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Mighty No. 9 has been given a release date – a final one, we hope. It was announced today that the game will be available on June 21 in North America/Asia and June 24 in other territories.

Of course, this date only applies to the Wii U version. The 3DS version will follow at a later date.

Here’s the full message from Keiji Inafune:

To all of our backers and fans of Mighty No. 9,

Firstly, I would like to say again how sincerely sorry we are for how long we have kept all of our fans waiting. We are finally able to deliver some long awaited news regarding Mighty No. 9. We have now confirmed the following release dates for Mighty No. 9: June 21st 2016 (North America & Asia) and June 24th 2016 (World Wide). We understand that as a result of the various delays we have disappointed and let down our fans, but we are happy to finally be able to deliver the game to everyone who brought us this far.

With the game having “gone gold” we are in the last final stages of being able to deliver it into your hands, be that via your favorite retail outlet, or via digital channels.

Recently, Inti Creates held an event for Azure Striker Gunvolt 2 in Japan. New details were shared here thanks to a playable demo – specifically the game’s characters, story, and gameplay.

Here’s the full rundown from Skybane:

Demo

– The stage is the Orbital Elevator which was in the prequel
– Acura mentions how it’s the 2nd time coming here
– He also mentions “Michiru”
– This might be his sister’s name
– RoRo and Nowa were shown speaking with Acura or to each other
– Nowa does bring up that the last time Acura came, he got beaten by a Psychic and had his gun stolen, so there’s no doubt it’s the same place
– Diva Project is mentioned; it seems someone’s trying to replicate that
– It’s also the stage of that boss (from the first trailer) that can control her hair
– Some of the enemies seemed to revere her as a Goddess, and she used her hair to make ramps linking the walls
– There are some platforms that are fragile and easily break apart
– RoRo tells Acura that he should do some dieting, but he dryly replies it’s faster to reduce the weight of the equipment
– He behaves dryly all across the stage and never shows surprise
– It was also shown that Acura has a Special Skill called “Strike Saw”
– The demo version doesn’t include the boss battle, so Inti Creates couldn’t show it
– This demo version had a lower difficulty because you didn’t lose Kudos even if you ran into an enemy or got attacked
– It’s possible that this game might have difficulty mode selection
– The 2 things at RoRo’s sides are actually “Speaker Pods”: they open and broadcast the songs; they do look like wings, but they actually aren’t wings
– Another stage: “Heaven Tower (Tangled).”
– Acura uses something akin to Gunvolt’s EP when doing the “Blitz Dash”, and the energy meters are on the bottom left corner of the screen, similar to his Special Skill points
– However, these are rechargable by hitting down twice, like the way GV recharges his EP

General

– The “claw” in the Japanese name (Azure Striker Gunvolt: Claw is the official Japanese name) is a reference to Acura’s attacks
– This is because they look like he attacks with claws
– There was a point in development where the name “Gunvolt Acura” was suggested, but was discarded
– The game might be a bit more difficult than the previous game
– The “masked man” shown last year: his design won’t appear in the sequel after all
– The design was originally going to be used for Gunvolt or an enemy, but the idea was scrapped
– There was a point where it wasn’t intended to change GV’s design
– However, the team wanted to make something that reflected the changes he underwent at the end of the first game
– RoRo’s addition to the game means that the amount of songs becomes about twice the amount of the previous game
– More songs could be added through DLC as well
– The “Reincarnation” song comes back in this sequel with some changes in lyrics, music, and gameplay

Source

Koji Igarashi posted a new update on the Bloodstained: Ritual of the Night Kickstarter page today. We have a look at a trio of minor enemy designs: Seama, Dullahammer, and Morte.

Here’s an overview of each one:

Seama

The demon parasite of the sea! Water monsters are always essential, but we wanted to do something unusual this time around—that’s why our sea monster influence was the humble jellyfish.

It worked out well. But it’s so jiggly… it looks kind of delicious.

Dullahammer

A headless knight that attacks by swinging its own head like a flail. I love the idea of really large minor enemies—the sheer size makes you feel like you’ve met a challenging opponent.

The uni, or sea-urchin-like substance inside Dullahammer’s armor is an accent. He looks kind of delicious, too…

Morte
A lesser demon that lacks a corporeal form, this mud-like creature can’t hold its shape. If it could talk, it would probably yell something like, “Give me a physical form!” By the way, it doesn’t drop any skills. It’s a lesser demon, after all…

Head on over to the Kickstarter update here for a work-in-progress animation of a Morte attempting to engulf Miriam.

Mighty No. 9 has suffered through several delays. The last time we heard about the game in an official capacity was in January, when it was pushed back to “Spring 2016”. Could it now be seeing another delay?

A display at EB Games is currently showing Mighty No. 9 as launching in “Summer 2016”. That’s most definitely not a confirmed time frame, but it is a bit concerning. There were actually rumors earlier this week about Mighty No. 9 possibly being moved back to December, although it was later proven inaccurate.

