Ace Attorney creator on making the characters, music, and more
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Switch | 0 comments
We’ve translated the last portion of Famitsu’s interviews with Ace Attorney creator Shu Takumi. This time around, Takumi delves into the different characters, such as how he came up with Godot. He touches on other topics as well such as the iconic music.
You can read our full translation below. However, if you haven’t played the series before, you may want to skip this for now. You can also read our previous translations with Takumi here and here.
Yoshi’s Crafted World devs on using Unreal Engine 4, no plans for new amiibo
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Yoshi’s Crafted World is noteworthy due to the tech behind it. Rather than using something like an internal Nintendo engine, the game was built with Unreal Engine 4.
Good Feel executive VP Etsunobu Ebisu spoke with IGN about the decision to create Yoshi’s Crafted World in that environment. Ebisu explained that “Unreal Engine made it easy to make adjustments to the visuals, and allowed us to produce textures we were satisfied with.”
Square Enix still talking with Nintendo about putting Final Fantasy XIV on Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Over the past couple of years, we’ve repeatedly heard from Final Fantasy XIV director Naoki Yoshida about wanting to have the MMORPG on more platforms, including Switch. The only barrier brought up in the past relates to cross-platform play. Nintendo and Microsoft fully support the feature, and Sony is starting to get on board as well. That means a Switch version is even more likely to happen now.
Speaking with GameSpot, Yoshida confirmed that Square Enix is still talking with Nintendo as well as other companies and are currently “in negotiations”. He said:
Square Enix designer on where the idea for chocobos came from and more
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Square Enix character artist Toshiyuki Itahana has participated in a new interview as part of the release of Chocobo’s Mystery Dungeon Every Buddy. There was plenty of talk about the game itself, but a couple of topics outside of that as well. Among other things, Itahana commented on where the idea for chocobos came from.
The full interview is as follows:
Dev says it’s “very simple” getting mature games on Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
3D Realms is currently planning its first-person shooter Wrath: Aeon of Ruin for Switch. Schreiber, recently speaking with GameRevolution, indicated that getting mature titles approved by Nintendo is relatively simple.
Schreiber says that the Big N would only take issues with games that would fall under the Adults-Only-rated ESRB category – meaning “straight-up nudity and violence.” Other than that, “it’s pretty straightforward.”
More: Frederik Schreiber, interview
Cuphead co-creator on the game’s inspiration, art style, and more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has shared a new interview with Jared Moldenhauer, the co-creator of Cuphead. Moldenhauer weighed in on what inspired the making of the game, the well-known art style, and more.
Here’s the full discussion:
More: Cuphead, interview, Jared Moldenhauer, Studio MDHR
Ace Attorney creator on initial prototype and nearly suspending development, Maya and Mia’s origins, more
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, DS, News, Switch | 0 comments
Famitsu recently published a couple of interviews with Shu Takumi, the creator of Ace Attorney. In case you missed it, we posted the first part here. We’ve also been working on a translation of the second interview, which was much larger in scope. Due to the length, we’ll be posting it in two parts.
Below, you can read up even further on the creation of the Ace Attorney series. Takumi talks about what the first game’s prototype was like and the team initially thought that development could have been suspended, how Maya and Mia got their roles, and more. You can read our latest translation below, but if you haven’t played the series, you may want to pass on it for now due to some light spoilers.
Cuphead won’t be any easier on Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Cuphead is known for its hand-drawn art style and classic cartoon look, but that’s not all. Those who have played the game understand how incredibly tough it can be. But now that it’s coming to Switch, the experience won’t be made any easier.
In an interview with Kotaku, Cuphead co-director Jared Moldenhauer stated that the team “wanted to let the next wave of gamers experience it exactly how we intended to make it.” He told the site:
More: Cuphead, interview, Jared Moldenhauer, Studio MDHR
Cuphead dev on the challenges of porting the game to Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
USgamer spoke with Studio MDHR’s Jared Moldenhauer at GDC this week. During their discussion, one of the topics discussed is the challenges of porting the game to Switch.
Moldenhauer shared the following:
More: Cuphead, interview, Jared Moldenhauer, Studio MDHR
Nintendo and Cuphead creator on how the Switch release happened
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Yesterday’s Nindies Showcase started out with the major announcement of Cuphead for Switch. A year ago, not many could have seen this happening. Cuphead started out as an Xbox One and PC exclusive, but will now be appearing on Nintendo’s console next month.
Game Informer recently spoke with Nintendo’s manager of publisher and developer relations Kirk Scott, Nintendo’s product marketing specialist Vincent Chon, and Cuphead co-creator Jared Moldenhauer about the game appearing on Switch. Here’s what they had to say when asked how it happened: