SEGA on which games were most popular in the SEGA Ages series on Switch
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News | 0 comments
Now that the SEGA Ages Switch series has come to an end, Famitsu recently held an interview looking back with key members of staff. During the discussion, the developers were asked about the popularity of the games in Japan and overseas. Everyone seemed to have different answers, but they referenced some data to back their thoughts up, too.
Included in the interview are Rieko Kodama (producer/director), Yosuke Okunari (supervisor), and Tsuyoshi Matsuoka (M2 director).
Check out our translation of the excerpt below.
Nintendo and Koei Tecmo on possibility of more Hyrule Warriors games, Aonuma talks Zelda spin-offs
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo and Koei Tecmo came together for the first Hyrule Warriors, a spin-off of the Zelda series, back in 2014. They then collaborated on the just-released Hyrule Warriors: Age of Calamity. Now that we’ve seen two of these games, some fans might be wondering if Hyrule Warriors could be its own dedicated spin-off series.
IGN recently spoke with Zelda series producer Eiji Aonuma as well as Age of Calamity producer Yosuke Hayashi, and asked whether Nintendo is considering making this its own standalone series to go alongside mainline Zelda games. The two developers said in response:
Video: Immortals Fenyx Rising director Scott Phillips answers 59 rapid-fire questions
Posted on 4 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Game Informer recently caught up with Immortals Fenyx Rising director Scott Phillips for a bit of an unconventional interview. Below, Phillips answers 59 questions in rapid-fire fashion, and addresses all the gods you’ll see in the game, whether other Ubisoft characters make an appearance, and more.
Here’s the full video:
Xbox CFO: No plans to pull all future Bethesda content from Nintendo platforms
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Microsoft announced the acquisition of Zenmix in September, which includes all of Bethesda. The Elder Scrolls, Doom, and more now technically lie with Xbox. Some fans have been wondering what the move means for titles going forward on other platforms.
Thankfully, at least for now, it sounds like Bethesda releases won’t necessarily be exclusive to Xbox. The priority for Microsoft instead is to have content “to be either first or better or best or pick your differentiated experience, on our platforms.”
Xbox chief financial officer Tim Stuart said the following during the Jefferies Interactive Entertainment conference last week:
More: Bethesda, interview, top, Xbox Game Studios
Koizumi says Mario Sunshine was influenced by his childhood experiences, Motokura’s love of Super Mario Bros. 3 led to Mario Odyssey’s Kingdoms
Posted on 4 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Switch | 0 comments
In an interview with The Guardian, a couple of top developers at Nintendo reflected on how their past experiences impacted entries in the Mario series.
Yoshiaki Koizumi, who has directed 3D Mario games starting with Super Mario 64, says Super Mario Sunshine was influenced by his childhood. He mentioned wanting to “recreate the experience of a hero jumping from rooftop to rooftop like those heroes” and “playing in water and enjoying the coolness on my skin.”
Koizumi said:
Miyamoto on abandoning playable Luigi in Super Mario 64, Tezuka on how the title screen came to be
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Nintendo fans that have kept up with the history of Mario know that at one point, Luigi was going to be playable in Super Mario 64. The team originally hoped to make multiplayer possible, but it just wasn’t technically feasible in the end.
Shigeru Miyamoto opened up a bit about Super Mario 64’s development in an interview with The Guardian. Regarding limitations the team faced, Miyamoto said:
More: interview, Shigeru Miyamoto, Super Mario 64, Takashi Tezuka, top
Nintendo helped convince XSEED to bring Sakuna: Of Rice and Ruin to Switch, pre-orders are “2-to-1 over PS4”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sakuna: Of Rice and Ruin wasn’t always planned for Switch. However, the decision to support the system ultimately worked out for XSEED and the team at Edelweiss.
XSEED Games executive vice president Kenji Hosoi told Siliconera that Nintendo reached out multiple times. There was some hesitation at first since it would impact the original plans and schedule, but a Switch version has paid off so far. Hosoi revealed that pre-orders on Switch are “about a 2-to-1 over PS4.”
Hosoi’s full words:
More: Edelweiss, interview, Sakuna: Of Rice and Ruin, top, XSEED Games
Mario devs on F.L.U.D.D. in Super Mario Sunshine, importance of “function” in character design, more
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News, Switch | 0 comments
The Washington Post recently spoke with four key developers behind the Mario franchise. Shigeru Miyamoto, Takashi Tezuka, Yoshiaki Koizumi, and Kenta Motokura spoke about the different entries and series in general.
Here’s a roundup for some of their comments:
Nintendo on story in Mario games, considered at the very end of development
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
According to well-known Nintendo developer Yoshiaki Koizumi, story is added to the Mario titles “at the very end of the game development process”. As a franchise that is much more known for its gameplay, that shouldn’t come as much of a surprise.
Koizumi told The Washington Post in a recent interview:
More: interview, Mario, Takashi Tezuka, top, Yoshiaki Koizumi
Nintendo on Mario’s movements and abilities, “very likely” to continue seeing new types of actions
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Mario fans have likely noticed that the character’s abilities and movements are never static. Just like gameplay tends to change with each new entry, the same can be said of what Mario is actually capable of doing.
As part of an interview with The Washington Post, Super Mario 3D World and Super Mario Odyssey director Kenta Motokura spoke about Mario’s movements. Motokura noted specifically that with the more recent games, Nintendo has looked to give players “a little more control in mid air” and make some enemies “easier to be jumped on”.
He said: