Miyamoto on abandoning playable Luigi in Super Mario 64, Tezuka on how the title screen came to be
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Nintendo fans that have kept up with the history of Mario know that at one point, Luigi was going to be playable in Super Mario 64. The team originally hoped to make multiplayer possible, but it just wasn’t technically feasible in the end.
Shigeru Miyamoto opened up a bit about Super Mario 64’s development in an interview with The Guardian. Regarding limitations the team faced, Miyamoto said:
More: interview, Shigeru Miyamoto, Super Mario 64, Takashi Tezuka, top
Nintendo helped convince XSEED to bring Sakuna: Of Rice and Ruin to Switch, pre-orders are “2-to-1 over PS4”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sakuna: Of Rice and Ruin wasn’t always planned for Switch. However, the decision to support the system ultimately worked out for XSEED and the team at Edelweiss.
XSEED Games executive vice president Kenji Hosoi told Siliconera that Nintendo reached out multiple times. There was some hesitation at first since it would impact the original plans and schedule, but a Switch version has paid off so far. Hosoi revealed that pre-orders on Switch are “about a 2-to-1 over PS4.”
Hosoi’s full words:
More: Edelweiss, interview, Sakuna: Of Rice and Ruin, top, XSEED Games
Mario devs on F.L.U.D.D. in Super Mario Sunshine, importance of “function” in character design, more
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News, Switch | 0 comments
The Washington Post recently spoke with four key developers behind the Mario franchise. Shigeru Miyamoto, Takashi Tezuka, Yoshiaki Koizumi, and Kenta Motokura spoke about the different entries and series in general.
Here’s a roundup for some of their comments:
Nintendo on story in Mario games, considered at the very end of development
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
According to well-known Nintendo developer Yoshiaki Koizumi, story is added to the Mario titles “at the very end of the game development process”. As a franchise that is much more known for its gameplay, that shouldn’t come as much of a surprise.
Koizumi told The Washington Post in a recent interview:
More: interview, Mario, Takashi Tezuka, top, Yoshiaki Koizumi
Nintendo on Mario’s movements and abilities, “very likely” to continue seeing new types of actions
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Mario fans have likely noticed that the character’s abilities and movements are never static. Just like gameplay tends to change with each new entry, the same can be said of what Mario is actually capable of doing.
As part of an interview with The Washington Post, Super Mario 3D World and Super Mario Odyssey director Kenta Motokura spoke about Mario’s movements. Motokura noted specifically that with the more recent games, Nintendo has looked to give players “a little more control in mid air” and make some enemies “easier to be jumped on”.
He said:
More: interview, Kenta Motokura, Mario, top
Former Nintendo UK general manager says hardcore gamers in the team initially “poo-pooed” Nintendogs
Posted on 4 years ago by Brian(@NE_Brian) in DS, News | 0 comments
Nintendogs is one of Nintendo’s most successful DS games having sold over 20 million units. The journey to get there wasn’t easy though. Even within Nintendo’s internally, there were doubts as to whether the game would actually succeed.
David Yarnton, former Nintendo UK general manager, told GamesIndustry that “a lot of the hardcore gamers in our team poo-pooed it.” Once they got some hands-on time though, it didn’t take long for them to be “converted”.
Yarnton said:
More: David Yarnton, interview, Nintendogs, top
Remedy says Control wouldn’t exist on Switch without cloud tech, port was “not possible”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Control wouldn’t be possible on Switch without cloud streaming technology, according to Remedy Entertainment communications director Thomas Puha.
Puha told Nintendo Life that the team did “some due diligence on what it would take to produce a Switch port with an external partner, but deemed it not possible for a variety of reasons.” There were a number of factors at play, including technical, finance, and personnel roadblocks.
Puha explained:
Atelier series producer on the possibility of simultaneous worldwide releases
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Many titles strive for simultaneous worldwide releases. While not universal across the board, some publishers and developers opt to launch their games on the same day in all regions. However, the Atelier franchise hasn’t been able to make this happen just yet, as Japan gets first crack at the new entries.
As part of an interview with Nintendo Everything, Atelier series producer Junzo Hosoi commented on the possibility of worldwide releases. He shared the following on that front:
More: Gust, highlight, interview, Junzo Hosoi, Koei Tecmo, top
Monster Hunter movie director on why the main character is from our world, Capcom’s involvement, sequel chances, more
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Monster Hunter movie director Paul W.S. Anderson recently opened up about the film in great detail. Anderson spoke about some of the finer points about the project and its creation.
After a number of Resident Evil movies, Anderson is teaming up with actress Milla Jovovich once again. Jovovich plays the role of a U.S. Army Ranger, who falls through a portal and ends up in the Monster Hunter world. Regarding the character as well as the decision to have her come from our world, Anderson explained:
More: interview, Monster Hunter, movie, top
Xbox boss says Microsoft has “very good relationship with Nintendo”, but not sustainable to consider Xbox games for Switch on case by case basis
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Microsoft has had a pretty good relationship over the past couple of years. It’s led to characters such as Banjo & Kazooie in Super Smash Bros. Ultimate, not to mention the Ori games on Switch.
In an interview with Kotaku, Xbox boss Phil Spencer said that he’s had good conversations with Nintendo CEO Shuntaro Furukawa and Nintendo of America president Doug Bowser. He also mentioned the following about the relationship between the two companies: