Director says you have to try Nintendo Labo to get it, thought VR “would be a great match”
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo Labo launched a year ago, but it had trouble catching on with the market. And of course, there have been plenty of naysayers who believe that it quickly loses what makes the experience special. However, director Tsubasa Sakaguchi believes “you have to experience it to get it.”
He told The Verge in a new interview:
More: interview, Nintendo Labo, top, Tsubasa Sakaguchi
Virtuos says its Switch games have done “exceptionally well”, talks challenges porting Final Fantasy X / X-2 HD Remaster
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Since the Switch’s launch two years ago, a few companies have become associated with porting games to the system. One such example is Virtuos. Virtuos has helped bring over L.A. Noire, Dark Souls Remastered, Starlink: Battle for Atlas, and more.
Speaking with EDGE last month, Virtuos Shanghai general manager Elijah Freeman said that the studio’s games have done “exceptionally well” – not only critically, but also commercially. Freeman added that the success has led to more opportunities, and believes things will pick up even more after Final Fantasy X and Final Fantasy X-2 HD Remaster launch on Switch.
Ubisoft CEO on collaborating with Nintendo on Mario + Rabbids, leaves the door open to future collaborations
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Ubisoft CEO Yves Guillemot recently stopped by the IGN Unfiltered podcast to talk about his career, the company and its various games, and more. For a few minutes, the crossover Switch game Mario + Rabbids Kingdom Battle was discussed.
Guillemot first shared the following about the origins of the project:
Kirby dev on synergy between core games and spin-offs, HAL Laboratory not burnt out on making Kirby titles, more
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Kotaku published a new round of quotes from Shinya Kumazaki, the chief creator at HAL Laboratory. Kumazaki had plenty to say about the Kirby series, including the synergy between core games and spin-offs as well as having more ideas and not being burnt out on the series.
We’ve rounded up some of the more notable comments from Kumazaki below. For the full article, head on over to Kotaku.
More: HAL Laboratory, interview, Kirby, Shinya Kumazaki, top
Video: Nindies Showcase Spring 2019 devs talk about their upcoming Switch games
Posted on 5 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
At GDC 2019 last month, Nintendo interviewed a number of developers whose games were featured in the latest Nindies Showcase presentation. Check out the video below to learn more about Cuphead, Katana Zero, and more.
More: interview
Yoshi’s Crafted World dev explains how the game came to be and how Switch influenced the project
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
After making Yoshi’s Woolly World on Wii U (and eventually 3DS), Good Feel continued with the IP to produce Yoshi’s Crafted World on Switch. Members of the development team spoke about the project in-depth in this month’s issue of Nintendo Dream.
According to director Masahiro Yamamoto, talks with Nintendo began before Switch launched. It was actually Nintendo who asked Good Feel is the company wanted to make another Yoshi game as opposed to the other way around. Also, due to Switch’s nature of playing with others and a home console that can be taken on the go, that acted as a major point of influence and led to the idea of having two sides to the different stages.
Metronomik considering No Straight Roads for Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Final Fantasy XV lead designer Wan Hazmer left Square Enix at the end of 2017. He went on to form a new studio in Malaysia called Metronomik. He’s now cooking up his first original game, No Straight Roads.
The rhythm action title hasn’t been announced for Switch as of yet. However, Hazmer told Gematsu that many people who tried the game at PAX last week asked about Switch support, and it’s now something that’s “being considered.”
More: interview, Metronomik, No Straight Roads, Wan Hazmer
Former Criterion boss clarifies rumors that the studio was asked to make an F-Zero game for Wii U
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Rumors emerged a few years ago that Criterion was asked to make a new F-Zero game on Wii U for Nintendo. Alex Ward, the studio’s founder who left back in 2014 for his own company Three Fields Entertainment, indicated soon after that the talks weren’t serious. During last week’s episode of the Game Informer Show, he clarified the situation once and for all.
When asked about those original rumors regarding Criterion and F-Zero, Ward stated:
West of Loathing dev scrapped an idea for a first-person gunfighting system
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
West of Loathing could have had a first-person gunfighting system. That’s according to developer Asymmetric, who shared that information in an interview with Nintendo.
Why was the first-person gunfighting idea ultimately scrapped? Asymmetric says the team “just couldn’t figure out how to make it funny enough.”
More: Asymmetric, interview, West of Loathing
Crash Team Racing Nitro-Fueled dev explains how Crash Nitro Kart tracks were readjusted, talks new elements
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
It was recently announced that Crash Team Racing Nitro-Fueled will contain tracks from Crash Nitro Kart, a title that hit the GameCube in 2003. Implementing them wasn’t a simple process, however. Beenox creative director Thomas Wilson told USgamer that the length of some courses was readapted.
Wilson explained: