Miyamoto on the kind of boss he is, strengths and weaknesses, insuring power doesn’t go to his head
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
As the creator of Nintendo’s biggest franchises, Shigeru Miyamoto holds a lot of power at Nintendo. There’s a lot that comes his way, plenty he gives feedback on, and projects that require his approval. Ultimately, he’s a boss for a lot of employees at Nintendo.
So what kind of boss is Miyamoto? He addressed that very topic during an interview with The New Yorker, stating:
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Miyamoto on the high amount of games focusing on guns and shooting
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
If there’s one type of genre Nintendo doesn’t really dabble with, it’d be shooters. The company has Splatoon, but that’s mostly it. That comes in contrast to the industry as a whole which does offer a high amount of games involving guns and shooting.
Shigeru Miyamoto was asked about that topic in an interview with The New Yorker. He admitted that there’s an inherent joy in hitting a target, but he has “some resistance to focusing on this single source of pleasure.” Although it’s not a bad thing that studios focus on that mechanic, he feels “it’s not ideal to have everybody doing it just because that kind of game sells well.” Miyamoto also believes it’d “be great if developers found new ways to elicit joy in their players.”
Miyamoto’s full words:
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Miyamoto says his kids played a lot of SEGA games when they were younger, inspired him to try harder
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Shigeru Miyamoto is the creator of some legendary franchises like Mario and Zelda. That doesn’t mean his kids only played Nintendo games, however. Miyamoto said in a recent interview with The New Yorker that they also played a lot of SEGA titles like Out Run and Harrier. Rather than being jealous, he said this inspired him to try harder, “so that they preferred the ones I made.”
Miyamoto said that his children didn’t care much about his job and have “never felt pressure to follow a certain path or to be a certain way”, adding: “I don’t think that they have felt any undue burden because of who their father is.”
Miyamoto also touched on the topic of having kids maintain a healthy relationship with games and ensuring that they don’t play too long. He said on that front:
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Resident Evil 4 director Shinji Mikami talks about why he was so adamant on having the game be a GameCube exclusive
Posted on 4 years ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Resident Evil 4 is on a ton of different platforms now, but that wasn’t always the case. Originally, it was created only for the GameCube. A big part of that was due to director Shinji Mikami.
Mikami signed an exclusive deal with Nintendo before Resident Evil 4’s launch. In an interview with Variety, he explained that the partnership came about due to concern for the gaming industry. Mikami had concerns that if the gaming endeavors from Sony’s PlayStation and Microsoft’s Xbox didn’t work out, “they might just go back to what they’re good at and what they’re known for.”
Mikami added:
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Nintendo of America president Doug Bowser talks Switch Joy-Con drift
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo can’t really seem to escape the problem that is Switch Joy-Con drift. Unfortunately, the controller issue has been present since the system’s early days. It’s led to lawsuits and an apology from president Shutaro Furukawa.
Switch Joy-Con drift was brought up as part of a new interview with Polygon. When asked about the situation, Bowser said:
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Nintendo comments on removing certain games after March 2021
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
If you’re interested in Super Mario 3D All-Stars, you only have a few months left to pick up the collection. After March 2021, it’ll no longer be sold in any form. Shipments to stores will cease and it’ll be removed from the Switch eShop. The same thing is actually happening with Fire Emblem: Shadow Dragon & the Blade of Light.
Nintendo of America president Doug Bowser was asked about this approach in an interview with Polygon. When asked about the logic in removing games, he explained:
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Nintendo talks Switch Online, will “continue to evolve the service”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo of America president Doug Bowser touched on the Switch Online service during an interview with Polygon.
The site brought up how we’ve seen exclusive titles like Tetris 99 and Super Mario Bros. 35. Bowser responded with the following if this is an active strategy to get people to subscribe:
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Nintendo says Animal Crossing: New Horizons performed well beyond expectations, talks future plans and updates
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Animal Crossing: New Horizons was by far Nintendo’s most successful title of the year. Aside from its massive sales success, it was more than just a game. It seemed to just pop up in many different places and many different ways, especially as a result of the pandemic this year.
Speaking with Polygon, Nintendo of America president Doug Bowser talked about about the game’s success, noting that it performed well beyond expectations. He stated:
Nintendo of America president Doug Bowser on the impact of COVID-19
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Just about everyone was impacted by the coronavirus pandemic in one way or another this year. Nintendo was not spared, as the company was affected in various ways and had plans impacted. We saw Switch shipments slow, its repair centers temporarily close, and more.
Nintendo of America president Doug Bowser further discussed the situation in an interview with Polygon. When asked how the coronavirus impacted Nintendo, Bowser said:
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Super Monkey Ball creator on the game’s origins, releasing on a Nintendo platform
Posted on 4 years ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Toshihiro Nagoshi has worked on a bunch of different games during his time at SEGA. Super Monkey Ball is one such franchise he’s been instrumental to, and during a recent interview, he reflected on the series’ early days.
Nagoshi was first asked about the idea for Super Monkey Ball came about. Ultimately, the goal was to create “a game that was simple to play and low cost to make”.
He said: