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Kingdom Hearts: Melody of Memory

In an interview with Ntower, Kingdom Hearts: Melody of Memory co-director Masanobu Suzui spoke about why the game will be released on Switch.

Suzui started out by mentioning franchise director Tetsuya Nomura’s interest in the system. Since Switch is very popular around the world currently with a big install base, that was another important factory. Ultimately the team wanted as many people as possible to experience the music of Kingdom Hearts.

Suzui stated:

Kingdom Hearts

Square Enix will finally be bringing a Kingdom Hearts game to Switch this year, but perhaps not in the way that fans had hoped. Rather than releasing one of the core past titles, we’re instead getting Melody of Memory – a rhythm action spinoff.

Unfortunately, Square Enix isn’t planning any other Kingdom Hearts games for Switch at the moment. Franchise director Tetsuya Nomura told Nintendo Enthusiast that the company considered porting other entries in the series, but found things to be technologically difficult.

World of Tanks: Blitz

World of Tanks: Blitz has seen some rather interesting collaborations. Over the years, the game has teamed up with franchises like Valkyria Chronicles and Girls und Panzer, which wasn’t exactly expected. So when we were given the chance to speak with Wargaming’s Thaine Lyman about the new Switch release, we had to ask if something like an Advance Wars collaboration could be in the cards.

Unsurprisingly, there’s nothing that’s actually in the works at present. However, Lyman did tell Nintendo Everything that Advance Wars is one of his favorite Nintendo franchises, and he’d “love to do something with that entire game universe.” He added, “The future with Nintendo is full of nothing but possibility.”

Lyman’s full words:

The Legend of Heroes: Hajimari no Kiseki

The Legend of Heroes is starting to find a home on Switch through the Kiseki series. Trails of Cold Steel III just launched on Switch this summer, and Trails of Cold Steels IV is following in 2020. In an interview with Chinese outlet A9VG, Falcom president Toshihiro Kondo discussed the other possibilities of other entries appearing on the platform.

Kondo told the site, as translated by Nintendo Everything:

Paper Mario: The Origami King

There’s been a lot of talk regarding the direction of the Paper Mario series as of late. One comment that recently made the rounds came from producer Kensuke Tanabe, who said that the team is no longer able to “modify Mario characters or to create original characters that touch on the Mario universe.” Although that is a notable restriction, it sounds like they have a significant amount of creative control otherwise.

Speaking with Eurogamer Germany, Tanabe said the team has had “almost complete control over the creative direction of the game” going back to Paper Mario: Color Splash. It also sounds like Shigeru Miyamoto is not really involved at this point.

According to Tanabe, which we’ve translated as follows:

LEGO recently surprised fans by unveiling another aspect of its partnership with Nintendo. Aside from Super Mario, the two sides teamed up to create a LEGO version of the Nintendo Entertainment System. Both products are currently available.

In an interview with GameCentral not too long ago, designer Maarten Simons discussed the creation process for the Mario sprite piece and working with Nintendo on the project. He told the site:

Paper Mario: The Origami King

Paper Mario has continued to stray farther and farther from its original RPG roots over the years. These days, the games are much more adventure-focused. The change in genres has been a conscious decision from the development team, but according to producer Kensuke Tanabe, nothing is set in stone when it comes to future titles.

Recently, Eurogamer Germany asked Paper Mario: The Origami King producer about the decision not to feature heavy RPG elements in Origami King. Tanabe said in response (as translated by Nintendo Everything):

The SEGA Ages series has been ongoing since 2018 on Switch. We’ve seen a wide variety of classic games return on the system, ranging from Sonic the Hedgehog to Virtua Racing. But now after the development of 19 titles, SEGA Ages is coming to an end.

In an interview with Japanese outlet Game Watch, SEGA’s Yosuke Okunari confirmed that there are currently no plans for additional games. However, he did confirm that the team’s next project is moving along. And while we don’t have any specifics, Okunari suggested that we may still see additional re-releases on Switch in the future.

Nintendo Everything’s full translation is as follows:

Atelier Ryza 2

Famitsu recently published an interview with the producer of Atelier Ryza 2, Junzo Hosoi. We shared a summary here of some of the details, but we’ve now translated additional information for anticipating fans to enjoy. Hosoi discussed the sales of the first game, the setting for the sequel, new characters, a hint at a new battle mechanic, hints at returning characters, and more.

We’ve translated the remaining information from Famitsu’s interview below.

Burnout Paradise Remastered

Switch received a quality racer this summer in the form of Burnout Paradise Remastered. Developer Stellar Entertainment gave the port the proper care, as the game is mostly flawless when it comes to performance and even sports features like pinch-and-pull map control. Now players can experience Burnout Paradise on the go thanks to Switch’s portable nature.

Recently, Nintendo Everything was given the opportunity to speak with Stellar Entertainment creative director Chris Roberts. Roberts chatted about the experience of bringing Burnout Paradise Remastered to Switch, including the challenges involved and maintaining high performance. 

Our full discussion can be read in full below. 


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