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LEGO recently surprised fans by unveiling another aspect of its partnership with Nintendo. Aside from Super Mario, the two sides teamed up to create a LEGO version of the Nintendo Entertainment System. Both products are currently available.

In an interview with GameCentral not too long ago, designer Maarten Simons discussed the creation process for the Mario sprite piece and working with Nintendo on the project. He told the site:

Paper Mario: The Origami King

Paper Mario has continued to stray farther and farther from its original RPG roots over the years. These days, the games are much more adventure-focused. The change in genres has been a conscious decision from the development team, but according to producer Kensuke Tanabe, nothing is set in stone when it comes to future titles.

Recently, Eurogamer Germany asked Paper Mario: The Origami King producer about the decision not to feature heavy RPG elements in Origami King. Tanabe said in response (as translated by Nintendo Everything):

The SEGA Ages series has been ongoing since 2018 on Switch. We’ve seen a wide variety of classic games return on the system, ranging from Sonic the Hedgehog to Virtua Racing. But now after the development of 19 titles, SEGA Ages is coming to an end.

In an interview with Japanese outlet Game Watch, SEGA’s Yosuke Okunari confirmed that there are currently no plans for additional games. However, he did confirm that the team’s next project is moving along. And while we don’t have any specifics, Okunari suggested that we may still see additional re-releases on Switch in the future.

Nintendo Everything’s full translation is as follows:

Atelier Ryza 2

Famitsu recently published an interview with the producer of Atelier Ryza 2, Junzo Hosoi. We shared a summary here of some of the details, but we’ve now translated additional information for anticipating fans to enjoy. Hosoi discussed the sales of the first game, the setting for the sequel, new characters, a hint at a new battle mechanic, hints at returning characters, and more.

We’ve translated the remaining information from Famitsu’s interview below.

Burnout Paradise Remastered

Switch received a quality racer this summer in the form of Burnout Paradise Remastered. Developer Stellar Entertainment gave the port the proper care, as the game is mostly flawless when it comes to performance and even sports features like pinch-and-pull map control. Now players can experience Burnout Paradise on the go thanks to Switch’s portable nature.

Recently, Nintendo Everything was given the opportunity to speak with Stellar Entertainment creative director Chris Roberts. Roberts chatted about the experience of bringing Burnout Paradise Remastered to Switch, including the challenges involved and maintaining high performance. 

Our full discussion can be read in full below. 

Burnout Paradise Remastered

Burnout Paradise Remastered was initially released in 2018. Then this past summer, EA and Stellar Entertainment brought the game to Switch – more than two years after the initial launch.

Although Burnout Paradise Remastered came to Nintendo’s console much later on, it was actually something the team discussed during the project’s early days. Stellar Entertainment creative director Chris Roberts told Nintendo Everything in a recent interview:

In an interview with Polygon, Mega Man movie writer Mattson Tomlin opened up about his approach to the project.

Tomlin mentioned that he wants to get to the root of the character that delves beyond his actual abilities. Tomlin also said it’ll “be universal and primal and emotional and everybody can kind of relate to.” Although the film will be something kids can enjoy, “it is not squarely in the kid territory.” 

Here’s the exchange between Polygon and Tomlin:

Bloodstained: Ritual of the Night

In a recent interview with Famitsu, Bloodstained: Ritual of the Night creator Koji Igarashi reiterated interest in turning the IP into a series. However, he stressed the importance of wanting to “take my time and do things right.”

Igarashi also spoke about interest in working on something else entirely. While he didn’t give anything away regarding what sort of game ideas he could pursue, he’d want to develop “something a little more challenging if I were to create something brand new.”

Here’s our full translation of the interview excerpt:

Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night has been a success having sold over one million copies as a brand new IP. Although we don’t have a breakdown of sales by platform, there’s no question that the Switch version largely contributed to that number.

In a recent interview with Famitsu, creator Koji Igarashi revealed that Bloodstained had the biggest response on Switch. It also sold “well above our expectations” even though it came out on the console a week after other systems.

Here’s our translation of the excerpt between Famitsu and Igarashi:

Nintendo logo

Usually when Xbox boss Phil Spencer is asked about Nintendo, the executive only has positive things to say. Spencer again had high praise while speaking about the company during the Animal Talking show, which is hosted by Hollywood screenwriter and former games journalist Gary Whitta.

Spencer said:


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