Suda51 on wanting to make Travis Strikes Again its own series, Switch ports, Killer7 sequel unlikely
Posted on 6 years ago by Brian(@NE_Brian) in GameCube, News, Switch, Switch eShop | 0 comments
Travis Strikes Again is set in the No More Heroes universe, but it’s not the typical style of gameplay that fans are accustomed to. However, we know how important it is due to director Suda51 previously mentioning that it would be connected to a possible No More Heroes 3. And if all goes well, Travis Strikes Again could create a series of its own.
Suda51 spoke about that and more in an interview with Feed4gamers. Aside from discussing the future of Travis Strikes Again, he expressed interest in putting out “as many ports as possible” for his previous games and also indicated that a Killer7 sequel is unlikely to happen since a continuation is unnecessary.
Nintendo president on risk, innovation, and reducing business instability
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Nintendo president Shuntaro Furukawa was recently interviewed by Nikkei. Furukawa shared some interesting comments when asked about the risk of being in the entertainment industry, his approach in leading the company, the tough task of innovating, and fluctuations in business performance.
Here’s our translation of the mini discussion:
More: interview, Shuntaro Furukawa, top
Breath of the Wild composers on changing up Zelda’s music formula and much more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 0 comments
Last year, Zelda: Breath of the Wild received a soundtrack release in Japan. It was packed with a few goodies, including a booklet containing a special interview. Sound designer Hajime Wakai along with composers Manaka Kataoka, Yasuaki Iwata, and Soshi Abe had plenty to say about the game’s music.
You can find our full translation of the discussion below. The four team members commented on why it was decided to mix up the usual Zelda music formula and how the direction was ultimately settled upon, creating specific character themes, bringing back classic themes in a new way, and much more.
Smash Bros. Ultimate’s “Lifelight” singer cried when she found out what game she worked on
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sometimes you end up working on a dream project without initially realizing it. That’s what happened with Abby Trott, who is the English singer behind Super Smash Bros. Ultimate’s “Lifelight” theme.
In an interview with Puissance Nintendo, Trott said she cried when she found out what game she had been singing for. She’s a “life-long fan of Nintendo,” so being involved with Smash Bros. Ultimate was “really special”.
Pokemon president on the difficulty of making a Pokemon game for Switch
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Pokemon made its proper debut on Switch last month with the two Let’s Go games. Traditionally a handheld-focused series, the franchise finally had a mainline entry on a console.
Pokemon president Tsunekazu Ishihara spoke about this in an interview with Dime. He pointed out that Switch has a few different playstyles, causing it “harder to make a new mainline Pokemon game than I had originally thought.”
Sonic Team boss interested in Sonic Adventure remake
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The Sonic Adventure series is revered by fans, but SEGA has doesn’t much with it in recent years. Perhaps the first step in bringing it back would be a remake.
Speaking with Retro Gamer, Sonic Team head Takashi Iizuka said he believes the first Sonic Adventure “is a unique game offering even 20 years after its release.” At the same time though, he “can see the rough edges it has, which really makes me want to remake it again.”
More: interview, SEGA, Sonic Adventure, Takashi Iizuka
Dead Cells dev says a sequel is unlikely
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Dead Cells has been one of the most successful indie games of 2018. But if you thought that Motion Twin would rest on its laurels, think again.
Speaking with Game Informer, designer Sébastien Bénard indicated that a sequel to Dead Cells is unlikely. Bénard indicated that the team wants to try new things. For Motion Twin’s next project, you probably shouldn’t expect a platformer or a roguelike.
More: Dead Cells, interview, Motion Twin
Minecraft devs on why the game has been a hit on Switch and more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A little while back Famitsu published a Minecraft interview with a couple of the game’s key developers. Executive producers Roger Carpenter and John Thornton both talked about the title, including some Switch-specific topics.
Famitsu first started out by pointing out that Minecraft has been very successful on Switch, with the physical version having shipped over 300,000 units since June (around the time when the interview was done). Carpenter and Thorton both commented here, with the two stating:
Suda51 says No More Heroes 3 likely won’t happen if Travis Strikes Again doesn’t sell, so he’s determined to make it a success
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The No More Heroes series finally returns in January with Travis Strikes Again. However, fans are also curious about the next true entry in the series – No More Heroes 3.
We’ve heard Suda51 speak about No More Heroes 3 ever since Travis Strikes Again was announced. And in an interview with Kotaku UK, he once again touched on the topic.
Pokemon: Let’s Go director on the shorter play time needed to reach the Hall of Fame compared to other RPGs
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Compared to some other recent RPGs, reaching the “end” of Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee doesn’t take terribly long. Director Junichi Masuda was asked about this in the Japanese strategy guide, which was then published in the English version.
Masuda explained that he didn’t want Pokemon: Let’s Go to entirely monopolize your time – especially in the age of smartphones and the fact that people play other games. The team therefore increased the walking speed “and kept the playtime needed to reach the Hall of Fame on the shorter side.”