs a lot of time, and they just never managed to get the timing right for something like that. And just an anime would be boring, so he would like to do something special with it if they were to produce one.
– Personally, Eshiro would want to do a late night TV drama series, because he thinks the format fits GS well.
– The interviewer suggests a GS concert, to which Eshiro said he would think about it (laugh)
– Yamazaki would like to do something like a real-life game (i.e. escape the room games).
– GS5 is not the end of the GS series, DGS is coming and they’ll want to do even more after that.
More: Capcom, interview, Motohide Eshiro, top
Sakurai on the need to appeal to all types of gamers, new Smash Bros. “more interesting” than the others
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, GameCube, News, Wii, Wii U | 57 Comments
This month’s issue of EDGE features interviews with a number of different developers, including Super Smash Bros. director Masahiro Sakurai. Among other things, Sakurai was asked to comment on how tournament players tend to focus on Melee as opposed to Brawl, and what will be done to ensure that something similar doesn’t happen this time around.
Sakurai answered with a very lengthy response that can only be summarized in so many words. Many of his comments addressed the need to appeal to both casual and inexperienced gamers.
He also mentioned, “Although the pace of the game had to be lowered compared to Melee in order to achieve this balance, we have managed to keep the dynamism because we didn’t have to gear towards novice players like we did with Brawl. In fact, we recreated all characters almost from scratch. Also, I feel on a personal level that this game is more interesting than the three previous games in the series.”
Head past the break for all of Sakurai’s comments. Believe us when we say there are plenty of them!
Aonuma wants to take fan reaction into account while developing Zelda Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 31 Comments
Zelda producer Eiji Aonuma made some comments during interviews at E3 which initially suggested that the character featured in the new game for Wii U could be female. Eventually though, his remarks were clarified.
Aonuma spoke about the situation with EDGE this month and told the magazine, “this reaction from the fans is something I would like to take into consideration as we proceed with development”. He was quick to clarify, however: “that doesn’t mean that we are going to change the main character to a girl.”
Check out Aonuma’s full comments below: