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Super Mario 64

Nintendo fans that have kept up with the history of Mario know that at one point, Luigi was going to be playable in Super Mario 64. The team originally hoped to make multiplayer possible, but it just wasn’t technically feasible in the end.

Shigeru Miyamoto opened up a bit about Super Mario 64’s development in an interview with The Guardian. Regarding limitations the team faced, Miyamoto said:

Sakuna: Of Rice and Ruin

Sakuna: Of Rice and Ruin wasn’t always planned for Switch. However, the decision to support the system ultimately worked out for XSEED and the team at Edelweiss.

XSEED Games executive vice president Kenji Hosoi told Siliconera that Nintendo reached out multiple times. There was some hesitation at first since it would impact the original plans and schedule, but a Switch version has paid off so far. Hosoi revealed that pre-orders on Switch are “about a 2-to-1 over PS4.”

Hosoi’s full words:

The Washington Post recently spoke with four key developers behind the Mario franchise. Shigeru Miyamoto, Takashi Tezuka, Yoshiaki Koizumi, and Kenta Motokura spoke about the different entries and series in general.

Here’s a roundup for some of their comments:

Super Mario 3D All-Stars - Super Mario Galaxy

According to well-known Nintendo developer Yoshiaki Koizumi, story is added to the Mario titles “at the very end of the game development process”. As a franchise that is much more known for its gameplay, that shouldn’t come as much of a surprise.

Koizumi told The Washington Post in a recent interview:

Super Mario Odyssey

Mario fans have likely noticed that the character’s abilities and movements are never static. Just like gameplay tends to change with each new entry, the same can be said of what Mario is actually capable of doing.

As part of an interview with The Washington Post, Super Mario 3D World and Super Mario Odyssey director Kenta Motokura spoke about Mario’s movements. Motokura noted specifically that with the more recent games, Nintendo has looked to give players “a little more control in mid air” and make some enemies “easier to be jumped on”.

He said:

Nintendogs

Nintendogs is one of Nintendo’s most successful DS games having sold over 20 million units. The journey to get there wasn’t easy though. Even within Nintendo’s internally, there were doubts as to whether the game would actually succeed.

David Yarnton, former Nintendo UK general manager, told GamesIndustry that “a lot of the hardcore gamers in our team poo-pooed it.” Once they got some hands-on time though, it didn’t take long for them to be “converted”.

Yarnton said:

Control

Control wouldn’t be possible on Switch without cloud streaming technology, according to Remedy Entertainment communications director Thomas Puha.

Puha told Nintendo Life that the team did “some due diligence on what it would take to produce a Switch port with an external partner, but deemed it not possible for a variety of reasons.” There were a number of factors at play, including technical, finance, and personnel roadblocks.

Puha explained:

Atelier Ryza

Many titles strive for simultaneous worldwide releases. While not universal across the board, some publishers and developers opt to launch their games on the same day in all regions. However, the Atelier franchise hasn’t been able to make this happen just yet, as Japan gets first crack at the new entries.

As part of an interview with Nintendo Everything, Atelier series producer Junzo Hosoi commented on the possibility of worldwide releases. He shared the following on that front:

Monster Hunter movie

Monster Hunter movie director Paul W.S. Anderson recently opened up about the film in great detail. Anderson spoke about some of the finer points about the project and its creation.

After a number of Resident Evil movies, Anderson is teaming up with actress Milla Jovovich once again. Jovovich plays the role of a U.S. Army Ranger, who falls through a portal and ends up in the Monster Hunter world. Regarding the character as well as the decision to have her come from our world, Anderson explained:

Microsoft has had a pretty good relationship over the past couple of years. It’s led to characters such as Banjo & Kazooie in Super Smash Bros. Ultimate, not to mention the Ori games on Switch.

In an interview with Kotaku, Xbox boss Phil Spencer said that he’s had good conversations with Nintendo CEO Shuntaro Furukawa and Nintendo of America president Doug Bowser.  He also mentioned the following about the relationship between the two companies:


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