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The Legend of Zelda Wii U

Producer Eiji Aonuma recently shared a cryptic teaser about the nature of Zelda Wii U’s open world.

Aonuma – among other employees like Shigeru Miyamoto – were interviewed in this month’s EDGE as part of a significant Nintendo feature. Regarding Zelda Wii U’s world, Aonuma teased:

“Since we’re talking about open worlds, let’s state upfront that we don’t plan to have an open world in the same way other companies have been doing in recent years.”

We’ll let you know if any other interesting bits come out of this month’s EDGE.

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Image & Form will soon be announcing the next entry in the “SteamWorld” series.

In an interview with Prankster101 Productions, lead programmer Olle Hakannson mentioned that a reveal should be taking place in “maybe a month” or so. The discussion took place at GDC Europe, so the announcement should only be a few weeks away.

It’s also worth mentioning that Hakannson teased other projects from Image & Form as well. The studio is planning “at least one game for every platform, like a specific game for each platform.”

Check out some excerpts from the interview below. You’ll also find the full talk here.

Three different companies contributed to Hyrule Warriors to make the game possible. Omega Force and Team Ninja, two subsidiaries under Koei Tecmo, created the project directly. Nintendo also helped out in some capacity.

But what exactly was each company’s function? We now know courtesy of producer Yosuke Hayashia, who divulged to ONM this month:

Omega Force were kind enough to create the “basic Dynasty Warriors style gameplay”, Team Ninja made the “one-on one” and “boss battles” sections for us, and Nintendo gave us the “understanding required for the Zelda series”. As we were using the Zelda IP, Nintendo did detailed checks at the beginning of development, but what really stood out from a developmental perspective was Nintendo’s constant encouragement to “take a freer approach in the creation process”.

Thanks to joclo for the tip.

Ubisoft’s European boss Alain Corre commented on the status of Wii U while speaking with GamesIndustry at Gamescom 2014 last week.

Corre’s mainly discussed the new Super Smash Bros., which he believes “will be a trigger to increase the momentum of the Wii U at Christmas.” He added that the series “could be magical” on the console.

Corre’s comments in full are as follows:

“To be honest, we always want more consoles. Just Dance 2015 is resonating very well. We think it will please a lot of [existing] Wii U owners and push more families to buy extra Wii Us. But we also believe that Super Smash Bros. will be a trigger to increase the momentum of the Wii U at Christmas. As a gamer, I was playing [Super Smash Bros.] over ten years ago, and it has some of the best moments that Nintendo has shared. I think that franchise could be magical [for the Wii U]. Nintendo has some of the best franchises in the world and it knows how to make great games. It proved that with Mario Kart, and it will prove that again with Super Smash.”

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Wii U owners can expect more support from Zen Studios in the future. The company announced that three more tables will be coming to the console next week, and fans can look out for even more content going forward.

Zen Studios’ Mel Kirk told Nintendo Life:

Yes, we are aiming for Wii U parity in the future with updates and new tables. Additionally, KickBeat Special Edition will be released on Wii U in line with other releases on other consoles.

Zen is committed to continuing support of the Wii U eShop in the future. We are really encouraged by the amazing games coming to the platform and we think there will be a boost in Wii U sales that will hopefully translate to players coming to the eShop to discover games. I think Zen might have the most Wii U eShop releases, so we hope players enjoy our games!

Zen Studios has made a few titles for 3DS as well, though the platform isn’t as likely to be supported in the future, which Kirk explained:

At this time we do not have any 3DS plans to share. Our type of game system does not mesh very well with 3DS, so it has been tough to support add-on content. However, the game does play amazing on the 3DS, and I especially love it on the XL.

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Ubisoft is releasing two Assassin’s Creed games this year, but Wii U isn’t getting either of them. Wondering why this is the case?

While speaking with Game Informer at Gamescom last week, Ubisoft CEO Yves Guillemot explained:

“It’s very simple. What we see is that Nintendo customers don’t buy Assassin’s Creed. Last year, we sold in very small numbers.”

Guillemot also spoke about Ubisoft’s shift in focus on Wii U:

In the future, Senran Kagura producer Kenichiro Takaki hopes to cut down on the time it takes to release new entries in other territories. “I’d really like things to expand to where we can narrow the gap between the releases in Japan [and the rest of the world], as much as possible,” Takaki told Inside Games.

Takaki also discussed his thoughts on the reaction from foreign fans:

“They’re so passionate, and it always surprises me. People from other countries who purchase the game would often take a picture after making their purchase and line it up next to their country’s flag saying ‘check this out’ and then sending it to me.”

“At first, I thought of it as a specialized product for Japan. I didn’t even think about releasing it outside of Japan. And now, it has expanded across Asia, North America, and Europe, and I’m very grateful.”

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Helix Games founder Bailey Earley spoke with Miiverse user Folkloner as part of a recent interview. Earley discussed the Wii U eShop title Don’t Touch Anything Red (which should hopefully be out next month and sooner in Europe), another new game for Wii U/3DS called “Altered”, and plans to bring out a media player for Nintendo’s console.

Check out Earley’s full responses below:

This month’s issue of GamesTM has a small interview with Square Enix producer Ichiro Hazama.

Hazama, who worked on Theatrhythm Final Fantasy: Curtain Call, shared a few words about the 3DS game. Most interestingly, he mentioned that Curtain Call is intended to be “the definitive version of Final Fantasy Theatrhythm”.

Here’s his comments in full:

The songs themselves have great quality and stand up on their own, no question. Also, because they are used in games, I think that when people hear these songs they remember a particular scene or moment in the game.

What I’ve tried to do here is make the definitive version of Final Fantasy Theatrhythm; I don’t intend to make any others.

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Sonic Boom: Rise of Lyric will feature a pair of “fan favorite characters”, Big Red Button Entertainment has teased.

In an interview with GamesTM this month, creative director Bob Rafei teased:

We looked at the rich universe and history of Sonic and began to gravitate towards characters that best fit into our objective to make an epic adventure game. Dr Eggman was a very fun character to explore and created a really fun dynamic to Lyric’s straight man super villain vibe. Also there are two fan favourite characters that we’re excited to add.

Anyone want to take a guess as to who Rafei is teasing here?!

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