What’s maddening about this all is how little we’ve heard from the Mighty No. 9 team about the situation. If the title is still on track for spring, you have to wonder why things have been so quiet. The end of the season is less than two months away after all!

Source

In Japan, Azure Striker Gunvolt and Azure Striker Gunvolt 2 will be distributed as a physical package this summer. But what about North America and Europe?

Inti Creates provided an update on the situation through its blog, and mentioned that the company hopes to make something similar available in the west. They’re currently “working on securing a partner” to make this happen.

Inti Creates’ full comments are as follows:

Now, as for North America and Europe, we do not have any official announcements regarding a physical version of the game or a decided release date at this time. However, rest assured that as soon as we do have an announcement, we’ll make it right away.

Azure Striker Gunvolt 2 now has a final release date in Japan. The game will arrive on the 3DS eShop on August 25 for 1,960 yen.

Additionally, Inti Creates will be bringing out the Azure Striker Gunvolt Pack on the same day. It includes both games in the series as a retail package for 4,800 yen. A limited edition will also be distributed for 6,800 yen, which features a drama CD and creation materials.

The following bonuses are planned from various stores:

 

  • Animate – B2 cloth tapestry
  • Amazon.co.jp – Downloadable content
  • Amiami – Acrylic multi-stand
  • Biccamera / Sofmap / Kojima – Downloadable content
  • Imagine / Imagine WEB Shop – Large cloth poster (A1 version)
  • Gamerz – Item not yet decided
  • GEO – Downloadable content
  • NeoWing – 44mm tin badge
  • Sofmap – Item not yet decided
  • Trader – B2 tapestry
  • WonderGOO – Item not yet decided

Here’s a trailer for the Azure Striker Gunvolt Pack:

Source

An article in 4Gamer has provided new details on Azure Striker Gunvolt 2, coming to the 3DS, mainly focusing on the companion characters that Gunvolt and Copen will have.

Characters
Joule (VA Megu Sakuragawa)
–Returns from Azure Striker Gunvolt
–Serves as Gunvolt’s companion
–Exists as a spirit now
–Has a bolder personality and more childlike appearance than before
–Can empower Gunvolt by singing

RoRo (VA Yurika Endo)
–Guards and aids the new playable character, Copen
–Acts like his little sister, with a sassy personality
–Has an auto-guard ability that will block projectiles for Copen if his energy is full
–Also gives him the ability to replicate the weapons of defeated enemies, called EX Weapons
–EX Weapons use energy

EX Weapons
-Wide Circuit: A laser attack that spreads in a wide area or can be focused on a single enemy
-Spark Stellar: Fires electricity directly ahead
-Tail Banker: A multi-hitting drill

Furthermore, there will be a reveal event for the game on April 26th. Keiji Inafune will be there, as well as a performance by Lumen, and roundtable discussions for both the developers and the actors.

The article also features a few screenshots and artwork from the game, which you can view below.

Source, via

A new Bloodstained development update video was shared yesterday as part of a post on the game’s Kickstarter. It starts off by showing the katana animation, and then highlights a “grid” map used to test different aspects of the project.

Here’s the full video:

And Koji Igarashi’s explanation of it:

Hi, everyone! This month we’d like to show you something that few people outside the development team ever get to see: A work-in-progress “grid” map that we’re using to test stage size, scrolling mechanics, enemy placement, and more. I’ve provided some narration to make it easier to see where we’re making progress.

We’re also revealing the katana animation. To provide our animators a reference for the motion, the team filmed me swinging an umbrella. Days after the video shoot I still had some muscle pain, but let’s please keep that between us…

You can find the full Kickstarter update here.

Azure Striker Gunvolt has reached its latest sales milestone. Today, developer Inti Creates announced that the 3DS version has surpassed 150,000 downloads worldwide.

Azure Striker Gunvolt topped 140,000 downloads towards the end of January. This new high point likely stemmed from the game’s recent sale.

Source

Were you not entirely satisfied with Azure Striker Gunvolt’s English translation? If so, you may be pleased to hear that 8-4, who localized the first game and is in charge of the sequel, is handling things a bit differently the second time around.

Inti Creates president Takuya Aizu told Skybane the following regarding Azure Striker Gunvolt 2’s translation:

“We are working with 8-4 again on the translation, but as you may know, we got a lot of feedback from the first game in regards to what people thought of its English translation. The team at 8-4 is very much aware of that feedback, so the translation for Gunvolt 2 may vary a little bit from what you saw with the first game. We have the utmost faith in 8-4’s abilities, and have no doubts in our minds that they will produce a fabulous translation.”

Aizu also confirmed that Japanese voices will be included in Azure Striker Gunvolt 2. Meanwhile, Inti Creates is still planning on bringing the first game’s Steam update to 3DS which adds Japanese voices and a re-translation.

Take a look at the latest Azure Striker Gunvolt 2 concept art above. It gives us another look at Gunvolt’s new design.

Source


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