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Bloodstained: Ritual of the Night

In a recent interview with Famitsu, Bloodstained: Ritual of the Night creator Koji Igarashi reiterated interest in turning the IP into a series. However, he stressed the importance of wanting to “take my time and do things right.”

Igarashi also spoke about interest in working on something else entirely. While he didn’t give anything away regarding what sort of game ideas he could pursue, he’d want to develop “something a little more challenging if I were to create something brand new.”

Here’s our full translation of the interview excerpt:

Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night has been a success having sold over one million copies as a brand new IP. Although we don’t have a breakdown of sales by platform, there’s no question that the Switch version largely contributed to that number.

In a recent interview with Famitsu, creator Koji Igarashi revealed that Bloodstained had the biggest response on Switch. It also sold “well above our expectations” even though it came out on the console a week after other systems.

Here’s our translation of the excerpt between Famitsu and Igarashi:

Nintendo logo

Usually when Xbox boss Phil Spencer is asked about Nintendo, the executive only has positive things to say. Spencer again had high praise while speaking about the company during the Animal Talking show, which is hosted by Hollywood screenwriter and former games journalist Gary Whitta.

Spencer said:

Netflix has a new video game documentary coming out next week. In the final episode, there’s talk about the relationship between Nintendo and Argonaut Software and the making of Star Fox on the SNES. Dylan Cuthbert and Giles Goddard, two developers who worked on the game, spoke about the development experience.

According to Goddard, the Big N “never had anybody outside Nintendo working in the building. They actually made a separate office for us in one room on our own, basically segregated out.”

We also have some interesting words from Cuthbert, who said that famous developer Shigeru Miyamoto was only allowed to smoke in the area that Star Fox was being developed. Cuthbert noted during the episode:

Paper Mario: The Origami King has a number of bosses known as “Legion of Stationery”. These enemies come in the form of pencils, sticky tape, and more.

German outlet PCGames recently asked producer Kensuke Tanabe about the decision to have these bosses be regular objects instead of “normal” bad guys. Regarding that, Tanabe mentioned:

Paper Mario: The Origami King

Paper Mario is far from a static series. The games have moved away from traditional RPG roots, dabbling with different genres and ideas. That experimentation even extends to the battle system, which certainly holds true with the latest entry, Paper Mario: The Origami King.

In an interview with German site PCGames, producer Kensuke Tanabe commented on the approach to battles for this new game. When asked if there was a drive to change combat up from previous titles because it might have become stale or if it’s a natural evolution, Tanabe said:

SteamWorld Dig 2

Image & Form has been closely associated with Nintendo thanks to the SteamWorld series. Recently though, the studio unveiled the Xbox and PC-exclusive Gunk. While that game doesn’t appear to be releasing on Switch, the good news is that Image & Form is far from finished with its Nintendo support.

Speaking with Kotaku, Image & Form CEO Brjann Sigurgeirsson teased more SteamWorld games to come. He also indicated that Switch and future Nintendo consoles will be included in the studio’s plans.

Sigurgeirsson’s full words:

Nintendo Life has published a new interview with Jonathan Bennink, the lead designer on LEGO Super Mario. Bennink spoke about the earliest designs, how Nintendo dropped the product 6,000 times each time a new build was sent to them, approval for sound effects and getting new voice lines from Charles Martinet, and being able to have meetings with Koji Kondo – which usually doesn’t happen.

Here’s the full roundup of these topics:

Paper Mario: The Origami King

Around the release of Paper Mario: The Origami King, we heard from producer Kensuke Tanabe that the team is no longer able to modify Mario characters or make original characters that extend to the Mario universe. Tanabe has now commented on the situation further as part of an interview with GamesRadar.

Tanabe mentioned that the developers can’t “graphically represent individual characteristics” like age and gender when it comes to the Toad NPCs. He added that writer Taro Kudo “has been grappling with this difficult challenge since Paper Mario: Sticker Star”.

Tanabe’s full words:

During an interview with Geoff Keighley as part of Summer Games Fest, Studio MDHR shared an update on Cuphead’s The Delicious Last Course DLC.

COO Maja Moldenhauer mentioned that 2020 “just threw everyone for a loop, and we’re still working on it.” The DLC is “taking us a little longer than we thought, but we want to make it a memorable experience,” she said.

Moldenhauer also teased that The Delicious Last Course will have “some of our most detailed and complex animations that we’ve ever done.


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